Callisto Protocol CEO Walks Back Crunch Comments

Callisto Protocol CEO Walks Back Crunch Comments
CEO of Striking Distance Studios, Glen Schofield, who also happens to be the director of the studio's debut title, The Callisto Protocol, has found himself in hot water after comments he made on Twitter. He was criticized for tweeting about how his employees seem to be going into crunch mode to finish the game. The now-deleted tweet read, "I only talk about the game during an event. We R working 6-7 days a week, nobody's forcing us. Exhaustion, tired, COVID but we're working. Bugs, glitches, perf fixes. 1 last pass thru audio. 12-15 hours days. This is gaming. Hard work. Lunch, dinner working. U do it cause ya luv it.?
Get Rid of Crunch
Get Rid of Crunch
For the uninitiated, crunch refers to video game culture when employees work tirelessly to finish a project by a deadline. This can often involve 12-hour days, six or seven days out of the week. It leads to a lot of burnout, and considering how passionate people who get into this industry are, it just comes across as a way to take advantage of individuals' passion. 

Glen Schofield tried to walk back his comments on Twitter, writing, "Anyone who knows me knows how passionate I am about the people I work with. Earlier I tweeted how proud I was of the effort and hours the team was putting in. That was wrong. We value passion and creativity, not long hours. I'm sorry to the team for coming across like this."

Right now, the team at Striking Distance are working to complete The Callisto Protocol by its release date of December 2. The game is considered somewhat of a spiritual successor to Dead Space, which Schofield was instrumental in developing during his time at Electronic Arts' Visceral Games. 

The concept of crunch time has come up more frequently at gaming studios, with many promising to ease back on it going forward. Hopefully, they stay true to their word and not walk back on it. 

Are you looking forward to The Callisto Protocol?
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