These Amazing Game Theories Were Actually Confirmed By Their Creators
Even at the dawn of the internet age, gamers were discussing their favorite video game theories. These theories have ranged from connecting two different universes to unlocking major government conspiracies. It is not too common for the developers of these games to flat out admit the theories to be true but quite a few exceptions have happened. Here are the craziest video game theories that have actually been proven true!
'Super Mario Bros. 3' Is A Play
Since the release of the game over 30 years ago fans have long debated on whether or not the backdrop of 'Super Mario Bros. 3' is actually a play. The evidence included a red curtain going up at the beginning of the game and Mario always exiting on the right side of the stage. Shigeru Miyamoto, Mario's creator, confirmed this theory in an interview. When asked about it, he simply nodded his head in agreement.
Mario Hits Yoshi In 'Super Mario World'
There was a debate amongst fans on whether or not Mario was hitting or pointing to get Yoshi to stick his tongue out. Game developers Takashi Tezuka and Shigefumi Hino ended this debate by saying, "Lots of people think that while Mario is pointing his finger forward, he’s saying "Go," and Yoshi’s tongue comes out. However, the set up that I drew was that when Mario punches Yoshi in the head, the character’s tongue shoots out in surprise."
Symmetra Has Autism In 'Overwatch'
Fans began to assume Symmetra was autistic after finding an online comic labeling her as "being on the spectrum". Creator Jeff Kaplan confirmed this theory in a letter to a fan stating, "It's very astute of you to notice that she mentioned the spectrum in our comic... Symmetra is autistic. She is one of our most beloved heroes and we think she does a great job of representing just how awesome someone with autism can be."
Michael Jackson Worked On 'Sonic the Hedgehog 3'
Fans discovered a noticeable similarity with Michael Jackson's pop songs and the music in Sonic 3. Sound engineer confirmed this collaboration bewteeen Sega and Jackson in an interview, "We were recording lots of beatboxing. Lots of Michael's mouth percussion... He'd be laughing, joking, and that kind of infectious attitude would... make the work not seem like work. Michael understood that this was for a game, he was in a really up mood whenever we'd be working." Ultimately, Jackson left the project due his dislike of the music used for the 16-bit version of the game.
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