Press Releases

GAMELANCER MEDIA ANNOUNCES CLOSING OF FINAL TRANCHE OF NON-BROKERED PRIVATE PLACEMENT OF DEBENTURE UNITS

November 24, 2022                Toronto, Ontario – November 24, 2022 – Gamelancer Media Corp. (CSE: GMNG) (OTCQB: GAMGF) (FRA:P93) (“Gamelancer” or the “Company”) a media & entertainment company producing short-form video content for brands, is pleased to announce that it has closed the final tranche of its previously announced (see press releases dated [October 13](https://www.newsfilecorp.com/release/140373/Gamelancer-Announces-NonBrokered-Private-Placement-of-Debenture-Units-Led-by-Max-Desmarais-and-the-ChrtienDesmarais-Family) and [November 3](https://www.newsfilecorp.com/release/143013/Gamelancer-Announces-Closing-of-First-Tranche-of-NonBrokered-Private-Placement-of-Debenture-Units), 2022) non-brokered private placement through the issuance of 439 debenture units (each, a “Debenture Unit”) at a price of $1,000 per Debenture Unit for aggregate gross proceeds of $439,000 (the “Offering”). Each Debenture Unit consists of $1,000 principal amount of 12% secured debentures of the Company (each, a “Debenture”) and 100 common share purchase warrants of the Company (each, a “Warrant”). Each Warrant is exercisable into one common share of the Company (each, a “Warrant Share”) at an exercise price of CDN$0.07 per Warrant Share for a period of 36 months from the closing of the Offering. The Debentures will mature on the date that is 60 months from the closing of the Offering (the “Maturity Date”) and bear interest at a rate of 12.00% per annum from the closing of the Offering, with the first 18 months of accrued interest payable on the Maturity Date. The Debentures are subject to redemption, in whole or in part, at the option of the Company at any time after the first (1st) anniversary of the closing of the Offering upon giving the holders not less than 30 and not more than 60 days’ prior written notice, at a price equal to the then outstanding principal amount of the Debentures plus all accrued and unpaid interest up to and including the redemption date. The net proceeds of the Offering will be used for general working capital purposes. “Gamelancer has now made our second last payment of $2,500,000 USD for the acquisition of Gamelancer, with one payment of $2,500,000 USD remaining, due on April 14, 2023. Being able to close this round of non-dilutive financing given the current market climate is a testament to the strength of our shareholders and their confidence in the future of Gamelancer. The Company did not wish to take on additional debt at this time and will revisit financing options in 2023 should it be required to make the second payment.” - Jon Dwyer, Chairman & CEO, Gamelancer Media Corp. In connection with the closing of the entire Offering, the Company paid certain eligible persons a cash commission of $95,550 in the aggregate and issued a total of 745,707 broker warrants in the aggregate (each, a “Broker Warrant”). Each Broker Warrant entitles the holder thereof to acquire one Common Share at an exercise price of $0.07 per Common Share for a period of 36 months from the closing of the Offering. All securities issued pursuant to the Offering are subject to a four-month hold period from the date of closing of the Offering. The securities described herein have not been registered under the U.S. Securities Act of 1933, as amended (the “Act”), and may not be offered or sold in the United States unless registered under the Act or unless an exemption from registration is available. The Offering constituted a “related party transaction” as defined in Multilateral Instrument 61-101 – Protection of Minority Securityholders in Special Transactions (“MI 61-101”), as insiders of the Company acquired an aggregate of 197 Debenture Units. The Company is relying on the exemptions from the valuation and minority shareholder approval requirements of MI 61-101 contained in sections 5.5(b) and 5.7(1)(b) of MI 61-101, as the Company is not listed on a specified market and the fair market value of the Debenture Units being issued to insiders in connection with the Offering does not exceed $2,500,000, as determined in accordance with MI 61-101. The Company did not file a material change report in respect of the related party transaction at least 21 days before the closing of the Offering, which the Company deems reasonable in the circumstances in order to complete the Offering in an expeditious manner. The Offering was approved by all independent directors of the Company. In addition, the Company announces that it has granted an aggregate of 7,000,000 options to purchase common shares of the Company exercisable at a price of $0.13 per common share for a period of three (3) years to certain consultants and service providers of the Company. The common shares issuable upon exercise of the options are subject to a four-month hold period from the original date of grant.  
 

Gamelancer Media’s TikTok Channel @Gaming Surpasses 10 Million Followers. Total Owned & Operated Network Exceeds 34 Million

NEWS PROVIDED BY [Gamelancer Media Corp. ](https://gamelancer.com/) November 21, 2022, 07:00 ET TORONTO, November 21, 2022 /CNW/ - Gamelancer Media Corp. (CSE: GMNG) (OTCQB: GAMGF) (FRA: P93) ("Gamelancer'' or the "Company"), a media & entertainment company producing short-form video content for brands, with broadcast on its owned-and-operated TikTok, Instagram, and Snapchat channels, is pleased to announce that its @Gaming channel on TikTok has reached 10 million followers. Gamelancer’s community of 27 channels totalling over 34 million followers on TikTok, Instagram and Snapchat, grows by over 1.2 million new followers every month.    [@Gaming](https://www.tiktok.com/@gaming) on TikTok has also amassed over 486 million likes since the network launched in 2019. With over 29 million followers across its 11 TikTok channels, Gamelancer Media owns and operates the largest gaming community on TikTok, a significant majority of whom reside in the United States, Canada, the UK, and Australia.    “[By 2027 TikTok’s ad revenue is expected to surpass both Meta & YouTube combined](https://lnkd.in/g2HKiw6d). There is a paradigm shift underway that is witnessing brands and agencies spending less on television ads to reach their desired audience, and instead directing ad spend to short-form video platforms such as TikTok. With over 29 million TikTok followers matched with our creative studio, JoyBox Media, Gamelancer is uniquely positioned to grow its already impressive roster of brand partners spending across our network. According to a [blog published by Hootsuite on March 29th of this year](https://blog.hootsuite.com/tiktok-stats/), TikTok was the most downloaded app of 2021, with 656 million downloads. Downloaded more than 3 billion times, the global TikTok community increasingly utilizes the platform for ecommerce, with 67% of users claiming TikTok inspires them to shop - even when they weren’t planning to do so. Viewers can watch videos on TikTok without being inundated by programmatic ads, instead ads are curated short-form videos that are produced to live organically on the platform. Gamelancer’s network ownership + creative content + content distribution strategy was built specifically to address the needs of blue chip brands looking to connect with GenZ & young Millennials on TikTok, Instagram & Snapchat.” – Jon Dwyer, Chairman & CEO, Gamelancer Media Corp. About Gamelancer Media Acquired by Wondr Gaming, Gamelancer Media Corp. is a media & entertainment company producing short-form video content for brands, with broadcast on its owned and operated TikTok, Instagram and Snapchat channels. Gamelancer works with companies such as Samsung, Belkin, RBC, Celsius, and several other notable brands. The company produces and distributes content across its 27 owned-and-operated channels to over 34 million followers & subscribers, generating over 1.8 billion monthly video views. A majority of the Gamelancer's audience are located in the USA, Canada, the UK, and Australia. With advanced user data analytics, Gamelancer provides its audience with content relevant to the GenZ & Millennial respective communities. Gamelancer owns the largest gaming media inventory on TikTok. Gamelancer also monetizes across its Snapchat Discover channels in partnership with Snapchat. Gamelancer is 53% insider owned.  Visit us at [Gamelancer.com](https://c212.net/c/link/?t=0&l=en&o=3704035-1&h=2892672343&u=https%3A%2F%2Fgamelancer.com%2F&a=Gamelancer.com)  to join our email subscribers list and  receive press releases and newsletters directly to your inbox. To review all of Gamelancer’s TikTok channels and to watch our daily Gamelancer custom content, please see the following links.    @Gaming: https://lnkd.in/gPw6eEDW   @Gamelancer: https://lnkd.in/g-NseQAH   @Gamer: https://lnkd.in/gWwpQryc   @GTAGamelancer: https://lnkd.in/g3hTDSGB   @Egirl: https://lnkd.in/gpCViV5V   @TheJoyBox: https://lnkd.in/ggcUqmTc   @RocketLeagueGamelancer: https://lnkd.in/g3NQaNhQ   @RobloxGamelancer: https://lnkd.in/ga8MmxwX   @FortniteGamelancer: https://lnkd.in/gRvhESGR   @CallofDutyGamelancer: https://lnkd.in/gYkWE--F   @MinecraftGamelancer: https://lnkd.in/g-kE2CU5 Neither the Canadian Securities Exchange nor its Market Regulator (as that term is defined in the policies of the Canadian Securities Exchange) accepts responsibility for the adequacy or accuracy of this release. Forward Looking Information This news release contains forward–looking statements and forward–looking information within the meaning of applicable securities laws. These statements relate to future events or future performance. All statements other than statements of historical fact may be forward–looking statements or information. More particularly and without limitation, this news release contains forward–looking statements and information relating to the future business of the Company, the potential of the Company's products and services, further business from the Company's clients, industry outlook and potential and other matters. The forward–looking statements and information are based on certain key expectations and assumptions made by management of the Company. Although management of the Company believes that the expectations and assumptions on which such forward-looking statements and information are based are reasonable, undue reliance should not be placed on the forward–looking statements and information since no assurance can be given that they will prove to be correct. Forward-looking statements and information are provided for the purpose of providing information about the current expectations and plans of management of the Company relating to the future. Readers are cautioned that reliance on such statements and information may not be appropriate for other purposes, such as making investment decisions. Since forward–looking statements and information address future events and conditions, by their very nature they involve inherent risks and uncertainties. Actual results could differ materially from those currently anticipated due to a number of factors and risks. Accordingly, readers should not place undue reliance on the forward–looking statements and information contained in this news release. Readers are cautioned that the foregoing list of factors is not exhaustive. The forward–looking statements and information contained in this news release are made as of the date hereof and no undertaking is given to update publicly or revise any forward–looking statements or information, whether as a result of new information, future events or otherwise, unless so required by applicable securities laws. The forward-looking statements or information contained in this news release are expressly qualified by this cautionary statement. SOURCE Gamelancer Media Corp. For further information: Jon Dwyer, Chairman and Chief Executive Officer, Tel: (416) 627-8868, Email: ir@gamelancer.com, Investor Relations: Email: info@gamelancer.com
 

Gamelancer records $343,045 in monthly recurring OTT video revenue in the month of October

November 16, 2022, 07:00 ET   TORONTO, November 16, 2022 /CNW/ - Gamelancer Media Corp. (CSE: GMNG) (OTCQB: GAMGF) (FRA: P93) ("Gamelancer'' or the "Company"), a media & entertainment company producing short-form video content for brands, with broadcast on its owned-and-operated TikTok, Instagram, and Snapchat channels, is pleased to announce that it has generated $343,045 in monthly recurring revenue from short-form OTT video ad sales, in addition to direct media sales on TikTok.   With custom video featuring Robolox, Minecraft, GTA, and other lifestyle content, Gamelancer now produces 15 custom video content series’ featured on various OTT video platforms, with recently acquired JoyBox Media launching 2 OTT video content series in the month of October.    OTT, or "over-the-top" media is a service which provides internet streaming of custom TV shows or movies, for subscribers of the platform to view. Gamelancer submits in-house produced video series to OTT platforms, who then broadcast Gamelancer video on their platform for subscribers to watch. Gamelancer receives a 50/50 revenue share on ad sales with the OTT platform broadcasting the content.   "Gamelancer's growing network of over 33,800,000 followers and subscribers on TikTok, Snapchat, and Instagram, constitute the largest GenZ and Millennial social media network in gaming. Our audience increasingly views our video content on subscription-based OTT platforms, which charge viewers a fee and generate advertising revenue, providing Gamelancer with a monthly recurring revenue stream. Our OTT video revenue has grown nearly 2X since June as we continue to launch new shows and channels, as per the press release dated [June 15, 2022](https://www.newswire.ca/news-releases/gamelancer-records-184-000-in-monthly-recurring-ott-video-revenue-in-the-month-of-may-837230826.html). Gamelancer will continue to build multiple short-form video series', featuring content derived from our daily videos posted across our 27 channels. Our walled-garden approach to owned and operated channels on TikTok allows us to produce and test hundreds of short-form videos daily, and choose the material being rewarded most by the algorithm to edit into TV-style series for streaming on alternate platforms." – Jon Dwyer, Chairman & CEO, Gamelancer Media Corp.   About Gamelancer Media   Acquired by Wondr Gaming, Gamelancer Media Corp. is a media & entertainment company producing short-form video content for brands, with broadcast on its owned and operated TikTok, Instagram and Snapchat channels. Gamelancer works with companies such as Samsung, Belkin, RBC, Celsius, and several other notable brands. The company produces and distributes content across its 27 owned-and-operated channels to over 33,800,000 followers & subscribers, generating over 1.8 billion monthly video views. A majority of the Gamelancer's audience are located in the USA, Canada, the UK, and Australia.   With advanced user data analytics, Gamelancer provides its audience with content relevant to the GenZ & Millennial respective communities. Gamelancer owns the largest gaming media inventory on TikTok. Gamelancer also monetizes across its Snapchat Discover channels in partnership with Snapchat.   Gamelancer is 53% insider owned.    Visit us at [Gamelancer.com](https://c212.net/c/link/?t=0&l=en&o=3704035-1&h=2892672343&u=https%3A%2F%2Fgamelancer.com%2F&a=Gamelancer.com)  to join our email subscribers list and  receive press releases and newsletters directly to your inbox.   Neither the Canadian Securities Exchange nor its Market Regulator (as that term is defined in the policies of the Canadian Securities Exchange) accepts responsibility for the adequacy or accuracy of this release.   Forward Looking Information   This news release contains forward–looking statements and forward–looking information within the meaning of applicable securities laws. These statements relate to future events or future performance. All statements other than statements of historical fact may be forward–looking statements or information. More particularly and without limitation, this news release contains forward–looking statements and information relating to the future business of the Company, the potential of the Company's products and services, further business from the Company's clients, industry outlook and potential and other matters. The forward–looking statements and information are based on certain key expectations and assumptions made by management of the Company. Although management of the Company believes that the expectations and assumptions on which such forward-looking statements and information are based are reasonable, undue reliance should not be placed on the forward–looking statements and information since no assurance can be given that they will prove to be correct.   Forward-looking statements and information are provided for the purpose of providing information about the current expectations and plans of management of the Company relating to the future. Readers are cautioned that reliance on such statements and information may not be appropriate for other purposes, such as making investment decisions. Since forward–looking statements and information address future events and conditions, by their very nature they involve inherent risks and uncertainties. Actual results could differ materially from those currently anticipated due to a number of factors and risks. Accordingly, readers should not place undue reliance on the forward–looking statements and information contained in this news release. Readers are cautioned that the foregoing list of factors is not exhaustive. The forward–looking statements and information contained in this news release are made as of the date hereof and no undertaking is given to update publicly or revise any forward–looking statements or information, whether as a result of new information, future events or otherwise, unless so required by applicable securities laws. The forward-looking statements or information contained in this news release are expressly qualified by this cautionary statement.   For further information: Jon Dwyer, Chairman and Chief Executive Officer, Tel: (416) 627-8868, Email: ir@gamelancer.com, Investor Relations: Email: info@gamelancer.com  
 

Gamelancer Signs Third Engagement with American-Owned International Sports Cable Channel

TORONTO, Nov. 9, 2022 /CNW/ - Gamelancer Media Corp. (CSE: GMNG) (OTCQB: GAMGF) (FRA: 64Q) ("Gamelancer" or the "Company") a media & entertainment company producing short-form video content for brands, with broadcast on its owned-and-operated TikTok, Instagram, and Snapchat channels, is pleased to announce that it has signed its third contract with an American-owned international sports channel. Gamelancer was retained to produce creative short-form video content, which is then broadcast across the Gamelancer TikTok and Instagram network. Each campaign is designed to drive awareness to two of the top five professional sports leagues, as well as the most profitable amateur sports organization in the United States, through short-form, viral-video distributed on the Gamelancer network. The deliverable being Gamelancer drives meaningful viewership and engagement to each television broadcast or live-stream. Production was run by Gamelancer Studios, operated by JoyBox Media, the creative content and design studio acquired by the Company in Q1, 2022. Content was shot in San Francisco, Bedford, NY, Miami, Detroit, and North Carolina. San Francisco 49ers defensive end, Nick Bosa and Green Bay Packers running back, Aaron Jones, will be featured in 10 episodes to be broadcast across the Gamelancer network for the 3rd campaign in Q4 of this year. The first campaign broadcast in June of this year featured Trevor Zegras of the Anaheim Ducks, Quinn Hughes of the Vancouver Canucks, and Jack Hughes of the New Jersey Devils. The second campaign extended over the Labor Day weekend, and featured Miami Dolphins outside linebacker Jaelan Phillips, Carolina Panthers wide receiver D.J. Moore, and Philadelphia Eagles defensive tackle Jordan Davis. "The Gamelancer TikTok network functions as a utility to brands and cable TV broadcasters, as we produce native short-form video branded-content, which is distributed across our channels to our audience of over 28.65 million TikTok followers, encouraging them to tune into a specific television broadcast or live-stream. With a majority of Gamelancer's audience in the US, Canada, the UK and Australia, brands engage Gamelancer to build authentic connections with our GenZ & young Millennial community in regions that are increasingly relevant to them. TikTok's demographics demonstrate a deep entrenchment in the North America, Europe, and Australia. 57% of TikTok's users worldwide identify as female, 43% identifying as male, with the US demonstrating higher than average female engagement, with 62.1% identifying as females. ([https://www.businessofapps.com/data/most-popular-apps/](https://c212.net/c/link/?t=0&l=en&o=3704035-1&h=2441684172&u=https%3A%2F%2Fwww.businessofapps.com%2Fdata%2Fmost-popular-apps%2F&a=https%3A%2F%2Fwww.businessofapps.com%2Fdata%2Fmost-popular-apps%2F))." – Jon Dwyer, Chairman & CEO, Gamelancer Media Corp. [About Gamelancer Media](https://c212.net/c/link/?t=0&l=en&o=3704035-1&h=2288724768&u=https%3A%2F%2Fc212.net%2Fc%2Flink%2F%3Ft%3D0%26l%3Den%26o%3D3618233-1%26h%3D3389432458%26u%3Dhttps%253A%252F%252Fgamelancer.com%252F%26a%3DAbout%2BGamelancer%2BGaming&a=About+Gamelancer+Media) Acquired by Wondr Gaming, Gamelancer Media Corp. is a media & entertainment company producing short-form video content for brands, with broadcast on its owned and operated TikTok, Instagram and Snapchat channels. Gamelancer works with companies such as Samsung, Belkin, RBC, Celsius, and several other notable brands. The company produces and distributes content across its 27 owned-and-operated channels to over 33,500,000 followers & subscribers, generating over 1.8 billion monthly video views. A majority of the Gamelancer's audience are located in the USA, Canada, the UK, and Australia. With advanced user data analytics, Gamelancer provides its audience with content relevant to the GenZ & Millennial respective communities. Gamelancer owns the largest gaming media inventory on TikTok. Gamelancer also monetizes across its Snapchat Discover channels in partnership with Snapchat. Gamelancer is 53% insider owned. Visit us at [Gamelancer.com](https://c212.net/c/link/?t=0&l=en&o=3704035-1&h=2892672343&u=https%3A%2F%2Fgamelancer.com%2F&a=Gamelancer.com) and sign up to our email subscribers list to receive press releases and newsletters directly to your inbox. Neither the Canadian Securities Exchange nor its Market Regulator (as that term is defined in the policies of the Canadian Securities Exchange) accepts responsibility for the adequacy or accuracy of this release. Forward Looking Information This news release contains forward–looking statements and forward–looking information within the meaning of applicable securities laws. These statements relate to future events or future performance. All statements other than statements of historical fact may be forward–looking statements or information. More particularly and without limitation, this news release contains forward–looking statements and information relating to the future business of the Company, the potential of the Company's products and services, further business from the Company's clients, industry outlook and potential and other matters. The forward–looking statements and information are based on certain key expectations and assumptions made by management of the Company. Although management of the Company believes that the expectations and assumptions on which such forward-looking statements and information are based are reasonable, undue reliance should not be placed on the forward–looking statements and information since no assurance can be given that they will prove to be correct. Forward-looking statements and information are provided for the purpose of providing information about the current expectations and plans of management of the Company relating to the future. Readers are cautioned that reliance on such statements and information may not be appropriate for other purposes, such as making investment decisions. Since forward–looking statements and information address future events and conditions, by their very nature they involve inherent risks and uncertainties. Actual results could differ materially from those currently anticipated due to a number of factors and risks. Accordingly, readers should not place undue reliance on the forward–looking statements and information contained in this news release. Readers are cautioned that the foregoing list of factors is not exhaustive. The forward–looking statements and information contained in this news release are made as of the date hereof and no undertaking is given to update publicly or revise any forward–looking statements or information, whether as a result of new information, future events or otherwise, unless so required by applicable securities laws. The forward-looking statements or information contained in this news release are expressly qualified by this cautionary statement.
 

Gamelancer Announces Closing of First Tranche of Non-Brokered Private Placement of Debenture Units

Toronto, Ontario--(Newsfile Corp. - November 3, 2022) - Gamelancer Media Corp. (CSE: GMNG) (OTCQB: GAMGF) ("Gamelancer" or the "Company") is pleased to announce that it has closed the first tranche of its previously announced non-brokered private placement through the issuance of 4,111 debenture units (each, a "Debenture Unit") at a price of $1,000 per Debenture Unit for aggregate gross proceeds of $4,111,000 (the "Offering"). Each Debenture Unit is comprised of $1,000 principal amount of 12% secured debentures of the Company (each, a "Debenture") and 100 common share purchase warrants of the Company (each, a "Warrant"). Each Warrant is exercisable into one common share of the Company (each, a "Warrant Share") at an exercise price of CDN$0.07 per Warrant Share for a period of 36 months from the closing of the Offering. The Debentures will mature on the date that is 60 months from the closing of the Offering (the "Maturity Date") and bear interest at a rate of 12.00% per annum from the closing of the Offering, with the first 18 months of accrued interest payable on the Maturity Date. The Debentures are subject to redemption, in whole or in part, at the option of the Company at any time after the first (1st) anniversary of the closing of the Offering upon giving the holders not less than 30 and not more than 60 days' prior written notice, at a price equal to the then outstanding principal amount of the Debentures plus all accrued and unpaid interest up to and including the redemption date. The net proceeds of the Offering will be used to make certain purchase price payments in connection with the previous acquisition of Gamelancer, Inc. as well as for general working capital purposes. The Company appointed Computershare Trust Company of Canada ("Computershare") to act as transfer agent and a bare trustee to hold a first-ranking security interest on behalf of the Debenture holders and the Company entered into a general security agreement with Computershare which includes standard default conditions customary for a transaction of this nature. Further, the Debentures and Warrants were issued pursuant to the terms of a debenture indenture and warrant indenture entered into between the Company and Computershare. In connection with the closing of the first tranche of the Offering, the Company paid certain eligible persons a cash commission of $78,610 and issued 78,610 broker warrants (each, a "Broker Warrant"). Each Broker Warrant entitles the holder thereof to acquire one Common Share at an exercise price of $0.07 per Common Share for a period of 36 months from the closing of the Offering. Echelon Capital Markets acted as financial advisor to Gamelancer in connection with the Offering. "On behalf of management and my fellow Board of Directors, a big thank you my business partner and our Chief Business Officer, Max Desmarais and the Chrétien-Desmarais family for leading this financing. Additionally, my thanks to Echelon Capital Markets for continuing to be such a great supporter of Gamelancer as we grow." - Jon Dwyer, Chairman & CEO - Gamelancer Media Corp. All securities issued pursuant to the Offering are subject to a four-month hold period from the date of closing of the Offering. The Company anticipates closing an additional tranche of the Offering in late November 2022. The securities described herein have not been registered under the U.S. Securities Act of 1933, as amended (the "Act"), and may not be offered or sold in the United States unless registered under the Act or unless an exemption from registration is available. The Offering constituted a "related party transaction" as defined in Multilateral Instrument 61-101 - Protection of Minority Securityholders in Special Transactions ("MI 61-101"), as an insider of the Company acquired an aggregate of 1,363 Debenture Units. The Company is relying on the exemptions from the valuation and minority shareholder approval requirements of MI 61-101 contained in sections 5.5(b) and 5.7(1)(b) of MI 61-101, as the Company is not listed on a specified market and the fair market value of the Debenture Units being issued to insiders in connection with the Offering does not exceed $2,500,000, as determined in accordance with MI 61-101. The Company did not file a material change report in respect of the related party transaction at least 21 days before the closing of the Offering, which the Company deems reasonable in the circumstances in order to complete the Offering in an expeditious manner. The Offering was approved by all independent directors of the Company. About Gamelancer Acquired by Wondr Gaming, Gamelancer Media Corp. is a media & entertainment company producing short-form video content for brands, with broadcast on its owned and operated TikTok, Instagram and Snapchat channels. Gamelancer works with brands such as Samsung, Belkin, RBC, Celsius, among others. The company produces and distributes content across its 27 owned-and-operated channels to over 33,000,000 followers & subscribers, generating over 1.8 billion monthly video views, a majority of the Gamelancer audience are located in the USA, Canada, the UK, and Australia. For further information, please contact: Jon Dwyer, Chairman and Chief Executive Officer Tel: (416) 627-8868 Email: [ir@gamelancer.com](mailto:ir@gamelancer.com) Bill Mitoulas, Investor Relations Tel: (416) 479-9547 Email: [bill@gamelancer.com](mailto:bill@gamelancer.com) Neither the Canadian Securities Exchange nor its Market Regulator (as that term is defined in the policies of the Canadian Securities Exchange) accepts responsibility for the adequacy or accuracy of this release. Forward-Looking Information This news release contains forward‐looking statements and forward‐looking information within the meaning of applicable securities laws. These statements relate to future events or future performance. All statements other than statements of historical fact may be forward‐looking statements or information. The forward‐looking statements and information are based on certain key expectations and assumptions made by management of the Company. Although management of the Company believes that the expectations and assumptions on which such forward-looking statements and information are based are reasonable, undue reliance should not be placed on the forward‐looking statements and information since no assurance can be given that they will prove to be correct. Forward-looking statements and information are provided for the purpose of providing information about the current expectations and plans of management of the Company relating to the future. Readers are cautioned that reliance on such statements and information may not be appropriate for other purposes, such as making investment decisions. Since forward‐looking statements and information address future events and conditions, by their very nature they involve inherent risks and uncertainties. Actual results could differ materially from those currently anticipated due to a number of factors and risks. Accordingly, readers should not place undue reliance on the forward‐looking statements and information contained in this news release. Readers are cautioned that the foregoing list of factors is not exhaustive. The forward‐looking statements and information contained in this news release are made as of the date hereof and no undertaking is given to update publicly or revise any forward‐looking statements or information, whether as a result of new information, future events or otherwise, unless so required by applicable securities laws. The forward-looking statements or information contained in this news release are expressly qualified by this cautionary statement.
 

GAMELANCER ANNOUNCES NON-BROKERED PRIVATE PLACEMENT OF DEBENTURE UNITS LED BY MAX DESMARAIS AND THE CHRÉTIEN-DESMARAIS FAMILY

Toronto, Ontario--(Newsfile Corp. - October 13, 2022) - Gamelancer Media Corp. (CSE: GMNG) (OTCQB: GAMGF) ("Gamelancer" or the "Company") is pleased to announce its intent to complete a non-brokered private placement of up to CDN$15,000,000 aggregate principal amount of secured debenture units of the Company (each, a "Debenture Unit") at an issue price of CDN$1,000 per Debenture Unit (the "Offering"). Each Debenture Unit will be comprised of CDN$1,000 principal amount of 12% secured debentures of the Company (each, a "Debenture") and 100 common share purchase warrants of the Company (each, a "Warrant"). Each Warrant will be exercisable into one common share of the Company (each, a "Warrant Share") at an exercise price of CDN$0.07 per Warrant Share for a period of 36 months from the closing of the Offering. The Debentures shall mature on the date that is 60 months from the closing of the Offering (the "Maturity Date"). The Debentures shall bear interest at a rate of 12% per annum from the closing of the Offering, payable on the last business day of each calendar quarter, with the first 18 months of accrued interest payable on the Maturity Date. The Company will appoint an agent (the "Security Agent") to act as transfer agent and a bare trustee to hold a first ranking security interest on behalf of the Debenture holders and will enter into a general security agreement with the Security Agent which shall include standard default conditions customary for a transaction of this nature. Further, the Debentures and Warrants will be issued pursuant to the terms of a debenture and warrant indenture to be entered into between the Company and the Security Agent. The Debentures will be subject to redemption, in whole or in part, at the option of the Company at any time after the first (1st) anniversary of the closing of the Offering upon giving the holders not less than 30 and not more than 60 days' prior written notice, at a price equal to the then outstanding principal amount of the Debentures plus all accrued and unpaid interest up to and including the redemption date. All securities issued pursuant to the Offering will be subject to a four month hold period from the date of issue. The net proceeds of the Offering will be used to make certain purchase price payments in connection with the previous acquisition of Gamelancer, Inc. as well as for general working capital purposes. The securities described herein have not been registered under the U.S. Securities Act of 1933, as amended (the "Act"), and may not be offered or sold in the United States unless registered under the Act or unless an exemption from registration is available. About Gamelancer Acquired by Wondr Gaming, Gamelancer Media Corp. is a media and entertainment company providing creative and curated content to the world's largest brands and media agencies with broadcast distribution across its owned and operated channels. Generating over 1.7 billion monthly video views across its 27 channels, Gamelancer has over 32,000,000 followers on TikTok, Instagram, and Snapchat, predominantly located in the US, Canada, the UK, and Australia. With advanced user data analytics, we provide our audience content relevant to the GenZ & Millennial gaming community, offering brands unparalleled access to the largest media inventory in gaming on TikTok. Gamelancer also monetizes across its Snapchat Discover channels with monthly recurring revenue in partnership with Snapchat. For further information, please contact: Jon Dwyer, Chairman and Chief Executive Officer Tel: (416) 627-8868 Email: [ir@gamelancer.com](mailto:ir@gamelancer.com) Bill Mitoulas, Investor Relations Tel: (416) 479-9547 Email: [bill@gamelancer.com](mailto:bill@gamelancer.com) Neither the Canadian Securities Exchange nor its Market Regulator (as that term is defined in the policies of the Canadian Securities Exchange) accepts responsibility for the adequacy or accuracy of this release. Forward-Looking Information This news release contains forward‐looking statements and forward‐looking information within the meaning of applicable securities laws. These statements relate to future events or future performance. All statements other than statements of historical fact may be forward‐looking statements or information. More particularly and without limitation, this news release contains forward‐looking statements and information relating, the filing of the Company's financial statements. The forward‐looking statements and information are based on certain key expectations and assumptions made by management of the Company. Although management of the Company believes that the expectations and assumptions on which such forward-looking statements and information are based are reasonable, undue reliance should not be placed on the forward‐looking statements and information since no assurance can be given that they will prove to be correct. Forward-looking statements and information are provided for the purpose of providing information about the current expectations and plans of management of the Company relating to the future. Readers are cautioned that reliance on such statements and information may not be appropriate for other purposes, such as making investment decisions. Since forward‐looking statements and information address future events and conditions, by their very nature they involve inherent risks and uncertainties. Actual results could differ materially from those currently anticipated due to a number of factors and risks. Accordingly, readers should not place undue reliance on the forward‐looking statements and information contained in this news release. Readers are cautioned that the foregoing list of factors is not exhaustive. The forward‐looking statements and information contained in this news release are made as of the date hereof and no undertaking is given to update publicly or revise any forward‐looking statements or information, whether as a result of new information, future events or otherwise, unless so required by applicable securities laws. The forward-looking statements or information contained in this news release are expressly qualified by this cautionary statement.
 

Gamelancer Media to be Featured on Radius Research’s Pitch, Deep Dive and Q&A Webinar

CEO Jon Dwyer will discuss the opportunity that Gamelancer provides global brands to engage with the GenZ and Millennial audience on the world's largest multi-channel gaming network on TikTok Toronto, Ontario--(Newsfile Corp. - October 5, 2022) - Gamelancer Media Corp. (CSE: GMNG) (OTCQB: GAMGF) ("Gamelancer" or the "Company") a mobile-focused entertainment company providing brands access to the global gaming audience through its owned and operated channels, is pleased to invite investors and other interested parties to attend an upcoming interview with Radius Research. Jon Dwyer, Chairman and CEO of Gamelancer, and Martin Gagel of Radius will discuss how some of the largest brands on the planet are using Gamelancer-produced and curated short-form video campaigns to engage the GenZ and Millennial communities on their preferred platforms; TikTok, Instagram and Snapchat. Banks, online casinos, consumer electronics and beverage companies are just some of the partners who are using Gamelancer to connect with the largest multi-channel gaming network on the most-downloaded social media platforms in the world. The webinar will be a live, interactive online event where attendees are invited to ask the Company questions in real-time following the interview. An archived webcast will be made available for those who cannot join the event live on the day of the webinar. Event: Radius Research Pitch, Deep Dive and Q&A with Gamelancer Media Presentation Date & Time: Thursday, October 6 at 12:30 PM ET / 9:30 AM PT Webcast Registration Link: [https://us02web.zoom.us/webinar/register/4416645568531/WN_mQsZe8IHR06YLy4m2Y9wYg](https://www.newsfilecorp.com/redirect/bANzzHxxyX) Market Radius Research provides individual investors access to in-depth CEO and management interviews with deep-dive, institutional level discussion and Q&A. Market Radius' host Martin Gagel is a former top-ranked sell-side technology and special situations analyst. About Gamelancer Acquired by Wondr Gaming, Gamelancer Media Corp. is a media and entertainment company providing creative and curated content to the world's largest brands and media agencies with broadcast distribution across its owned and operated channels. Generating over 1.7 billion monthly video views across its 27 channels, Gamelancer has over 32,000,000 followers on TikTok, Instagram, and Snapchat, predominantly located in the US, Canada, the UK, and Australia. With advanced user data analytics, we provide our audience content relevant to the GenZ & Millennial gaming community, offering brands unparalleled access to the largest media inventory in gaming on TikTok. Gamelancer also monetizes across its Snapchat Discover channels with monthly recurring revenue in partnership with Snapchat. For further information, please contact: Jon Dwyer, Chairman and Chief Executive Officer Email: [ir@gamelancer.com](mailto:ir@gamelancer.com) Bill Mitoulas, Investor Relations Tel: (416) 479-9547 Email: [bill@gamelancer.com](mailto:bill@gamelancer.com) Neither the Canadian Securities Exchange nor its Regulation Services Provider (as that term is defined in the policies of the CSE) accepts responsibility for the adequacy or accuracy of this release.
 

GAMELANCER GAMING ANNOUNCES NAME CHANGE TO GAMELANCER MEDIA CORP.

Toronto, Ontario--(Newsfile Corp. - September 27, 2022) - Gamelancer Gaming Corp. (CSE: GMNG) ("Gamelancer" or the "Company") is pleased to announce that it has filed an alteration notice to change the name of the Company to "Gamelancer Media Corp." (the "Name Change"). The common shares are expected to commence trading under the new name "Gamelancer Media Corp." on September 29, 2022, under the Company's symbol GMNG. The Company's new CUSIP number is 36468M100 and its new ISIN is CA36468M1005. There is no consolidation of the Company's share capital in connection with the Name Change. As a result, shareholders are not required to exchange their existing share certificates for new share certificates bearing the Company's new name. The Name Change does not affect the Company's share structure or the rights of the Company's shareholders, and no further action is required by existing shareholders. About Gamelancer Acquired by Wondr Gaming, Gamelancer Gaming Corp. is a is a media & entertainment company providing citrates short and long -form video content, with broadcast distribution across its owned & operated channels. Generating over 1.7 billion monthly video views across its 27 owned and operated channels, Gamelancer has over 32,000,000 followers on TikTok, Instagram, and Snapchat, predominantly located in the US, Canada, the UK, and Australia. Gamelancer sells creative content campaigns broadcast across network for the world's largest brands. With advanced user data analytics, we provide our audience curated content relevant to the GenZ & Millennial gaming community, which allows brands unparalleled access to the largest media inventory in gaming on TikTok. Gamelancer also monetizes across its variety of Snapchat Discover channels with monthly recurring revenue in partnership with Snapchat. For further information, please contact: Jon Dwyer, Chairman and Chief Executive Officer Email: [ir@gamelancer.com](mailto:ir@gamelancer.com) Bill Mitoulas, Investor Relations Tel: (416) 479-9547 Email: [bill@gamelancer.com](mailto:bill@gamelancer.com) Neither the Canadian Securities Exchange nor its Market Regulator (as that term is defined in the policies of the Canadian Securities Exchange) accepts responsibility for the adequacy or accuracy of this release. Forward Looking Information This news release contains forward‐looking statements and forward‐looking information within the meaning of applicable securities laws. These statements relate to future events or future performance. All statements other than statements of historical fact may be forward‐looking statements or information. More particularly and without limitation, this news release contains forward‐looking statements and information relating, the filing of the Company's financial statements. The forward‐looking statements and information are based on certain key expectations and assumptions made by management of the Company. Although management of the Company believes that the expectations and assumptions on which such forward-looking statements and information are based are reasonable, undue reliance should not be placed on the forward‐looking statements and information since no assurance can be given that they will prove to be correct. Forward-looking statements and information are provided for the purpose of providing information about the current expectations and plans of management of the Company relating to the future. Readers are cautioned that reliance on such statements and information may not be appropriate for other purposes, such as making investment decisions. Since forward‐looking statements and information address future events and conditions, by their very nature they involve inherent risks and uncertainties. Actual results could differ materially from those currently anticipated due to a number of factors and risks. Accordingly, readers should not place undue reliance on the forward‐looking statements and information contained in this news release. Readers are cautioned that the foregoing list of factors is not exhaustive. The forward‐looking statements and information contained in this news release are made as of the date hereof and no undertaking is given to update publicly or revise any forward‐looking statements or information, whether as a result of new information, future events or otherwise, unless so required by applicable securities laws. The forward-looking statements or information contained in this news release are expressly qualified by this cautionary statement.
 

GAMELANCER ANNOUNCES SYMBOL CHANGE ON OTCQB TO GAMGF

TORONTO, Sept. 22, 2022 - Gamelancer Media Corp. (CSE: GMNG) (OTCQB: GAMGF) (FRA: 64Q) ("Gamelancer" or the "Company") announces that its common shares, previously trading on the OTCQB under the symbol WDRGF, are to commence trading on the OTCQB under the symbol GAMGF with effect September 22, 2022. The Company's common shares will continue to trade under the symbol GMNG on the Canadian Securities Exchange. No action is required by current shareholders in connection with this change. -          ON BEHALF OF THE BOARD OF DIRECTORS Jon Dwyer, Chairman & CEO – Gamelancer Media Corp. [About Gamelancer](https://c212.net/c/link/?t=0&l=en&o=3656222-1&h=3814800808&u=https%3A%2F%2Fc212.net%2Fc%2Flink%2F%3Ft%3D0%26l%3Den%26o%3D3618233-1%26h%3D3389432458%26u%3Dhttps%253A%252F%252Fgamelancer.com%252F%26a%3DAbout%2BGamelancer%2BGaming&a=About+Gamelancer+) Acquired by Wondr Gaming, Gamelancer Media Corp. is a creative & broadcast media entertainment company, with an owned and operated network generating over 1.8 billion monthly video-views across its 29 channels. With over 32,000,000+ followers on TikTok, Instagram, and Snapchat, predominantly located in the US, Canada, the UK, and Australia, Gamelancer offers clients branded short-form video content broadcast across its network. With advanced user data analytics, we provide our audience curated content relevant to the GenZ & Millennial gaming community, which allows brands unparalleled access to the largest media inventory in gaming across TikTok, Instagram, and Snapchat. Gamelancer also monetizes across its variety of Snapchat Discover channels with monthly recurring revenue in partnership with Snapchat.  Forward Looking Information Forward-looking statements and information are provided for the purpose of providing information about the current expectations and plans of management of the Company relating to the future. Readers are cautioned that reliance on such statements and information may not be appropriate for other purposes, such as making investment decisions. Since forward–looking statements and information address future events and conditions, by their very nature they involve inherent risks and uncertainties. Actual results could differ materially from those currently anticipated due to a number of factors and risks. Accordingly, readers should not place undue reliance on the forward–looking statements and information contained in this news release. Readers are cautioned that the foregoing list of factors is not exhaustive. The forward–looking statements and information contained in this news release are made as of the date hereof and no undertaking is given to update publicly or revise any forward–looking statements or information, whether as a result of new information, future events or otherwise, unless so required by applicable securities laws. The forward-looking statements or information contained in this news release are expressly qualified by this cautionary statement. Related Links [https://gamelancer.com/](https://c212.net/c/link/?t=0&l=en&o=3656222-1&h=282695608&u=https%3A%2F%2Fgamelancer.com%2F&a=https%3A%2F%2Fgamelancer.com%2F)
 

GAMELANCER GAMING ANNOUNCES EXIT OF NFT BUSINESS AND NAME CHANGE

Gamelancer Gaming Announces Exit of NFT Business and Name Change Toronto, Ontario--(Newsfile Corp. - September 20, 2022) - Gamelancer Gaming Corp. (CSE: GMNG) ("Gamelancer" or the "Company") announces that it will take steps to write down its non-fungible token (NFT) assets and cease operating in the NFT market with a view of focusing its efforts on its other lines of business, namely its direct media sales through it's owned and operated network of digital channels, curating short-form video content for brands and media agencies. "Gamelancer owns the largest network of gaming focused channels on TikTok globally[1], with studios in Vancouver and Toronto curating content in-house for clients and agencies. We broadcast content our clients hire us to produce, alongside viral videos which live natively on our channels. Short-form media like the videos we see on TikTok and Instagram Reels, is the future of media, and Gamelancer has become a trusted partner of some of the largest brands on the planet to help them story-tell and engage customers by utilizing the short-form video we produce. It was always our intent for NFTs to be a product line our customers could select as an option to promote their campaigns, however we have witness significant decrease in the demand for NFTs, and as such we are dropping the product from our offering. Gamelancer is a media-first entertainment company helping brands and agencies engage the youth & young adult audience on TikTok, Instagram and Snapchat." - Jon Dwyer, Chairman & CEO - Gamelancer Gaming Corp. Furthermore, the Company is pleased to announce that has commenced the process to change its name to "Gamelancer Media Corp." (the "Name Change") and will file an alteration notice to change the name of the Company. The common shares are expected to commence trading under the new name "Gamelancer Media Corp." on or around September 27, 2022, under the Company's current symbol GMNG. About Gamelancer Gamelancer Gaming Corp. a publicly traded entertainment company on the Canadian Securities Exchange, is a growing mobile focused social media network in gaming - generating over 1 billion+ monthly video views across its 27 owned and operated channels. With over 28,000,000 followers on TikTok, Instagram, and Snapchat, predominantly located in the US, Canada, the UK, and Australia, Gamelancer sells direct and programmatic media across its network to the world's largest brands. With advanced user data analytics, we provide our audience curated content relevant to the GenZ & Millennial gaming community, which allows brands unparalleled access to the largest media inventory in gaming across TikTok, Instagram, and Snapchat. Gamelancer also monetizes across its variety of Snapchat Gaming channels with monthly recurring revenue in partnership with Snapchat. For further information, please contact: Jon Dwyer, Chairman and Chief Executive Officer Tel: (416) 627-8868 Email: [ir@gamelancer.com](mailto:ir@gamelancer.com) Bill Mitoulas, Investor Relations Tel: (416) 479-9547 Email: [bill@gamelancer.com](mailto:bill@gamelancer.com) Neither the Canadian Securities Exchange nor its Market Regulator (as that term is defined in the policies of the Canadian Securities Exchange) accepts responsibility for the adequacy or accuracy of this release. Forward-Looking Information This news release contains forward‐looking statements and forward‐looking information within the meaning of applicable securities laws. These statements relate to future events or future performance. All statements other than statements of historical fact may be forward‐looking statements or information. The forward‐looking statements and information are based on certain key expectations and assumptions made by management of the Company. Although management of the Company believes that the expectations and assumptions on which such forward-looking statements and information are based are reasonable, undue reliance should not be placed on the forward‐looking statements and information since no assurance can be given that they will prove to be correct. Forward-looking statements and information are provided for the purpose of providing information about the current expectations and plans of management of the Company relating to the future. Readers are cautioned that reliance on such statements and information may not be appropriate for other purposes, such as making investment decisions. Since forward‐looking statements and information address future events and conditions, by their very nature they involve inherent risks and uncertainties. Actual results could differ materially from those currently anticipated due to a number of factors and risks. Accordingly, readers should not place undue reliance on the forward‐looking statements and information contained in this news release. Readers are cautioned that the foregoing list of factors is not exhaustive. The forward‐looking statements and information contained in this news release are made as of the date hereof and no undertaking is given to update publicly or revise any forward‐looking statements or information, whether as a result of new information, future events or otherwise, unless so required by applicable securities laws. The forward-looking statements or information contained in this news release are expressly qualified by this cautionary statement. [1] [https://www.forbes.com/sites/joshwilson/2022/05/12/film-and-tv-industry-eyes-opportunity-in-the-gaming-sector/amp/](https://www.newsfilecorp.com/redirect/8AjE4IJyoz)
 

TikTok names Gamelancer to select group of global partners to launch 'TikTok Games'

TORONTO, Sept. 15, 2022 /CNW/ - Gamelancer Gaming Corp. (CSE: GMNG) (OTCQB: WDRGF) (FRA: 64Q) ("Gamelancer" or the "Company") a mobile-focused entertainment company providing brands access to the global gaming audience through its owned and operated channels, is pleased to announce it has been selected as one of a small group of global TikTok partners to launch TikTok Games. TikTok initially launched a pilot testing program for HTML5 mini-games earlier in the summer with select partners. As the largest gaming network on TikTok with over 27,100,000 followers on the platform, Gamelancer is uniquely positioned to distribute its own HTML5 TikTok mini-games across the global TikTok network. Gamelancer's first TikTok game is entitled 'Fortune Teller', which features a daily fortune/horoscope reading for Gamelancer users and followers. To access the game, during the final steps before uploading a TikTok video, TikTok users will find "MiniGame" as an option under the "Add Link" option, which allows TikTok users globally to attach one of a the select TikTok games to their videos prior to uploading. Viewers who come across the video can tap the link to start playing the game within the TikTok app. "It's been an incredible process working in collaboration with our game development studio and the TikTok team to bring our first H5 game to life. We view TikTok as the platform to invest our social game development resources into as we have the massive built-in audience and strategy in place to acquire users at scale." â€“ Darren Lopes, Co-founder & Chief Product Officer, Gamelancer Gaming Corp. About Gamelancer Gaming Acquired by Wondr Gaming, Gamelancer Gaming Corp. is a growing mobile-focused social media network in gaming - generating over 1.7 billion monthly video views across its 27 owned and operated channels. With over 31,600,000 followers on TikTok, Instagram, and Snapchat, predominantly located in the US, Canada, the UK, and Australia, Gamelancer sells direct and programmatic media across its network to the world's largest brands. With advanced user data analytics, we provide our audience curated content relevant to the GenZ & Millennial gaming community, which allows brands unparalleled access to the largest media inventory in gaming across TikTok, Instagram, and Snapchat. Gamelancer also monetizes across its variety of Snapchat Discover channels with monthly recurring revenue in partnership with Snapchat. Neither the Canadian Securities Exchange nor its Market Regulator (as that term is defined in the policies of the Canadian Securities Exchange) accepts responsibility for the adequacy or accuracy of this release. Forward Looking Information Forward-looking statements and information are provided for the purpose of providing information about the current expectations and plans of management of the Company relating to the future. Readers are cautioned that reliance on such statements and information may not be appropriate for other purposes, such as making investment decisions. Since forward–looking statements and information address future events and conditions, by their very nature they involve inherent risks and uncertainties. Actual results could differ materially from those currently anticipated due to a number of factors and risks. Accordingly, readers should not place undue reliance on the forward–looking statements and information contained in this news release. Readers are cautioned that the foregoing list of factors is not exhaustive. The forward–looking statements and information contained in this news release are made as of the date hereof and no undertaking is given to update publicly or revise any forward–looking statements or information, whether as a result of new information, future events or otherwise, unless so required by applicable securities laws. The forward-looking statements or information contained in this news release are expressly qualified by this cautionary statement. SOURCE Gamelancer Gaming Corp. For further information: Jonathan Dwyer, Chairman and Chief Executive Officer, 416 627 8868, investor@gamelancer.com; Bill Mitoulas, Investor relations, 416 479 9547, bill@gamelancer.comRelated Links https://gamelancer.com/
 

Gamelancer partners with leading lifestyle energy drink producer, CELSIUS®

TORONTO, August 24, 2022 - Gamelancer Gaming Corp. (CSE: GMNG) (OTCQB: WDRGF) (FRA: 64Q) ("Gamelancer" or the "Company") a mobile-focused entertainment company providing brands access to the global gaming audience through its owned and operated channels, is pleased to announce it has partnered with lifestyle energy drink producer CELSIUS® to curate a campaign promoting CELSIUS® products across the Gamelancer TikTok & Instagram network. Featuring Gamelancer influencers, content for the 6-figure campaign will be produced by Gamelancer and broadcast across its @Gaming, @Gamer, @Egirl, and @Gamelancer channels. Content will also be distributed across Playmaker's Instagram network. Playmaker is a strategic partner of Gamelancer, and this campaign will be the 4th co-broadcast campaign Gamelancer has launched with Playmaker this year. Having recently entered into a distribution prtnership with PepsiCo, CELSIUS® is focused on driving significant engagement amongst the gaming community. Utilizing Gamelancer, the largest multi-channel gaming network on TikTok, matched with Playmakers massive Instagram network, the combined offering will market CELSIUS® products to a massive audience of over 50 million followers on owned & operated channels. "We couldn't be more excited for this partnership with CELSIUS. They are a category leader and have built an iconic brand with an authentic voice and engaged community. Naturally this is the perfect product millions of gamers and athletes across social deserve to know about and we're excited to spearhead that initiative at scale." – Razvan Romanescu, Co-founder 7 Chief Strategy Officer, Gamelancer Gaming Corp. About Celsius Holdings, Inc. Celsius Holdings, Inc. (Nasdaq: CELH), is a global consumer packaged goods company with a proprietary, clinically proven formula for its master brand CELSIUS®. A lifestyle energy drink born in fitness and a pioneer in the rapidly growing energy category. CELSIUS® offers proprietary, functional, essential energy formulas clinically-proven to offer significant health benefits to its users. CELSIUS® is backed by six university studies that were published in peer-reviewed journals validating the unique benefits CELSIUS® provides. For more information, please visit: [http://www.celsiusholdingsinc.com](https://venturenorthcapitalinc.cmail19.com/t/j-l-vtdjha-iujluhtiiy-y/) [https://finance.yahoo.com/quote/CELH/](https://venturenorthcapitalinc.cmail19.com/t/j-l-vtdjha-iujluhtiiy-j/)
 

Gamelancer launches campaign with Sony Music Entertainment division, Artista Records across Gamelancer TikTok & Instagram network

TORONTO, August 3, 2022 - Gamelancer Gaming Corp. (CSE: GMNG) (OTCQB: WDRGF) (FRA: 64Q) ("Gamelancer" or the "Company"), a mobile-focused entertainment company providing brands access to the global gaming audience through its owned and operated channels, is pleased to announce that it has entered into an agreement with Sony Music Entertainment division, Arista Records featuring Gamelancer curated content integrated with Arista recording artist Disco Lines, to be hosted across the Gamelancer TikTok & Instagram networks respectively. Arista recording artist Disco Lines song "Baby Girl" to be integrated with Gamelancer influencer content across Gamelancer's owned and operated TikTok and Instagram Reels channels, namely @Gaming, @Gamer, @Gamelancer on TikTok and @Gamelancer & @Gaming on Instagram. "Our clients engage Gamelancer to curate campaigns across our network providing them access the GenZ and Millennial audience, who increasingly consume media on social platforms such as TikTok & Instagram, rather than watching linear television broadcasts. The youth and young adult demographic simply do not watch TV like generations before them did, and as brands and agencies endeavor to understand the preferences of their younger consumers and where to engage them, Gamelancer provides an authentic and reliable platform for brands to advertise across over 33 channels on TikTok, Instagram and Snapchat." Jon Dwyer, Chairman & CEO – Gamelancer Gaming Corp
 

Echelon Sales Commentary - Highlighting Gamelancer – Compelling Value in the Esports Space

Highlighting Gamelancer – Compelling Value in the Esports Space Read more: https://tinyurl.com/ytypnsxk
 

Gamelancer enters multi-quarter engagement with one of North America's largest consumer electronics and networking companies

TORONTO, July 26, 2022 - Gamelancer Gaming Corp. (CSE: GMNG) (OTCQB: WDRGF) (FRA: 64Q) ("Gamelancer" or the "Company"), a mobile-focused entertainment company providing brands access to the global gaming audience through its owned and operated channels, is pleased to announce that it has entered into a multi-quarter engagement with one of North America's largest consumer electronics and networking companies. The mid-six-figure campaign was produced by Gamelancer studios in Vancouver and has been broadcast across the Gamelancer TikTok network since June of this year. Featuring North America's beat-box champions, Canadian comedian Akeem, and local influencers and artists, the campaign featured headphones, ear buds and smart speakers, which the viewing audience can purchase in-video while watching content on one of Gamelancer's 14 TikTok channels. "Earlier this year we acquired JoyBox Media, a custom content studio in Vancouver led by Kamar Burke and Sam Park. Rebranded as Gamelancer Studios, we now have full-production studio capabilities which allow us to curate custom productions in-house for our clients. Gamelancer Studio productions are then broadcast across our network of over 29,000,000 followers on TikTok, Instagram & Snapchat. This unique ecosystem where brands can authentically engage with GenZ & Millennials in the US, Canada, the UK and Australia, matched with custom content capabilities, positions Gamelancer as a long-term partner for some of the largest brands in consumer electronics, telcos, banks, insurance companies and any other industries seeking to engage with the 12–35-year-old demographic. As our clients transition their advertising budgets away from summer and toward back-to-school and fall campaigns, Gamelancer Studios is busy working with our recurring client base filming new campaigns. With our TikTok network alone growing by over 90,000 new followers a day, matched with our best-in-class production capabilities, Gamelancer is a partner brands rely on year-round."– Jon Dwyer, Chairman & CEO – Gamelancer Gaming Corp
 

Gamelancer Gaming Appoints Storm Boswick to the Board of Directors

TORONTO, July 21, 2022 - Gamelancer Gaming Corp. (CSE: GMNG) ("Gamelancer" or the "Company") is pleased to announce the appointment of Storm Boswick to the board of directors of the Company. Mr. Boswick is currently Founder and MD of TRE Advisors. Throughout his career, Mr. Boswick has played key roles in the investment community and related industries. Mr. Boswick was part of Goldman Sachs research department, a Partner and PM at J&W Seligman, a PM at Sigma Capital (SAC), a Founder / PM at Brompton Cross and Partner / Sr. MD at Brock Capital. Mr. Boswick brings a great media background with speaking engagements including CNBC, Bloomberg, CNN, and the CNNfn Panel. "Mr. Boswick has been a trusted adviser to management and an investor and supporter since we went public in May of last year. Storm's extensive capital markets and M&A experience will be a significant asset to the Company moving forward." - Jon Dwyer, Chairman & CEO - Gamelancer Gaming Corp. “I greatly look forward to working with the board and management, helping to position Gamelancer to have greater access to capital for strategic M&A, and to grow its gaming and esports media network.” - Storm Boswick
 

Financial literacy campaign with one of Canada's largest banks to be broadcast on Gamelancer's TikTok network

TORONTO, July 12, 2022 - Gamelancer Gaming Corp. (CSE: GMNG) (OTCQB: WDRGF) (FRA: 64Q) ("Gamelancer" or the "Company"), a mobile-focused entertainment company providing brands access to the global gaming audience through its owned and operated channels, is pleased to announce that it has teamed up with one of Canada's largest banks to curate and broadcast a short-form video financial literacy campaign across its TikTok channels. Gamelancer owns not only the largest gaming network on TikTok in Canada, but the largest multi-channel gaming network on TikTok globally. Produced by Gamelancer Studios, the financial literacy campaign will feature short-form video content curated to help equip the GenZ gaming audience with the right information to make informed decisions when opening their first chequing accounts, choosing a credit card and other personal financial choices. The campaign will be geolocated to Canada when broadcast, and content was filmed with GenZ gamers and influencers from the Vancouver area. "The 24,000,000+ GenZ gamers on the Gamelancer TikTok network increasingly rely on their online community to aid them in making crucial decisions, such as which financial institution to bank with. Whether opening their first chequing account, getting their first credit card or line of credit, to car insurance and even a mortgage, GenZ gamers gather a lot of the information which informs that decision from their online peers and the platforms they spend time on. Through in-house produced content, curated by Gamelancer Studios in Vancouver, we work with financial institutions to help them connect with the GenZ community on the number one downloaded app and the most popular website in Canada, TikTok." – Jon Dwyer, Chairman & CEO, Gamelancer Gaming Corp.
 

Gamelancer is Bringing Gamers Together From All Over the World – Men’s Journal

Gamelancer is providing real value for the gaming community through its large network of owned-and-operated channels and the popular creators and brand partners who want to be featured there Gamelancer Gaming Corp. (CSE: GMNG | OTCQB: WDRGF | FRA: 64Q) (“Gamelancer” or the “Company”), a mobile-focused entertainment company providing brands access to the global gaming audience through its owned and operated channels, has been featured in a Men’s Journal article. The article discusses the Company’s success in connecting brands with its massive GenZ and Millennial audience through its ability to deliver relevant and authentic content from talented young creators “who are the voice of a new generation.” President and COO Mike Cotton states, “We recognize the power of community and understand the impact that gaming has in bringing all cultures together at scale. Our roadmap includes premium content series, mobile games, hardware, and technology to elevate the gaming experience.” Gamelancer owns the largest network of social media accounts covering all things gaming. Their content generates over one billion views every month, and they have a grand total of over twenty-eight million followers across 27 owned-and-operated channels — a number that is increasing at a faster rate than any other video game editorial channel.
 

Gamelancer, owner of the largest multi-channel gaming network on TikTok, secures contract with online casino Stake.com

TORONTO, July 6, 2022 - Gamelancer Gaming Corp. (CSE: GMNG) (OTCQB: WDRGF) (FRA: 64Q) ("Gamelancer" or the "Company"), a mobile-focused entertainment company providing brands access to the global gaming audience through its owned and operated channels, is pleased to announce that it has secured a 6-figure contract with online casino Stake.com to broadcast content featuring Gamelancer and Stake influencers across @Gaming, @Gamer, @Gamelancer and @Egirl channels on TikTok. The campaign will also broadcast content across Gamelancer partner, Playmaker's @Sports, @Playmaker and @PlaymakerBetting channels on Instagram. "We choose our partners carefully and only align with premium brands. [stake.com](https://venturenorthcapitalinc.cmail19.com/t/j-l-vydtjkk-iujluhtijj-y/) has done an amazing job at aligning with the culture and current generation in a very authentic way. We are excited to continue growing our relationship and making an impact together." – Razvan Romanescu, Co-Founder & Chief Strategy Officer, Gamelancer Gaming Corp.
 

Gamelancer renews partnership with G FUEL, landing 6-figure contract for Q3 and Q4

TORONTO, June 29, 2022 - Gamelancer Gaming Corp. (CSE: GMNG) (OTCQB: WDRGF) (FRA: 64Q) ("Gamelancer" or the "Company"), a mobile-focused entertainment company providing brands access to the global gaming audience through its owned and operated channels, is pleased to announce that it has renewed its longstanding relationship with G FUEL through Q3/Q4, 2022. The 6-figure contract will feature user-generated-content curated by Gamelancer influencers, featured across the company's @Gaming, @Gamer, @Gamelancer and @Egirl channels on TikTok and Instagram. With the largest gaming and esports network on TikTok globally, Gamelancer's @Gaming channel has more than 9 million followers alone. "Owning the largest gaming and esports inventory on TikTok, Gamelancer continues to lead the gaming industry on social, as GenZ and Millennial gamers flock to short-form video content. With 27 channels, 28,200,000 followers and subscribers generating over 1 billion monthly video views, Gamelancer is poised to benefit from the continued migration of social media budgets to TikTok, away from conventional platforms. We are very excited to continue our mutually prosperous relationship with G FUEL, broadcasting novel content across our network." - Jon Dwyer, Chairman & CEO, Gamelancer Gaming Corp.
 

Gamelancer Announces DTC Eligibility

TORONTO, June 28, 2022 - Gamelancer Gaming Corp. (CSE: GMNG) (OTCQB: WDRGF) (FRA: 64Q) ("Gamelancer" or the "Company"), a mobile-focused entertainment company providing brands access to the global gaming audience through its owned and operated channels, is excited to announce that its common shares ("Common Shares") are now eligible for book-entry and depositary services through Depository Trust Company ("DTC") in the United States. As the largest securities depository in the world, DTC manages electronic clearing and settlement for securities of publicly traded companies in the United States. DTC eligibility will simplify the process of trading and transferring Common Shares, enhancing liquidity in the United States by accelerating the settlement period for transfers and reducing costs for investors. "With 56% of our audience in the United States, achieving DTC eligibility allows US investors an enhanced ability to support the largest network in gaming on TikTok. Founded in Los Angeles, Gamelancer has ushered in a new era of gaming immersed in social media. The size and scope of our network underpins the mass migration of social media users to TikTok, the #1 downloaded app, and most popular website in the United States." – Jon Dwyer, Chairman & CEO, Gamelancer Gaming Corp.
 

Gamelancer records $184,000 in monthly recurring OTT video revenue in the month of May

TORONTO, June 15, 2022 - Gamelancer Gaming Corp. (CSE: GMNG) (OTCQB: WDRGF) (FRA: 64Q) ("Gamelancer" or the "Company"), a mobile-focused entertainment company providing brands access to the global gaming audience through its owned and operated channels, is excited to announce it has generated $184,000 in monthly recurring revenue from its curated, in-house produced online video content. With custom Gamelancer video featuring Robolox, Minecraft, GTA and its branded "Egirl" content, Gamelancer now produces 8 custom video content series featured on various OTT video platforms, with recently acquired JoyBox Media launching 2 OTT video content series in the month of May. OTT, or "over-the-top" media is a service which provides internet streaming of custom TV shows or movies for subscribers of the platform to view. Gamelancer curates custom short-form video content which is submitted to OTT platforms, which are subsequently featured on the platform for subscribers to view. Gamelancer therein received a 50% revenue split with the OTT platform hosting the content. "Gamelancer's growing network of over 28,200,000 followers and subscribers on Tiktok, Snapchat, and Instagram, constitute the largest GenZ social media network in gaming. Our audience increasingly views our video content on subscription-based OTT platforms, which charge viewers a fee and generate advertising revenue, providing Gamelancer with a vital monthly recurring revenue stream. Our OTT video revenue continues to demonstrate that Gamelancer is a new media company, focused on short-form video content and direct media sales. Gamelancer will continue to build multiple short-form video series', featuring content derived from our daily videos posted across our 27 channels. Our walled-garden approach to owned and operated channels on platforms such as Tiktok, allows us to host hundreds of daily short-form videos and choose the best material to build into TV-style series." – Jon Dwyer, Chairman & CEO, Gamelancer Gaming Corp.
 

Gamelancer Featured in Us Weekly

With its vast network of content platforms, its access to influencers, streamers, and athletes, and investment in technology that improves the world of gaming, Gamelancer is quickly establishing itself as Gen-Z’s favorite gaming network Gamelancer Gaming Corp. (CSE: GMNG | OTCQB: WDRGF | FRA: 64Q) (“Gamelancer” or the “Company”), a mobile-focused entertainment company providing brands access to the global gaming audience through its owned and operated channels, has been featured in an Us Weekly article discussing its rapidly growing network, controlling content creation and innovation in a changing media landscape. CEO Jonathan Dwyer states, “The gaming industry is one that is constantly looking for innovation, and what we’re seeing right now is that the real winners are emerging in a data-first world. It’s understanding who your audience is, who your constituency of viewers is, and consistently providing them with a product that they want to see. This is not a world where people are consuming media in a passive way.” Gamelancer owns the largest network of social media accounts covering all things gaming. Their content generates over one billion views every month, and they have a grand total of nearly twenty-eight million followers across 23 owned-and-operated channels — a number that is increasing at a faster rate than any other video game editorial channel. To read the full article, “GMNG: Gen-Z’s Favorite Gaming Network Is Now Publicly Traded”, please click the following link: [https://www.usmagazine.com/entertainment/news/gmng-gen-zs-favorite-gaming-network-is-now-publicly-traded/](https://venturenorthcapitalinc.cmail19.com/t/j-l-vputky-iujluhtijj-y/)
 

Gambit Rewards Partners with the Largest Gen Z Social Gaming Network, Gamelancer

Partnership introduces a new way for gamers to earn and play with their Gamelancer points June 6, 2022, VANCOUVER, BC - Loyalty Gaming pioneer, Gambit Rewards, Inc. (Gambit), announced a new partnership with the world's largest Gen Z Social Gaming Network, Gamelancer. Gamelancer's growing network of over 28 million followers and subscribers on Tiktok, Snapchat, and Instagram, constitute the largest GenZ social media network in gaming today. The partnership introduces Gambit's unique free-to-play sports betting and iGaming platform ("Loyalty Gaming") to Gamelancer's fast growing audience of social gamers. "Gambit's Loyalty Gaming model is designed to enhance all forms of user promotions and incentives. With Gamelancer, we can now offer their massive audience a new way to redeem Gamelancer points for our free sports betting and iGaming experience. In addition to converting points to Gambit Tokens, all Gambit users will also be able to redeem Gambit Prize Tokens for Gamelancer points, extending our options for how to claim winnings. Together, our gamified loyalty experience and Gamelancer's social gaming network are perfect complements" said Richard Pistilli, Founder & CEO of Gambit Rewards. Gambit is a regulator-approved customer network that offers a groundbreaking approach to both online gaming and loyalty programs. Gambit free-to-play gift cards, now available in 48 of the 50 states, are offered as a point redemption option through participating loyalty sites. Effectively, Gambit converts brand rewards points into risk-free play for online gaming and sports betting. In April, Gambit announced a major strategic partnership with Bally's Corp. to further enhance its branding and gaming platform. "Gamelancer is thrilled to add Gambit as a flagship partner to Rewarded, our loyalty and rewards marketplace. Gambit is an industry leader in the development of consumer rewards programs that enable users to play free games and win real cash prizes. Gamelancer's unparalleled social media reach within the GenZ gaming community will augment this exciting venture and add a world-class loyalty and rewards operator to our ever-expanding offerings to our fans." said Mike Cotton, President & COO of Gamelancer. Launched in 2019 as a solution for gamifying rewards programs, Gambit offers fans a new way to engage with the high-growth vertical of online gaming and sports betting. Users can play for actual cash winnings, cryptocurrencies, charitable contributions, and other prizes, without risking any real money. This system offers more choices for consumers and unlocks some of the US $100B of cumulative value that is trapped in unused loyalty points. All activity is centralized at [gambitrewards.com](http://gambitrewards.com/), creating a single hub for Loyalty Gaming across the entire rewards landscape. About Gambit Rewards Gambit is a regulator-approved consumer network that integrates loyalty programs with online gaming & sports betting in America. Part of Snipp Interactive Inc. (TSXV: SPN); (OTCPK: SNIPF), Gambit's platform enables consumers to convert unused loyalty points from across rewards programs into digital play tokens, which can then be used to collect real cash rewards or other prizes from free-to-play games. For more information, visit [www.gambitrewards.com](https://venturenorthcapitalinc.cmail20.com/t/j-l-vpxht-iujluhtijj-y/)
 

Gamelancer Gaming Corp. Files Annual Financial Statements and Reports Fourth Quarter Revenues

May 20, 2022, Toronto, Canada - Gamelancer Gaming Corp. (CSE: GMNG) (formerly, Wondr Gaming Corp.) ("Gamelancer" or the "Company") announces that, further to its press releases of May 4, 2022 and May 18, 2022, the Company is providing a default status report in accordance with the alternative information guidelines set out in National Policy 12-203 - Cease Trade Orders for Continuous Disclosure Defaults ("NP 12-203"). On April 20, 2022, the Company announced (the "Default Announcement") that it anticipated being late in filing its audited annual financial statements, management discussion and analysis and certificates of the Chief Executive Officer and Chief Financial Officer (collectively, the "Continuous Disclosure Documents") for the year ended December 31, 2021, by the prescribed deadline of May 2, 2022. The Company made an application with the applicable securities regulators under NP 12-203 requesting that a management cease trade order ("MCTO") be imposed in respect of the anticipated late filing rather than an issuer cease trade order. On May 3, 2022, the Company received the MCTO from the Ontario Securities Commission pursuant to NP 12-203, pending filing of the Continuous Disclosure Documents. The MCTO does not affect the ability of persons who have not been directors, officers or insiders of the Company to trade in their securities. The Company is pleased to announce that it has filed its Continuous Disclosure Documents. The Continuous Disclosure Documents can be accessed under the Company's profile at [www.sedar.com](http://www.sedar.com/). The Company is also pleased to announce that in the fourth quarter of 2021 it has generated advertising revenues of $186,919. As the Company continues to build out its business from the start-up phase, the Company also recorded expenses of $9,766,245, a net loss for the year of $9,579,326 and a total comprehensive loss of $9,742,571 including a fair value loss on a prior investment in a private company. Said Jon Dwyer, Chief Executive Officer: "It has been an extremely busy and exciting year for the Gamelancer team with the amalgamation resulting in us becoming a public company, the acquisitions of two companies during 2021 and the closing of two additional acquisitions subsequent to year-end, as well as our financing transactions. We are very pleased that we are now seeing the results of our efforts and investments with a healthy generation of revenues in the latter half of the fourth quarter. We continue to secure revenue-generating contracts that will provide continual future revenue growth, and with the recent acquisition of Gamelancer Inc., we are positioned to scale this growth quickly over the 2022 fiscal year."
 

Gamelancer records $182,010 in monthly recurring OTT video revenue in the month of April

Gamelancer records $182,010 in monthly recurring OTT video revenue in the month of April May 19, 2022, Toronto, Canada - Gamelancer Gaming Corp. (CSE: GMNG) (OTCQB: WDRGF) (FRA: 64Q) ("Gamelancer" or the "Company"), a mobile-focused entertainment company providing brands access to the global gaming audience through its owned and operated channels, is excited to announce it has generated $181,010 in monthly recurring revenue from its curated, in-house produced online video content. With custom Gamelancer video featuring Robolox, Minecraft, GTA and its branded "Egirl" content, Gamelancer now produces 8 custom video content series featured on various OTT video platforms, with recently acquired JoyBox Media launching 2 OTT video content series in the month of May. OTT, or "over-the-top" media is a service which provides internet streaming of custom TV shows or movies for subscribers of the platform to view. Gamelancer curates custom short-form video content which is submitted to OTT platforms, which are subsequently featured on the platform for subscribers to view. Gamelancer therein received a 50% revenue split with the OTT platform hosting the content. "Gamelancer's growing network of over 28,000,000 followers and subscribers on Tiktok, Snapchat, and Instagram, constitute the largest GenZ social media network in gaming. Our audience increasingly views our video content on subscription-based OTT platforms, which charge viewers a fee and generate advertising revenue, providing Gamelancer with a vital monthly recurring revenue stream. Our OTT video revenue continues to demonstrate that Gamelancer is a new media company, focused on short-form video content and direct media sales. Gamelancer will continue to build multiple short-form video series', featuring content derived from our daily videos posted across our 27 channels. Our walled-garden approach to owned and operated channels on platforms such as Tiktok, allows us to host hundreds of daily short-form videos and choose the best material to build into TV-style series." – Jon Dwyer, Chairman & CEO, Gamelancer Gaming Corp.
 

Gamelancer Featured in Forbes Article on Evolving Relationship Between Film & TV Industry and the Gaming Sector

May 16th, 2022 Gamelancer Featured in Forbes Article on Evolving Relationship Between Film & TV Industry and the Gaming Sector “Netflix’s entry into the gaming industry and new companies like Gamelancer will both be stories to watch.” May 16, Toronto, Canada - Gamelancer Gaming Corp. (CSE: GMNG | OTCQB: WDRGF | FRA: 64Q) (“Gamelancer” or the “Company”), a mobile-focused entertainment company providing brands access to the global gaming audience through its owned and operated channels, has been featured in a Forbes article by Josh Wilson on the rapidly changing media landscape. Citing Netflix’s recent acquisition of Boss Fight Games, a private game developer, in March of this year and its offer to purchase Finnish mobile games developer Next Games in the same month, Wilson writes that Gamelancer is the next-gen business at the frontier of a massive shift in how gaming and media intersect at scale. Media giants like Netflix, Disney, and Meta are increasingly looking at the gaming sector as a means of enhancing subscriber retention and growth into new demographics, specifically the burgeoning Gen-Z audience, where Gamelancer has so effectively built its massive following. Gamelancer Co-Founder & Chief Strategic Officer Razvan Romanescu states, “Gamelancer is positioned to be the largest Gen-Z gaming media conglomerate, and to spearhead cloud gaming and social connectivity.” He concludes, “There’s a lot we have in the pipeline to further expand and adapt to the growth across the marketplace.” To read the full article, “Film and TV Industry Eyes Opportunity in the Gaming Sector”, please click the following link: [https://www.forbes.com/sites/joshwilson/2022/05/12/film-and-tv-industry-eyes-opportunity-in-the-gaming-sector/amp/](https://venturenorthcapitalinc.cmail20.com/t/j-l-vljkhn-iujluhtijj-y/) “Through leveraging their handle - @gaming - across platforms they’ve garnered a sizeable following that shows no sign of slowing down.” - Josh Wilson, Forbes
 

Gamelancer enters media off-take agreement with Playmaker to sell across their Tiktok, Instagram and Snapchat channels, expanding Gamelancer media inventory to 1.175 billion monthly views

May 9th, 2022 Gamelancer enters media off-take agreement with Playmaker to sell across their Tiktok, Instagram and Snapchat channels, expanding Gamelancer media inventory to 1.175 billion monthly views Gamelancer enters partnership to sell across Playmakers multi-channel social media network, offering Gamelancer customers increased access to GenZ consumers inventory featuring sports and gaming content, expanding Gamelancer's GenZ media offering to over 43 million followers and subscribers in the US, Canada, the UK and Australia May 9, Toronto, Canada - Gamelancer Gaming Corp. (CSE: GMNG) (OTCQB: WDRGF) (FRA: 64Q) ("Gamelancer" or the "Company"), a mobile-focused entertainment company providing brands access to the global gaming audience through its owned and operated channels, is excited to announce it has partnered with Playmaker, an owned and operated network across Instagram, Tiktok and SnapChat with over 15 million followers. With over 2 million Snapchat subscribers, Playmaker's premium channels @playmaker, @sports @playmakerbetting and @playmakerhoops reach over 10,000,000 followers on Instagram alone. Playmakers growing network of owned and operated channels will contribute valuable inventory to the Gamelancer's media offering, such that brands and agencies can purchase greater access to the GenZ audience on social media beyond gaming channels. Featuring a 60/40 revenue split in favour of Playmaker, Gamelancer's media sales team will add Playmaker media inventory to its product offering, which will now total 43 million followers on Tiktok, Instagram and Snapchat, over 75% of which are in the US, Canada, the UK, and Australia. "Gamelancer owns and operates 24 channels across Tiktok, Snapchat and Instagram, with over 28 million followers made up by the 12–26-year-old GenZ demographic. Gamelancer builds curated short-form content for global brands allowing them to advertise their products to our followers and subscribers. Banks, telcos, computer hardware, insurance companies and beyond; companies looking to sell to the GenZ audience spend budget with Gamelancer to effectively market their products. Playmaker has built a network of 15 million followers and subscribers across its owned and operated channels hosted on the same social media platforms as Gamelancer, comprised of the same GenZ demographic, however Playmaker's sports focused content provides a robust addition to the Gamelancer media offering. This partnership allows us to sell Playmaker's content alongside Gamelancer to brand partners looking to purchase diverse media inventory. Gamelancer is in the business of content creation for the GenZ audience that allows them exclusive access to their favourite brands, and the Playmaker partnership allows us to expand beyond gaming content, much the same way our acquisition of JoyBox Media has (@thejoybox on Tiktok)." – Jon Dwyer, Chairman & CEO, Gamelancer Gaming Corp "Gamelancer has quickly built one of the largest audiences in gaming while Playmaker's been building ours in sports. Our platforms & communities are extremely complimentary. Collectively we reach hundreds of millions of Gen Z & Millennials each month. I'm so excited to build with my long-time colleague Raz Romanescu, as well as Gamelancer CEO Jon Dwyer and the rest of their talented team." - Brandon Harris, Founder & CEO, Playmaker About Playmaker Playmaker is a sports-focused media, merchandise, and management company with over 15 million followers on social media, 30 shows on Snapchat Discover, and now more than 50 athletes & creators under management. Playmaker is focused on the come-ups & comebacks, helping athletes, artists & influencers share and monetize their stories while bringing fans closer to them through shows, brand partnerships, merchandise, press and more.
 

GAMELANCER GAMING PROVIDES DEFAULT STATUS UPDATE

May 4th, 2022 Toronto, Ontario – May 4, 2022 – Gamelancer Gaming Corp. (formerly, Wondr Gaming Corp.) (CSE: GMNG) (“Gamelancer” or the “Company”) is providing a default status report in accordance with the alternative information guidelines set out in National Policy 12-203 – Cease Trade Orders for Continuous Disclosure Defaults (“NP 12-203”). On April 20, 2022, the Company announced (the “Default Announcement”) that it anticipated being late in filing its audited annual financial statements, management discussion and analysis and certificates of the Chief Executive Officer and Chief Financial Officer (collectively, the “Continuous Disclosure Documents”) for the year ended December 31, 2021, by the prescribed deadline of May 2, 2022. The Company made an application with the applicable securities regulators under NP 12-203 requesting that a management cease trade order (“MCTO”) be imposed in respect of the anticipated late filing rather than an issuer cease trade order. On May 3, 2022, the Company received the MCTO from the Ontario Securities Commission pursuant to NP 12-203, pending filing of the Continuous Disclosure Documents.  The MCTO does not affect the ability of persons who have not been directors, officers or insiders of the Company to trade in their securities.  Except as discussed below, there have been no material changes to the information contained in Default Announcement or any other changes required to be disclosed under NP 12-203. The Company anticipates that the Continuous Disclosure Documents will be filed on or prior to May 20, 2022. The Company will continue to provide bi-weekly updates, as contemplated by NP 12-203, until the Continuous Disclosure Documents have been filed. In the event that the Company does not file the Continuous Disclosure Documents by May 20, 2022 the Canadian Securities Regulatory Authorities may impose an issuer cease trade order on the outstanding securities of the Company. The Company intends to satisfy the provisions of the alternative information guidelines during the period it remains in default of the filing requirements. About Gamelancer  Gamelancer Gaming Corp. a publicly traded entertainment company on the Canadian Securities Exchange, is a growing mobile focused social media network in gaming - generating over 1 billion+ monthly video views across its 22 owned and operated channels. With over 26,500,000 followers on TikTok, Instagram, and Snapchat, predominantly located in the US, Canada, the UK, and Australia, Gamelancer sells direct and programmatic media across its network to the world’s largest brands. With advanced user data analytics, we provide our audience curated content relevant to the GenZ & Millennial gaming community, which allows brands unparalleled access to the largest media inventory in gaming across TikTok, Instagram, and Snapchat. Gamelancer also monetizes across its variety of Snapchat Gaming channels with monthly recurring revenue in partnership with Snapchat.  For further information, please contact: Jon Dwyer, Chairman and Chief Executive Officer Email: [investor@wondrgaming.com](mailto:investor@wondrgaming.com);  Bill Mitoulas, Investor Relations Tel:(416) 479-9547 Email: [bill@wondrgaming.com](mailto:bill@wondrgaming.com) Neither the Canadian Securities Exchange nor its Market Regulator (as that term is defined in the policies of the Canadian Securities Exchange) accepts responsibility for the adequacy or accuracy of this release. Forward Looking Information This news release contains forward‐looking statements and forward‐looking information within the meaning of applicable securities laws. These statements relate to future events or future performance. All statements other than statements of historical fact may be forward‐looking statements or information. More particularly and without limitation, this news release contains forward‐looking statements and information relating, the filing of the Company’s financial statements. The forward‐looking statements and information are based on certain key expectations and assumptions made by management of the Company. Although management of the Company believes that the expectations and assumptions on which such forward-looking statements and information are based are reasonable, undue reliance should not be placed on the forward‐looking statements and information since no assurance can be given that they will prove to be correct.  Forward-looking statements and information are provided for the purpose of providing information about the current expectations and plans of management of the Company relating to the future. Readers are cautioned that reliance on such statements and information may not be appropriate for other purposes, such as making investment decisions. Since forward‐looking statements and information address future events and conditions, by their very nature they involve inherent risks and uncertainties. Actual results could differ materially from those currently anticipated due to a number of factors and risks. Accordingly, readers should not place undue reliance on the forward‐looking statements and information contained in this news release. Readers are cautioned that the foregoing list of factors is not exhaustive. The forward‐looking statements and information contained in this news release are made as of the date hereof and no undertaking is given to update publicly or revise any forward‐looking statements or information, whether as a result of new information, future events or otherwise, unless so required by applicable securities laws. The forward-looking statements or information contained in this news release are expressly qualified by this cautionary statement.
 

MCTO ORDER

May 3rd, 2022 IN THE MATTER OF THE SECURITIES ACT R.S.O. 1990, c. S.5, AS AMENDED (the “Act”) AND IN THE MATTER OF GAMELANCER GAMING CORP. AND IN THE MATTER OF JONATHAN DWYER AND STEPHEN BROOKS (individually, a “Respondent” and collectively, the “Respondents”) TAKE NOTICE that the Director made an order under paragraphs 2 and 2.1 of subsection 127(1) of the Act and subsection 127 (4.1) of the Act that the Respondents cease trading in and acquisitions of, whether direct or indirect, the securities of GAMELANCER GAMING CORP. until two full business days following the receipt by the Commission of all filings Gamelancer Gaming Corp. is required to make under Ontario securities law, or further order of the Director. DATED at Toronto this 3rd day of May, 2022. Ontario Securities Commission “Lina Creta” Lina Creta Manager, Corporate Finance Branch CC: Computershare Trust Company of Canada  IN THE MATTER OF THE SECURITIES ACT R.S.O. 1990, c. S.5, AS AMENDED (the “Act”) AND IN THE MATTER OF GAMELANCER GAMING CORP. AND IN THE MATTER OF JONATHAN DWYER AND STEPHEN BROOKS ORDER (Paragraphs 2 and 2.1 of Subsection 127(1) and Subsection 127(4.1)) WHEREAS Gamelancer Gaming Corp. (the “Reporting Issuer”) is a reporting issuer in the Province of Ontario. AND WHEREAS each of Jonathan Dwyer and Stephen Brooks (individually, a “Respondent” and collectively, the “Respondents”) is a director, officer or other insider of the Reporting Issuer and had, or may have had, access to material information with respect to the Reporting Issuer that has not been generally disclosed. AND WHEREAS the Reporting Issuer failed to file the following continuous disclosure materials as required by Ontario securities law (collectively, the “Default”): a)  audited annual financial statements for the year ended December 31, 2021; b)  management’s discussion and analysis relating to the audited annual financial statements for the year ended December 31, 2021; c)  certification of the foregoing filings as required by National Instrument 52-109 Certification of Disclosure in Issuers’ Annual and Interim Filings; AND WHEREAS the Director is of the opinion that it is in the public interest to make this order; IT IS ORDERED pursuant to paragraph 2 and paragraph 2.1 of subsection 127(1) and subsection 127(4.1) of the Act that, effective immediately, all trading in and all acquisitions of the securities of the Reporting Issuer, whether direct or indirect, by the Respondents shall cease effective immediately IT IS FURTHER ORDERED this order shall be revoked two full business days following the receipt by the Commission of all filings the Reporting Issuer is required to make under Ontario securities law, or further order of the Director. IT IS FURTHER ORDERED under subsection 127(2) of the Act that, if the Reporting Issuer has a website, this order shall be prominently posted on such website. DATED at Toronto, this 3rd day of May, 2022. Ontario Securities Commission “Lina Creta” Lina Creta Manager, Corporate Finance Branch 
 

Gamelancer CEO Discusses Company's Transformational Platform Acquisition

2022-04-22 Gamelancer CEO Discusses Company's Transformational Platform Acquisition CEO Jon Dwyer talks to the CSE's Anil Mall about the Company's transformational acquisition of the largest and fastest-growing gaming network on TikTok & Snapchat April 22, Toronto, Canada - Gamelancer Gaming Corp. (CSE: GMNG) (OTCQB: WDRGF) (FRA: 64Q) ("Gamelancer" or the "Company"), a mobile-focused entertainment company providing brands access to the global gaming audience through its owned and operated channels, was featured on the Canadian Securities Exchange's CSE TV to discuss Wondr Gaming's acquisition of, and subsequent rebranding as, Gamelancer Gaming. Jon Dwyer speaks with the CSE to discuss the strength of the Gamelancer platform. (CNW Group/Gamelancer Gaming Corp.) Jon Dwyer, Chairman and CEO of Gamelancer, spoke with the CSE's Anil Mall about the Company's differentiated approach to leveraging the fastest-growing gaming network on next-generation social media platforms to create opportunities for brands and partners to connect and engage with consumers in a unique and meaningful way through the creation of branded content campaigns. Gamelancer generates over one billion monthly video views across 22 owned and operated channels and has more than 27.5 million followers on TikTok, Instagram, and Snapchat, providing brand partners unparalleled access to the largest gaming-focused media inventory on the most relevant social media platforms. Jon Dwyer speaks with the CSE to discuss the strength of the Gamelancer platform. Dwyer states that through its first year of trading as a publicly-listed company, Gamelancer has achieved significant milestones that have set the Company up for an exciting future through 2022 and beyond. Partnerships were formed with Shopify, Samsung Electronics, CAA Hockey, the NHLPA and NHL Alumni Association, as well as athletes from Toronto's major professional sports teams, including Fred VanVleet and Chris Boucher of the Raptors, and John Tavares of the Maple Leafs; more partners will be announced as global brands seeking access to the Gen Z and Millennial audiences learn of Gamelancer's unique value proposition and the Company's ability to ensure delivery of results by virtue of owning its channels and networks. In addition to outlining plans for increasing the Company's presence in the United States through a U.S. uplisting and building on Gamelancer Gaming's Los Angeles roots, Dwyer notes that FaZe Clan's highly-anticipated IPO and $1 billion valuation could be a gamechanger for the entire industry.
 

Gamelancer Commences Trading Under New Stock Symbols

2022-04-21 Gamelancer Commences Trading Under New Stock Symbols April 21, Toronto, Canada: Gamelancer Gaming Corp. (CSE: GMNG | OTCQB: WDRGF | FRA: 64Q) (“Gamelancer” or the “Company”), a mobile-focused entertainment company providing brands access to the global gaming audience through its owned and operated channels, is pleased to announce that it has commenced trading under its new name and stock symbols. At the opening of the markets on April 21, 2022, the Company’s common shares will commence trading under the new stock symbols “GMNG” on the Canadian Securities Exchange. The Company’s CSE-listed warrants will trade under the new symbol “GMNG.WT”. Until further notice, the OTCQB Venture Market ticker symbol will remain “WDRGF”, and the Frankfurt Stock Exchange ticker symbol will remain “64Q”. The new CUSIP/ ISIN numbers for the stock and warrants are 36468K104/ CA36468K1049 and 36468K112/ CA36468K1122, respectively. The name and symbol changes do not affect the Company’s share structure or the rights of the Company’s shareholders, and no further action is required by existing shareholders. Formerly Wondr Gaming (CSE: WDR | OTCQB: WDRGF | FRA: 64Q), the Company recently announced the completed acquisition of, and its subsequent name change to, Gamelancer Gaming. Gamelancer generates over one billion monthly video views across 22 owned and operated channels and has more than 27.5 million followers on TikTok, Instagram, and Snapchat, providing brand partners unparalleled access to the largest gaming-focused media inventory on the most relevant social media platforms.
 

Wondr Gaming acquires 100% interest in Gamelancer and changes its name to Gamelancer Gaming Corp.

2022-04-14 Wondr Gaming acquires 100% interest in Gamelancer and changes its name to Gamelancer Gaming Corp. Founded in LA, Gamelancer has built the largest and fastest growing gaming platform on Tiktok & Snapchat, with 22 owned & operated channels, 26.5 million+ followers, and 1 billion+ monthly video views predominantly geolocated in North America, the UK & Australia. TORONTO, April 14, 2022 - Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (OTC: WDRGF) (the "Company" or "Wondr") is pleased to announce that, further to its press releases of December 10, 2021 and March 21, 2022, it has completed the previously announced acquisition (the "Transaction") of 100% of the issued and outstanding common shares of Gamelancer, Inc. ("Gamelancer"). As initial consideration for the Transaction, the Company issued 212,338,900 common shares of the Company (the "Common Shares") and paid USD$7,000,000 to the shareholders of Gamelancer on a pro rata basis. All Common Shares issued in connection with the Transaction are subject to voluntary lock-ups of up to 36 months and a statutory four month hold, with 10% of the Common Shares released on closing of the Transaction ("Closing") and 15% released every 6 months thereafter over the next 36 months. Further details of the Transaction, including future consideration to be paid to the former shareholders of Gamelancer, can be found in the press release of the Company dated March 21, 2022 on www.sedar.com. "Gamelancer generates over 1 billion+ monthly video views across our 22 owned and operated channels. With over 26,500,000 followers on TikTok, Instagram, and Snapchat, predominantly located in the US, Canada, the UK, and Australia, we now have the largest gaming focused media inventory on the most relevant social media platforms. With our owned & operated network, when Gamelancer hosts a campaign, we choose which of our 22 channels to broadcast it on, while some other players in the market have to hire influencers, streamers and gamers to generate views and attract brands. The future of gaming media will be dictated by ownership of your network, and advanced data analytics demonstrating you know your audience intimately. Gamelancer has both of those qualities in spades." said Jon Dwyer, Chairman & CEO of Wondr. "We are thrilled to build a growing company in the gaming space. Our Gamelancer network will act as a launch pad to elevate the gaming ecosystem globally. We love adding value to the industry through content, games, technology and hardware. Gaming is truly something that is just getting started and we plan to be at the heart of it." said Razvan Romanescu, CEO of Gamelancer. In connection with the Transaction, the Company has changed its name to Gamelancer Gaming Corp. At the opening of the markets on or around April 21, 2022, the Company's common shares will commence trading under the new name and the new ticker symbol "GMNG". The Company's new CUSIP number is 36468K104 and its new ISIN is CA36468K1049. There is no consolidation of the Company's share capital in connection with the name change. As a result, shareholders are not required to exchange their existing share certificates for new certificates bearing the Company's new name. The name change does not affect the Company's share structure or the rights of the Company's shareholders, and no further action is required by existing shareholders. Further, pursuant to the terms of the Transaction, Wondr has appointed: (i) Gamelancer co-founder, Razvan Romanescu, as Chief Strategy Officer and to the board of directors of Wondr,; (ii) Darren Lopes as Chief Product Officer; and (iii) Zak Longo as Chief Creative Officer. Early Warning Disclosure In connection with the Transaction, (i) Razvan Romanescu of Panama City, Panama, acquired ownership of 90,572,303 Common Shares, (ii) Darren Lopes, of Panama City, Panama, acquired ownership of 45,354,558 Common Shares, and (iii) Mayfair Gaming, LLC ("Mayfair") of 158 Lafayette Street, Schenectady, New York, USA 12305, acquired ownership of 47,464,809 Common Shares, each requiring disclosure pursuant to National Instrument 62-104 – Take-Over Bids and Issuer Bids and National Instrument 62-103 – The Early Warning System and Related Take-Over Bid and Insider Reporting Issues. Immediately prior to the Closing, Mr. Romanescu did not, directly or indirectly, hold any shares of the Company. Immediately following the Closing, he holds, directly, an aggregate of 90,572,303 Common Shares (representing 20.9% of the issued and outstanding Common Shares). The shares held by Mr. Romanescu are for investment purposes, and are subject to an escrow time based release schedule, as more particularly described above. Mr. Romanescu currently has no plans or intentions that relate to, or would result in, any of the actions requiring disclosure under the early warning reporting provisions of applicable securities laws. In accordance with applicable securities laws, Mr. Romanescu may, from time to time and at any time, acquire additional shares and/or other equity, debt or other securities or instruments of the Company, and reserves the right to dispose of any or all of such securities, in the open market or otherwise, and to engage in similar transactions with respect to such securities, the whole depending on market conditions, the business and prospects of the Company and other relevant factors, subject to applicable escrow restrictions. A copy of the early warning report will be filed by Mr. Romanescu under the Company's profile on SEDAR at www.sedar.com or may be obtained by contacting Mr. Romanescu at (323) 210-4160. Immediately prior to the Closing, Mr. Lopes did not, directly or indirectly, hold any shares of the Company. Immediately following the Closing, he holds, directly, an aggregate of 45,354,558 Common Shares (representing 10.5% of the issued and outstanding Common Shares). The shares held by Mr. Lopes are for investment purposes, and are subject to an escrow time based release schedule, as more particularly described above. Mr. Lopes currently has no plans or intentions that relate to, or would result in, any of the actions requiring disclosure under the early warning reporting provisions of applicable securities laws. In accordance with applicable securities laws, Mr. Lopes may, from time to time and at any time, acquire additional shares and/or other equity, debt or other securities or instruments of the Company, and reserves the right to dispose of any or all of such securities, in the open market or otherwise, and to engage in similar transactions with respect to such securities, the whole depending on market conditions, the business and prospects of the Company and other relevant factors, subject to applicable escrow restrictions. A copy of the early warning report will be filed by Mr. Lopes under the Company's profile on SEDAR at www.sedar.com or may be obtained by contacting Mr. Lopes at (323) 210-4160. Immediately prior to the Closing, Mayfair did not, directly or indirectly, hold any Common Shares of the Company. Immediately following the Closing, Mayfair holds, directly, an aggregate of 47,464,809 Common Shares, representing approximately 11% of the issued and outstanding Common Shares. The shares held by Mayfair are for investment purposes, and are subject to an escrow time based release schedule, as more particularly described above. As part of the ongoing review of its investment in the Company, Mayfair may, subject to the above noted escrow requirements and applicable securities laws, explore from time to time a variety of alternatives it deems appropriate, including (i) increasing or decreasing its position in the Company through, among other things, the acquisition or disposition of securities of the Company through the open market or in privately negotiated transactions or otherwise, (ii) entering into transactions that increase or hedge its economic exposure to such securities without affecting its beneficial ownership of such securities and/or (iii) continuing to hold its current position. Mayfair may explore from time to time other alternatives with respect to its investment in the Company, including, but not limited to, developing plans or intentions or taking actions itself or with joint actors. Mayfair may also engage with management and/or representatives of the board of the Company or the Company's other shareholders from time to time concerning the foregoing and/or concerning the Company's business, management, operations, capitalization, financial condition, governance, strategy and future plans. Although the foregoing reflects activities presently contemplated by Mayfair with respect to its investment in the Company, the foregoing is subject to a number of factors, and is subject to change at any time, and there can be no assurance that Mayfair will take any of the actions referred to above. A copy of the early warning report will be filed by Mayfair under the Company's profile on SEDAR at www.sedar.com or may be obtained by contacting the Chief Executive Officer of Mayfair at1-518-320-7152. About Gamelancer Gamelancer Gaming Corp. a publicly traded entertainment company on the Canadian Securities Exchange, is a growing mobile focused social media network in gaming - generating over 1 billion+ monthly video views across its 22 owned and operated channels. With over 26,500,000 followers on TikTok, Instagram, and Snapchat, predominantly located in the US, Canada, the UK, and Australia, Gamelancer sells direct and programmatic media across its network to the world's largest brands. With advanced user data analytics, we provide our audience curated content relevant to the GenZ & Millennial gaming community, which allows brands unparalleled access to the largest media inventory in gaming across TikTok, Instagram, and Snapchat. Gamelancer also monetizes across its variety of Snapchat Gaming channels with monthly recurring revenue in partnership with Snapchat.
 

WONDR GAMING TO ACQUIRE 100% INTEREST IN GAMELANCER, THE LARGEST GLOBAL GENZ SOCIAL MEDIA NETWORK IN GAMING. WONDR TO REBRAND AS GAMELANCER GAMING CORP. UNDER CSE TICKER: GMNG

2022-03-21 WONDR GAMING TO ACQUIRE 100% INTEREST IN GAMELANCER, THE LARGEST GLOBAL GENZ SOCIAL MEDIA NETWORK IN GAMING. WONDR TO REBRAND AS GAMELANCER GAMING CORP. UNDER CSE TICKER: GMNG Founded in LA, Gamelancer has built the largest and fastest growing gaming platform on Tiktok & Snapchat, with 22 owned & operated channels, 26.5 million+ followers, and 1 billion+ monthly video views predominantly geolocated in North America, the UK & Australia. TORONTO, March 21, 2022 – Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (OTC: WDRGF) (the “Company” or “Wondr“) is pleased to announce that further to its press release of December 20, 2021, it has entered into a definitive stock purchase agreement (the “Definitive Agreement“) with Gamelancer, Inc. (“Gamelancer“) and all of the shareholders of Gamelancer dated March 21, 2022, to acquire all of the issued and outstanding common shares (the “Gamelancer Shares“) of Gamelancer (the “Transaction“). Pursuant to the terms of the Definitive Agreement, the Company has agreed to issue 212,338,900 common shares in the capital of Wondr (the “Consideration Shares”), which is equal to 49% of the issued and outstanding common shares of Wondr, and the Company has agreed to pay in the aggregate USD$12,000,000 in cash (the “Cash Payments”) in accordance with the following timeline: (i) USD$7,000,000 on closing of the Transaction (the “Closing Date”); (ii) $2,500,000 six months from the Closing Date; and (iii) a final USD$2,500,000 twelve months from the Closing Date. The Company has also agreed to pay a further aggregate USD$125,000 cash payment contingent on the satisfaction of certain revenue milestones being met in Joybox Media Inc., the Company’s wholly owned subsidiary. The Consideration Shares and Cash Payments will be issued and paid to the shareholders of Gamelancer on a pro rata basis. Wondr intends to satisfy the initial USD$7,000,000 Cash Payment with its current cash on hand and will satisfy the balance of the Cash Payments by way of a combination of cash on hand and future financings of the Company, if required. The Company has also agreed to pay Canaccord Genuity Corp. an advisory fee of 3,000,000 common shares in connection with advisory services performed by Canaccord in connection with the Transaction. Pursuant to the terms of the Transaction, on closing, the Company has agreed to appoint Gamelancer co-founder, Razvan Romanescu, to the board of directors of the Company, nominate Darren Lopes as a nominee director of Gamelancer at the next annual meeting of the Company and to change the name of the Company to Gamelancer Gaming Corp. Assuming completion of the Transaction, the Company will trade under the new ticker symbol “GMNG.” and appoint Razvan Romanescu as Chief Strategy Officer, Darren Lopes as Chief Product Officer, and Zak Longo as Chief Creative Officer. Following completion of the Transaction, Mr. Romanescu will hold 90,572,302 common shares in the capital of Wondr, representing 20.9% of the Company on a non-diluted basis. Razvan Romanescu is a digital serial entrepreneur, whose roles include: Co-Founder & CEO of Underlining Inc, which owns and operates notable brands such as Tatbrow, Nailboo and Hide; Co-Founder and CEO of Gamelancer Inc, a platform designed to elevate the online gaming experience; Co-Founder of 10PM Curfew, a female-focused media network @style and @girls on Instagram and TikTok; and Co-Founder of Memes.com (@memes on all social platforms and the largest meme generator app in the App Store). For the fiscal year ended on December 31, 2021, Gamelancer had revenues of US$1,431,695 and net ordinary income of US$351,762. As at December 31, 2021, Gamelancer had total assets of US$1,603,636 and long term liabilities of US$729,969 in the form of SAFE notes payable, all which will be converted into common stock or redeemed at the closing of the Transaction. The foregoing financial information has not been audited. “Gaming has always been a true passion of mine. In a short time we have established Gamelancer as a global organization that is at the heart of the gaming industry. We recognize the power of community and understand the impact Gaming has in bringing all cultures together at scale. Our roadmap includes premium content/series, mobile games, hardware, and technology to elevate the gaming experience. We’re excited to unite the tribes with Wondr and operate as a new combined entity.” – Razvan Romanescu, Co-Founder, CEO, Gamelancer “The gaming industry is one of the fastest growing and culturally impactful sectors in modern entertainment. Short form video, specifically Tiktok-style content is one of the most sought-after media landscape for brands. With ownership of 22 channels, including the @gaming handles across Tiktok, Instagram, and Snapchat, Gamelancer has made it accessible for brands and partners to access the affluent and engaged gaming audience at scale, constituted by the 12 to 40 year-old GenZ & Millennial demographics. Gamelancer’s vertical video solutions, including user-generated content and in-house produced miniseries, provide authentic access to the global gaming market.” – Jon Dwyer, Chairman & CEO, Wondr Gaming The Consideration Shares issuable pursuant to the terms of the Definitive Agreement will be subject to a voluntary lock up over a period of 36 months, whereby 10% of the Consideration Shares will be released on the Closing Date, with 15% to be released every six months thereafter. Further, certain shareholders of Gamelancer will enter into non-competition and non-solicitation agreements with the Company for a period of three (3) years from the closing date of the Transaction. The parties expect the Transaction to close on or around April 1, 2022. Jon Dwyer to remain Chairman & CEO; Mike Cotton to remain President & Chief Operating Officer and Stephen Brooks to remain CFO. About Gamelancer Gamelancer is the fastest growing mobile focused gaming network – generating over 1 billion+ monthly video views across its owned and operated properties. Our goal is empower the global gaming community through premium content, mobile games, hardware and technology.
 

WONDR GAMING PARTNERS WITH ARCADEQUEST ON SIX-FIGURE CAMPAIGN, FEATURING 8 LIVE-STREAMED FORTNITE MATCHES HOSTED ACROSS THE GAMELANCER NETWORK

2022-03-11 WONDR GAMING PARTNERS WITH ARCADEQUEST ON SIX-FIGURE CAMPAIGN, FEATURING 8 LIVE-STREAMED FORTNITE MATCHES HOSTED ACROSS THE GAMELANCER NETWORK TORONTO, March 11, 2022 – Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (the “Company” or “Wondr Gaming“) is pleased to announce that it will execute a full-service, six-figure campaign for AcradeQuest, a platform connecting creators to play against everyday fans. Utilizing some of the biggest Fortnite influencers on Twitch, the Gamelancer networking comprising of 26.5MM+ followers, as well as Wondr’s white-labeled NFT offering, the strategic campaign will be executed over a three-month period. Key terms of the activation include: 24 Twitch Streams utilizing three prominent Fortnite Creators Custom content across the Gamelancer Network NFT development and promotion     “We are thrilled to announce this campaign with ArcadeQuest,” said Rob Frohling, Wondr Gaming Chief Revenue Officer & Head of Sales. “Their mission to reward creators and fans by playing against each other, aligns perfectly with our goal of building a more interconnected environment within gaming. We believe bringing on three of the biggest names in Fortnite and our Gamelancer network will propel ArcadeQuest to new heights and we couldn’t be more excited about the partnership.” “Gamers use YouTube, TikTok, and Twitch to watch their favourite creators play video games, while ArcadeQuest allows the average gamer to play with their favorite creators! The team at Wondr have done a fantastic job of designing a campaign that grows both of our organizations, and we look forward to making this a flagship partnership.” – Daniel Baraghosh, Founder, ArcadeQuest About Arcade Quest ArcadeQuest is a platform where fans are able to play their favourite games with their favourite creators, and win prizes for gaming. ArcadeQuest allows content creators to organize live matches with their fans and handles all of the rewards and prize allocation for gameplay. The platform is built to increase engagement, retention, and intimacy which in turn results in more revenue for creators. ArcadeQuest focuses on monetizing the access to creators, with specific integration on Fortnite. Using a combination of a subscription and pay-to-play models, ArcadeQuest is able to increase revenue for any size creator, with prizes ranging from gift cards, to collectables that are NFTs designed and marketed in conjunction with creators.
 

WONDR GAMING TO CURATE AND HOST $50,000 CUSTOM PUBG TOURNAMENT ACROSS GAMELANCER NETWORK, FOR IHC ESPORTS

2022-03-08 WONDR GAMING TO CURATE AND HOST $50,000 CUSTOM PUBG TOURNAMENT ACROSS GAMELANCER NETWORK, FOR IHC ESPORTS TORONTO, March 8, 2022 – Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (the “Company” or “Wondr Gaming“) is pleased to announce that it will host a custom PUBG tournament for IHC – one of the leading cryptocurrencies in Asia. In addition to being listed on major crypto exchanges globally including its own exchange X-Meta, IHC also owns Zeus Esports Team (one of the top PUBG esports teams in Asia), and Team Checkmate (one of the leading CS:GO esports teams in Asia). With the recent rise in inflation globally, IHC was created to help people in developing countries equip themselves financially to deal with the rising costs of daily living. Through its coin being tied to inflation, IHC offers unique value to each coin holder. “Wondr is excited to help IHC add further utility for its coin holders, through a custom PUBG tournament designed to grow awareness of IHC globally. The Wondr curated custom PUBG activation will be hosted across the #1 gaming network on TikTok Gamelancer. Gamelancer’s network is comprised of 20+ channels, featuring over 26,500,000 followers and over 1,000,000,000 monthly views. Wondr Gaming is the go-to utility player for companies like IHC looking to utilize the gaming community to grow their client base.” – Dr Robert Palmer, Senior Vice President & Head of Loyalty, Wondr Gaming   About IHC IHC is a blockchain and cryptocurrency company, which has been launched from Mongolia to provide an alternative way for people to protect their wealth from inflation. Besides fighting inflation with their protocols, such as burning tokens and buy-back programs, IHC’s biggest benefit is utility. With the upcoming On-Chain wallet, and recently launched IHC Payment service, users are now benefiting from not only trading IHC, but also using it in everyday life. IHC Payment enables the customers to buy goods and services from 270,000 different organizations, simply by scanning a QR code. IHC On-Chain Wallet will soon be found on all application platforms, with many notable features, such as Lending and Staking IHC. Through these features, IHC holders are now available to secure a loan by using their tokens as collateral and earn rewards by holding their tokens on the Wallet App. Last year IHC acquired Zeus Esports, a leading PUBG-focused esports organization in Asia. In addition IHC recently acquired Team Checkmate, one of the top CS:GO teams in Asia. Through these investments, IHC is uniting thousands of people under the same interests and expanding their community.
 

WONDR GAMING ANNOUNCES CLOSING OF JOYBOX MEDIA ACQUISITION

2022-03-03 WONDR GAMING ANNOUNCES CLOSING OF JOYBOX MEDIA ACQUISITION TORONTO, March 3, 2022 – Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (the “Company” or “Wondr Gaming“) is pleased to announce that, further to its press releases dated October 22 and February 17, 2022 (the “Press Releases“), it has completed the previously announced acquisition (the “Transaction“) of all of the issued and outstanding common shares of Joybox Media Inc. (“Joybox“). As consideration for the Transaction, the Company issued on closing 3,333,332 common shares in the capital of the Company at a deemed price per Common share of $0.15 and having a value of $500,000 (the “Consideration Shares“) and a closing cash payment of $131,526 in the aggregate. All Consideration Shares issued in connection with the acquisition of JoyBox are subject to a four-month and one day resale restriction and to a 27-month voluntary escrow between the selling shareholders of JoyBox and the Company, with the first release of 25% of the escrowed shares to be released 18 months from the Closing Date. For further information on the future consideration that may be payable on future milestones of JoyBox please see the Press Releases. “We are very excited to embark on this journey with Wondr Gaming, as we continue to tap into Gen-Z entertainment through gaming, lifestyle, NFTs, and more. JoyBox builds thriving online communities through scalable content and along with Wondr’s assets – we see endless opportunities to continue to differentiate ourselves and to build at the forefront of digital media in 2022 & beyond.” – Sam Park and Kamar Burke, co-founders of Joybox. “JoyBox, a Shorty Award nominated short-form video content studio, has produced campaigns for global brands including Wondr’s recent Samsung partnered ‘Call of Duty’ stream, with NBA All-Star & Wondr director of strategic athlete engagement, Fred Vanvleet. Joybox will provide a new revenue stream for Wondr, while enhancing our in-house production capabilities for the content Wondr curates and hosts across GameLancer’s 20+ owned and operated channels, featuring over 1 billion monthly views and 26,000,000+ followers.” – Jon Dwyer, Chairman and Chief Executive Officer of Wondr Gaming. About Joybox Media Inc. JoyBox Media is a media network and marketing agency that focuses on the intersection of culture and technology. JoyBox provides best-in-class services working with celebrities, brands, and creators to create meaningful communities across digital through paid media, influencer campaigns, and viral content.
 

WONDR GAMING’S FRED VANVLEET AND SAMSUNG ARE A WINNING COMBINATION

2022-02-23 WONDR GAMING’S FRED VANVLEET AND SAMSUNG ARE A WINNING COMBINATION Fresh off of his NBA All-Star Game debut, Fred VanVleet of the Toronto Raptors unboxed and showed off a Samsung G5 Odyssey Gaming Monitor for his Twitter followers. As Wondr Gaming’s Director of Athlete Engagement, VanVleet previously partnered with Raptors teammate Chris Boucher to promote the Samsung Odyssey monitor and SSD (Solid State Drive) while hosting a Call of Duty Warzone Plunder challenge on Twitch. To view Fred’s tweet and learn more about Samsung’s winning combination, please click the following link: https://twitter.com/FredVanVleet
 

WONDR GAMING ANNOUNCES CLOSING OF FINAL TRANCHE OF NON-BROKERED PRIVATE PLACEMENT OF UNITS, RAISING AN AGGREGATE OF $10,000,000

2022-02-22 WONDR GAMING ANNOUNCES CLOSING OF FINAL TRANCHE OF NON-BROKERED PRIVATE PLACEMENT OF UNITS, RAISING AN AGGREGATE OF $10,000,000 TORONTO, February 22, 2022 – Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (the “Company” or “Wondr Gaming“) is pleased to announce that it has closed the second and final tranche of its previously announced non-brokered private placement through the issuance of 14,570,000 units (each, a “Unit“) at a price of $0.20 per Unit for aggregate gross proceeds of $2,914,000 (the “Offering“). The aggregate gross proceeds raised pursuant to the Offering was $10,000,000 through the issuance of an aggregate of 50,000,000 Units. Each Unit is comprised of one common share (each, a “Common Share“) and one-half of one Common Share purchase warrant (each whole warrant, a “Warrant“). Each Warrant entitles the holder thereof to acquire one Common share at an exercise price of $0.30 per Common Share for a period of twenty-four months from the closing of the Offering. The net proceeds of the Offering will be used by the Company for working capital, general and administrative costs and potential strategic acquisitions. In connection with the closing of the second tranche of the Offering, the Company paid certain eligible persons (the “Finders“) a cash commission of $36,400 and issued 182,000 broker warrants (each, a “Broker Warrant“). Each Broker Warrant entitles the holder thereof to acquire one Common Share at an exercise price of $0.20 per Common Share for a period of twenty-four months from the closing of the Offering. Echelon Capital Markets (“Echelon“) acted as financial advisor for the Offering. The Company paid Echelon: (i) an advisory fee of $50,000; (ii) a cash commission of $82,975.90; and (iii) issued 257,379 Broker Warrants. All securities issued pursuant to the Offering are subject to a four month hold period from the date of closing of the Offering. The securities described herein have not been registered under the U.S. Securities Act of 1933, as amended (the “Act“), and may not be offered or sold in the United States unless registered under the Act or unless an exemption from registration is available. The Offering constituted a “related party transaction” as defined in Multilateral Instrument 61-101 – Protection of Minority Securityholders in Special Transactions (“MI 61-101“), as insiders of the Company acquired an aggregate of 125,000 Units. The Company is relying on the exemptions from the valuation and minority shareholder approval requirements of MI 61-101 contained in sections 5.5(b) and 5.7(1)(b) of MI 61-101, as the Company is not listed on a specified market and the fair market value of the Units being issued to insiders in connection with the Offering does not exceed $2,500,000, as determined in accordance with MI 61-101. The Company did not file a material change report in respect of the related party transaction at least 21 days before the closing of the Offering, which the Company deems reasonable in the circumstances in order to complete the Offering in an expeditious manner. The Offering was approved by all independent directors of the Company.
 

WONDR GAMING ANNOUNCES CLOSING OF FINAL TRANCHE OF NON-BROKERED PRIVATE PLACEMENT OF UNITS, RAISING AN AGGREGATE OF $10,000,000

2022-02-18 WONDR GAMING ANNOUNCES CLOSING OF FINAL TRANCHE OF NON-BROKERED PRIVATE PLACEMENT OF UNITS, RAISING AN AGGREGATE OF $10,000,000 TORONTO, February 18, 2022 – Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (the “Company” or “Wondr Gaming“) is pleased to announce that it has closed the second and final tranche of its previously announced non-brokered private placement through the issuance of 14,570,000 units (each, a “Unit“) at a price of $0.20 per Unit for aggregate gross proceeds of $2,914,000 (the “Offering“). The aggregate gross proceeds raised pursuant to the Offering was $10,000,000 through the issuance of an aggregate of 50,000,000 Units. Each Unit is comprised of one common share (each, a “Common Share“) and one-half of one Common Share purchase warrant (each whole warrant, a “Warrant“). Each Warrant entitles the holder thereof to acquire one Common share at an exercise price of $0.30 per Common Share for a period of twenty-four months from the closing of the Offering. The net proceeds of the Offering will be used by the Company for working capital, general and administrative costs and potential strategic acquisitions. In connection with the closing of the second tranche of the Offering, the Company paid certain eligible persons (the “Finders“) a cash commission of $36,400 and issued 182,000 broker warrants (each, a “Broker Warrant“). Each Broker Warrant entitles the holder thereof to acquire one Common Share at an exercise price of $0.20 per Common Share for a period of twenty-four months from the closing of the Offering. Echelon Capital Markets (“Echelon“) acted as financial advisor for the Offering. The Company paid Echelon: (i) an advisory fee of $50,000; (ii) a cash commission of $82,975.90; and (iii) issued 257,379 Broker Warrants. All securities issued pursuant to the Offering are subject to a four month hold period from the date of closing of the Offering. The securities described herein have not been registered under the U.S. Securities Act of 1933, as amended (the “Act“), and may not be offered or sold in the United States unless registered under the Act or unless an exemption from registration is available. The Offering constituted a “related party transaction” as defined in Multilateral Instrument 61-101 – Protection of Minority Securityholders in Special Transactions (“MI 61-101“), as insiders of the Company acquired an aggregate of 125,000 Units. The Company is relying on the exemptions from the valuation and minority shareholder approval requirements of MI 61-101 contained in sections 5.5(b) and 5.7(1)(b) of MI 61-101, as the Company is not listed on a specified market and the fair market value of the Units being issued to insiders in connection with the Offering does not exceed $2,500,000, as determined in accordance with MI 61-101. The Company did not file a material change report in respect of the related party transaction at least 21 days before the closing of the Offering, which the Company deems reasonable in the circumstances in order to complete the Offering in an expeditious manner. The Offering was approved by all independent directors of the Company.
 

WONDR GAMING ENTERS INTO AMENDED AND RESTATED PURCHASE AGREEMENT TO ACQUIRE JOYBOX AND INVESTOR RELATION ENGAGEMENTS

2022-02-17 WONDR GAMING ENTERS INTO AMENDED AND RESTATED PURCHASE AGREEMENT TO ACQUIRE JOYBOX AND INVESTOR RELATION ENGAGEMENTS TORONTO, February 17, 2022 – Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (OTC: WDRGF) (the “Company” or “Wondr“) is pleased to announce that further to its press release of October 22, 2021, it has entered into an amended and restated share purchase agreement (the “Amended and Restated Agreement”) with JoyBox Media Inc. (“JoyBox”) dated February 16, 2022, to acquire all of the issued and outstanding common shares of JoyBox. The Amended and Restated Agreement amends the originally announced share purchase agreement dated October 22, 2021. “JoyBox, a Shorty Award nominated short-form video content studio, has produced campaigns for global brands including Wondr’s recent Samsung partnered ‘Call of Duty’ stream, with NBA All-Star & Wondr director of strategic athlete engagement, Fred Vanvleet. Joybox will provide a new revenue stream for Wondr, while enhancing our in-house production capabilities for the content Wondr curates and hosts across GameLancer’s 20+ owned and operated channels, featuring over 1 billion monthly views and 26,000,000+ followers.” – Jon Dwyer, Chairman & CEO of Wondr Gaming. Pursuant to the Amended and Restated Agreement, the Company has agreed to acquire all of the issued and outstanding common shares of JoyBox in exchange for: (i) C$1,200,000 worth of common shares of the Company on the terms stated below (the “Consideration Shares“); and (ii) cash payments of C$300,000 (the “Cash Payments“) on the terms stated below. The Consideration Shares will be paid as per the following terms: C$500,000 worth of Consideration Shares at a deemed price per share equal to the closing price of the Wondr common shares on the closing date (the “Closing Date“); C$350,000 worth of Consideration Shares both issuable and payable within sixty (60) days of JoyBox generating at least C$500,000 in gross revenues; and C$350,000 worth of Consideration Shares both issuable and payable within sixty (60) days of JoyBox generating at least C$1,000,000 in gross revenues. The Cash Payments will be paid as per the following terms: C$131,526 payable forthwith as collected by the Company as accounts receivable from JoyBox’s past services provided; C$84,237 payable within sixty (60) days following the quarterly financial period of the Company in which JoyBox generated at least C$500,000 in gross revenue; and C$84,237 payable within sixty (60) days following the quarterly financial period of the Company in which JoyBox generated at least C$1,000,000 in gross revenue. All Consideration Shares issued in connection with the acquisition of JoyBox are subject to a 27-month voluntary lock-up between the selling shareholders of JoyBox and the Company, with the first release of 25% of the locked-up shares to be released 18 months from the Closing Date, the second release of 25% to be released after 21 months from the Closing Date, the third release of 25% after 24 months from the Closing Date and the final 25% after 27 months from the Closing Date. The parties expect the acquisition to close on or around February 23, 2022. Wondr is also pleased to announce contracts with certain firms providing investor relations and other related services. Wondr has an agreement with Hybrid Financial Ltd. to provide investor relation services that commenced in December 2020 prior to Wondr’s commencement of trading on the CSE. The agreement is for twelve months and renews automatically for three-month periods thereafter. Compensation includes a one-time fee of $80,000 and monthly fees of $50,000 per month and was paid in full upon commencement of Wondr’s listing on the CSE in May 2021. Following the initial twelve-month term, the monthly fees are currently $15,000. Wondr also entered into an agreement with Integral Wealth Securities Limited in April 2021 whereby the firm will provide capital markets advisory and market support services. Wondr pays a fee of $6,000 per month for these services. Lastly, the Company entered into an agreement with Venture North Capital Inc. in May 2021 to provide strategic marketing, investor relations and business consulting services. The agreement remained in effect until November 17, 2021 after which now continues on a quarterly basis unless sixty days notice is provided. As compensation Venture North is provided with $6,500 per month and received 250,000 options at an exercise price of $0.40 per share. About JoyBox Media Inc. JoyBox is a media network and marketing agency that focuses on the intersection of culture and technology. JoyBox provides best-in-class services working with celebrities, brands, and creators to create meaningful communities across digital through paid media, influencer campaigns, and viral content.
 

MEN’S JOURNAL ARTICLE ON GAMELANCER – THE FASTEST GROWING PLATFORM ON TIKTOK ON THE PLANET

2022-02-13 MEN’S JOURNAL ARTICLE ON GAMELANCER – THE FASTEST GROWING PLATFORM ON TIKTOK ON THE PLANET “As we’re all getting ready to watch the SuperBowl, I wanted to send along a quick article on our partners at Gamelancer. As you’re aware, Wondr recently signed a non-binding LOI to acquire Gamelancer, and we are working diligently towards signing the definitive agreement to complete the acquisition. Please follow the link below to a Men’s Journal article about Gamelancer published in 2021. Gamelancer has since DOUBLED their followers to over 25,000,000 people in North America, Australia and the UK, and 4X it’s monthly views to over 1,000,000,000! Gamelancer has built the largest GenZ social media network in Gaming, and the fastest growing platform on Tiktok on the planet! Link to Article titled “Gamelancer Is Building a Community That’s Taking Gaming to the Next Level”: https://www.google.ca/amp/s/www.mensjournal.com/entertainment/gamelancer-is-building-a-community-thats-taking-gaming-to-the-next-level/amp/ The team and I are delighted to share that the second and final tranche of the $10,000,000 non-brokered financing, led by the Chretien-Desmarais family, closes this week. BIG things ahead for Wondr Gaming! Thank you for your continued confidence and support! Jon Dwyer, Chairman & CEO – Wondr Gaming
 

WONDR GAMING AND TORONTO RAPTORS FRED VANVLEET & CHRIS BOUCHER PARTNER WITH SAMSUNG TO SHOWCASE SAMSUNG ODYSSEY MONITOR AND SSD FOR GAMERS

2022-02-03 WONDR GAMING AND TORONTO RAPTORS FRED VANVLEET & CHRIS BOUCHER PARTNER WITH SAMSUNG TO SHOWCASE SAMSUNG ODYSSEY MONITOR AND SSD FOR GAMERS TORONTO, February 3, 2022 – Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (OTCQB: WDRGF) (the “Company” or “Wondr Gaming”) and Toronto Raptors Fred VanVleet and Chris Boucher partner with Samsung to host a Call of Duty Warzone Plunder challenge on Twitch, facing off with Wondr C.O.D. streamers to promote the Samsung Odyssey monitor and SSD (solid state drive) for gamers. As part of the strategic partnership, Samsung also leverages Wondr’s Shorty Awards nominated production studio, with distribution across Gamelancer, the fastest growing gaming network on social media and the largest global gaming network on TikTok, with 20+ owned and operated channels, featuring over 1 billion monthly views and 25,000,000+ followers. Wondr recently signed a non-binding LOI to acquire Gamelancer. Key terms of the activation include: 2 ½ hour live stream on Twitch Unboxing videos on Instagram, Facebook, and YouTube Social posts on TikTok, Instagram, and Facebook Custom videos across Gamelancer’s TikTok and Instagram channels “It’s an honor to welcome Samsung to the Wondr family and to pair them with Wondr brand ambassadors Fred VanVleet and Chris Boucher,” said Rob Frohling, Wondr Gaming’s Chief Revenue Officer. “As we push ourselves every day to discover new and disruptive ways to reach Millennial and Gen Z gamers, this opportunity allows us to emotionally connect our audience of 25,000,000+ gamers with Samsung, the world’s leader in gaming monitors.”
 

WONDR GAMING ANNOUNCES CLOSING OF FIRST TRANCHE OF NON-BROKERED PRIVATE PLACEMENT OF UNITS

2022-01-27 WONDR GAMING ANNOUNCES CLOSING OF FIRST TRANCHE OF NON-BROKERED PRIVATE PLACEMENT OF UNITS TORONTO, Jan. 27, 2022 – Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (the “Company” or “Wondr Gaming“) is pleased to announce that it has closed the first tranche of its previously announced non-brokered private placement through the issuance of 35,430,000 units (each, a “Unit“) at a price of $0.20 per Unit for aggregate gross proceeds of $7,086,000 (the “Offering”). Each Unit is comprised of one common share (each, a “Common Share“) and one-half of one Common Share purchase warrant (each whole warrant, a “Warrant“). Each Warrant entitles the holder thereof to acquire one Common share at an exercise price of $0.30 per Common Share for a period of twenty-four months from the closing of the Offering. The net proceeds of the Offering will be used by the Company for working capital, general and administrative costs and potential strategic acquisitions. In connection with the closing of the first tranche of the Offering, the Company paid certain eligible persons (the “Finders“) a cash commission of $249,270 and issued 1,228,850 broker warrants (each, a “Broker Warrant“). Each Broker Warrant entitles the holder thereof to acquire one Common Share at an exercise price of $0.20 per Common Share for a period of twenty-four months from the closing of the Offering. All securities issued pursuant to the Offering are subject to a four month hold period from the date of closing of the Offering. The Company anticipates closing an additional tranche of the Offering in early February 2022. The securities described herein have not been registered under the U.S. Securities Act of 1933, as amended (the “Act“), and may not be offered or sold in the United States unless registered under the Act or unless an exemption from registration is available. The Offering constituted a “related party transaction” as defined in Multilateral Instrument 61-101 – Protection of Minority Securityholders in Special Transactions (“MI 61-101“), as an insider of the Company acquired an aggregate of 10,000,000 Units. The Company is relying on the exemptions from the valuation and minority shareholder approval requirements of MI 61-101 contained in sections 5.5(b) and 5.7(1)(b) of MI 61-101, as the Company is not listed on a specified market and the fair market value of the Units being issued to insiders in connection with the Offering does not exceed $2,500,000, as determined in accordance with MI 61-101. The Company did not file a material change report in respect of the related party transaction at least 21 days before the closing of the Offering, which the Company deems reasonable in the circumstances in order to complete the Offering in an expeditious manner. The Offering was approved by all independent directors of the Company.
 

WONDR GAMING TO COMMENCE TRADING ON THE OTCQB VENTURE MARKET IN THE UNITED STATES

2022-01-26 WONDR GAMING TO COMMENCE TRADING ON THE OTCQB VENTURE MARKET IN THE UNITED STATES TORONTO, Jan. 26, 2022 – Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (OTCQB: WDRGF) (the “Company” or “Wondr Gaming“) to commence trading on the OTCQB Venture Market (the “OTCQB”) for early stage and developing U.S. and international companies on January 26, 2022, under the symbol “WDRGF”. Companies are current in their reporting and undergo an annual verification and management certification process. Investors can find Real-Time quotes and market information for the company on www.otcmarkets.com. The Company’s shares will continue to trade on the Canadian Securities Exchange (“CSE“) under “WDR”. This U.S. listing will provide Wondr Gaming with access to a broader base of U.S. and international retail and institutional investors, ultimately providing investors with increased access to data, transparency, and liquidity. Wondr Gaming is in the process of completing our application to become DTC eligible in the U.S. “With the Wondr Gaming audience primarily located in North America, The UK and Australia, listing on the OTCQB will greatly strengthen our US investor base and provide an opportunity for our fans to become Wondr Gaming shareholders.” – Jon Dwyer, Chairman & CEO, Wondr Gaming
 

WONDR GAMING BECOMES FIRST SHOPIFY PLUS PARTNER TO MINT NFTS ON THE SOLANA BLOCKCHAIN

2022-01-25 WONDR GAMING BECOMES FIRST SHOPIFY PLUS PARTNER TO MINT NFTS ON THE SOLANA BLOCKCHAIN TORONTO, Jan. 25, 2022 – Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (the “Company” or “Wondr Gaming“) is excited to announce that Wondr can now mint NFTs on the Solana blockchain in addition to Ethereum, as part of their Shopify Blockchain ecosystem partnership. Achieving this milestone creates a blockchain-agnostic, white-labelled NFT solution for partners across gaming, sports, music and retail, allowing Wondr partners to choose from a growing variety of blockchains in order to build and scale their NFT offerings. “Our multi-blockchain offering is a significant competitive advantage for Wondr Gaming, and therein our NFT clients, which currently range from professional sports leagues and organizations to musicians and gamers. As we continue to invest in building our systems and I.P., we will continue to innovate and integrate new technologies into our NFT platforms to allow Shopify customers generate more NFT revenue.” – Jon Dwyer, Chairman & CEO of Wondr. “As applications for NFTs continue to evolve, each blockchain provides a unique set of benefits clients can choose to achieve different utilities, such as lower minting costs, to minting on a blockchain that has a lower carbon footprint. Our multi-blockchain offering gives clients choice in an evolving marketplace that demands innovation.” – Dr. Robert Palmer, Senior Vice President, Wondr Gaming Solana is one the fastest growing blockchain platforms globally, with more than 400 projects spanning multiple blockchain solutions. Due to its extremely low minting cost, and robust transaction speed, it has enabled businesses and NFT projects that were previously hindered by higher minting costs, to go to market with competitive pricing. By offering easy access to Solana minting through our Shopify app, Wondr is an option for thousands of current businesses located within the Shopify Plus ecosystem, allowing them to take advantage of NFT revenue generating opportunities.
 

WONDR GAMING APPOINTS IAN RASMUSSEN AS VICE-PRESIDENT & HEAD OF CUSTOMER SUCCESS

2022-01-10 WONDR GAMING APPOINTS IAN RASMUSSEN AS VICE-PRESIDENT & HEAD OF CUSTOMER SUCCESS TORONTO, January 10, 2022 – Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (the “Company” or “Wondr Gaming“) is pleased to announce the appointment of Ian Rasmussen as Vice-President & Head of Customer Success. Ian joins Wondr Gaming from Enthusiast Gaming, having previously been with New York based global media agency, Initiative. Ian will join Wondr Gaming’s media team headquartered in Los Angeles, reporting to Chief Revenue Officer & Head of Sales, Rob Frohling. Wondr Gaming’s direct media business continues to grow, with customers in telecommunications, electronics and gaming hardware, banking, e-commerce, CSR, crypto and crypto mining, and beyond. Ian will play a crucial role in leading Wondr’s customer success team, which engages with clients on all of Wondr’s direct media, and growing programmatic media offering. “Wondr is building our business around its people, and a culture that is defined by a commitment to seeing our creative ideas manifested in every client campaign. We genuinely view our campaigns as an expression of our creativity individually, and as a team. Engaging global brands with the GenZ and Millennial gaming audience hosted across Gamelancer’s 20+ owned and operated channels, which constitutes over 1 billion monthly views and 24,000,000+ followers, is accomplished by telling meaningful stories through short-form video content, which connect our community with brands they care about. Ian is a tremendous addition to our growing family here at Wondr Gaming, his knowledge and experience guiding campaigns for some of the largest brands on the planet will be instrumental in ensuring we harness our creative capabilities to their fullest extent, delivering world-class media campaigns for our clients.” – Jon Dwyer, Chairman & CEO, Wondr Gaming “I am thrilled to join Wondr Gaming at such an exciting time in the company’s growth. Wondr is in prime position to advance the gaming world into a more interconnected entertainment landscape. I look forward to helping our clients navigate this ever-changing industry and produce impactful, authentic campaigns that speak to the diverse gaming audience.” – Ian Rasmussen, Vice-President & Head of Customer Success, Wondr Gaming
 

WONDR GAMING ANNOUNCES NON-BINDING LETTER OF INTENT TO ACQUIRE GAMELANCER

2021-12-20 WONDR GAMING ANNOUNCES NON-BINDING LETTER OF INTENT TO ACQUIRE GAMELANCER TORONTO, Dec. 20, 2021 – Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (the “Company” or “Wondr Gaming“) is pleased to announce it has recently entered a non-binding Letter of Intent with Gamelancer, Inc. (“Gamelancer“) to acquire all of the issued and outstanding securities of Gamelancer in exchange for USD$10 million of cash, with $7.5 million payable on closing and a further $2.5 million payable one year from the date of closing, and the issuance of common shares of Wondr representing forty-nine percent of the Company on a post-transaction basis. Each party is conducting its respective due diligence and the contemplated transaction remains subject to approval by the board of directors of each party and regulatory approval. Subject to the completion of each company’s due diligence to its sole satisfaction, the parties will negotiate and proceed to enter into a definitive agreement outlining the terms and structure of the transaction. The final transaction structure will be determined after each party has had the opportunity to receive legal, accounting and tax.   About Gamelancer Gamelancer is the largest Gen Z social gaming network with over 24 million fans and 1 billion+ monthly video views. This unparalleled owned and operated network elevates a new generation of gamers through community, content, and culture. Gamelancer’s technology has made it simple to instantly connect with your friends and those with similar interests by joining communities that are passionate about WEB3, which encompasses NFTs and the future of gaming.
 

RECORDING ARTIST, WINDSER RELEASES NEW SONG “MEMORY”, AND PARTNERS WITH WONDR GAMING ON EXCLUSIVE SERIES OF NFTS ON MUSIC.WONDRNFT.COM

2021-12-09 RECORDING ARTIST, WINDSER RELEASES NEW SONG “MEMORY”, AND PARTNERS WITH WONDR GAMING ON EXCLUSIVE SERIES OF NFTS ON MUSIC.WONDRNFT.COM TORONTO, Dec. 9, 2021 – Wondr Gaming Corp. (CSE: WDR) (CSE: WDRWT) (the “Company” or “Wondr Gaming”) is pleased to announce an NFT launch with Windser, one of the fastest rising musicians in North America. Coupled with the release of his new single “Memory”, the limited-edition series of 6 NFTs hosted on Music.WondrNFT.com will allow NFT holders access to an exclusive acoustic version of “Memory”, the opportunity to access a private virtual concert, and top tier holders will be given a private Zoom meet and greet with Windser. Recording Artist, Windser Releases New Song “Memory”, and partners with Wondr Gaming on Exclusive Series of NFTs on Music.WondrNFT.com (CNW Group/Wondr Gaming Corp.) Windser is the solo moniker of Santa Cruz, California born singer/songwriter Jordan Topf. Building on his recent collaboration with 4-time Grammy Award winning artist, Macklemore on his single “Next Year”, Windser’s new single “Memory” reflects on the deep emotions and growth one experiences in moments of change. “NFTs provide a new revenue stream for musicians, and a new environment in which fans can interact with their favourite artists. The ability to personally connect on an intimate and exclusive level with a piece of a musician’s catalogue and support their growth, fosters an ecosystem that provides artists at all levels access to the resources they need to grow their career. NFTs democratize the music industry and provide the ability for fans to support artists who are passionate about their creations. To be able to mint this series with Windser after his incredible performance on Jimmy Fallon last week, is a great way to launch our NFT music platform, Music.WondrNFT.com.” – Jon Dwyer, Chairman & CEO at Wondr Gaming. “I’m new to the NFT space, but as an independent artist, I think it can be a powerful way to extend your vision and reach new fans. I collaborated with digital artist Restaurant Week to create a past, present, future visual representation of my bedroom/studio. There are symbols /books/posters present in the NFT that I had in my teenage bedroom. Upon releasing my new single “Memory”, I wanted to introduce people to early symbols of my teenage nostalgia and showcase memories that still remain culturally significant to me. “Memory” is a song inspired by a string of nostalgia revolving around the formative experiences I had growing up in Santa Cruz, California. Santa Cruz was a trippy place to grow up, spooky fog rolls in at night, there’s weirdos, hippies, and Avant Garde music being made. “Memory” is my outlook on how youth shapes us forever. For me personally writing this song was a way to appreciate the past, embrace where I am at in life, and learn to be more in the moment. I co-wrote it with my good friend Jackson of “Day Wave”, whose production I’ve always loved. We took our time with “Memory” – I recorded the vocals at my studio before we put the finishing touches on the production.” – Recording Artist, Windser Windser’s new single “Memory”, co-written and produced by Day Wave, can be accessed via https://onerpm.link/memory   About Windser Windser is the solo moniker of Santa Cruz, California born singer-songwriter Jordan Topf. After retreating to a house in the rural Northern California mountains in early 2020, he emerged from isolation with songs that reflected the deep emotions and growth one experiences in moments of change. The songs are introspective with gentle acoustic guitars, ethereal layers of vocals, and modern rhythms to paint an emotionally vulnerable picture. Produced by Topf, Windser’s debut single “July”, off his upcoming debut EP out early 2022, shines with dreamy vocal melodies yet minimalist instrumentation. Windser’s standalone singles “Real Life” and “Peach Fuzz” along with “July” and his follow-up single “Trouble In Paradise” have gathered steady momentum thanks to radio spins from KCRW and 88.5FM in Los Angeles and features in Ones To Watch, Earmilk, V Man, Atwood Magazine, and Indie Shuffle. IG @windser TikTok @windserofficial Twitter @windsermusic FB @windsermusic YouTube Windser Website: https://www.windsermusic.com/
 

WONDR GAMING TO PRESENT AT THE SNN NETWORK CANADA VIRTUAL EVENT DECEMBER 7 – 9, 2021

2021-12-06 WONDR GAMING TO PRESENT AT THE SNN NETWORK CANADA VIRTUAL EVENT DECEMBER 7 – 9, 2021 CEO Jon Dwyer to provide a corporate presentation and participate in the “Gaming & Esports” panel discussion TORONTO, December 6, 2021 – Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (“Wondr Gaming” or the “Company”), a technology company uniting brands and the global gaming community through its loyalty & rewards, NFTs, and media platforms, is pleased to announce its participation in the SNN Network Canada Virtual Event, taking place virtually December 7th – 9th, 2021. Wondr Gaming’s CEO and Chairman, Jon Dwyer, will present the Company’s vision for building an authentic and rewarding environment where brands and partners in the gaming, sports, and music industries can connect and engage with consumers. The Company’s recently launched WondrRewards.com is the first comprehensive loyalty & rewards platform in the gaming and NFT space. The conference will be a live, interactive online event where investors are invited to ask the Company questions in real-time. An archived webcast will be made available for attendees who cannot join the event live. Additionally, Mr. Dwyer will participate in a panel discussion, “Gaming & Esports,” taking place on December 7th at 3:00 PM ET. SNN Network Canada Virtual Event 2021 Gaming & Esports Panel Date & Time: Tuesday, December 7 at 3:00 PM ET Webcast: https://canada.snn.network/agenda?track_id=18292 Wondr Gaming Corporate Presentation Date & Time: Thursday, December 9 at 1:00 PM ET Webcast Registration Link: https://www.webcaster4.com/Webcast/Page/2813/43896 To book a one-on-one investor meeting with Wondr Gaming or to watch the panel discussion and Company presentation, please register for the virtual event here: https://canada.snn.network/signup One-on-one meetings will be scheduled and conducted via private, secure video conference through the conference event platform. For those unable to attend the live presentation, all company presentation webcasts will be available directly on the conference event platform on this link under the tab “Agenda”: www.canada.snn.network/agenda
 

WONDR GAMING ANNOUNCES NON-BROKERED FINANCING UP TO $10,000,000 LED BY MAX DESMARAIS AND THE CHRÉTIEN-DESMARAIS FAMILY

2021-12-06 WONDR GAMING ANNOUNCES NON-BROKERED FINANCING UP TO $10,000,000 LED BY MAX DESMARAIS AND THE CHRÉTIEN-DESMARAIS FAMILY Max Desmarais to Join Wondr Gaming Board of Directors TORONTO, December 6, 2021 – Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (the “Company” or “Wondr Gaming“) is pleased to announce it intends to raise up to $10,000,000 through the issuance of up to 50,000,000 units (the “Units“) at a price of $0.20 per Unit in a non-brokered private placement (the “Private Placement“) financing, led by Max Desmarais and the Chrétien-Desmarais family. Each Unit will consist of one common share and one-half common share purchase warrant (each whole warrant, a “Warrant“). Each Warrant is exercisable into one additional common share at a price of $0.30 for a period of twenty-four months from the closing date. A finder’s fee may apply to a portion of the proceeds raised under the Private Placement. All securities issued pursuant to the Private Placement will be subject to a four month hold period from the date of issue. Proceeds from the Private Placement will be used by the Company for general working capital purposes and the potential acquisition of strategic assets. “Having built and recently sold a multi-channel network with over 3 billion monthly views and 200 million+ subscribers, I was keen to bring all that I have learned growing a multi-national media business to a new venture. The opportunity to join the Wondr Gaming team as Chief Strategy Officer earlier this year has proven to be a very wise choice. Our product is continually growing, and we are working with some significant brands, helping them understand and market to the global gaming audience. I very much look forward to joining the Wondr Gaming Board of Directors, and my family and I are excited to lead this financing, thereby equipping Wondr with the ability to continue to grow.” – Max Desmarais, Chief Strategy Officer & Director, Wondr Gaming. “As an entertainment company focused on engaging the GenZ and Millennial gaming audience, we are developing a strategic M&A strategy for 2022, that is informed by the experience that our tenured management team brings to the table. To have the full support of the Chrétien-Desmarais family leading this financing, and with Max Desmarais as our Chief Strategy Officer, we greatly look forward to executing on our acquisition strategy and building Wondr into the industry leader in gaming focused multi-channel media, and original curated content”. – Jon Dwyer, Chairman & CEO, Wondr Gaming.
 

WONDR GAMING PARTNERS WITH GENERATIVE CHILL BEAT STATION DREAM MACHINE TO MINT SERIES OF NFTS

2021-11-29 WONDR GAMING PARTNERS WITH GENERATIVE CHILL BEAT STATION DREAM MACHINE TO MINT SERIES OF NFTS TORONTO, Nov. 29, 2021 – Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (the “Company” or “Wondr Gaming“) is pleased to announce it has partnered with DreamMachine.ai, a generative A/V chill beat station for its upcoming NFT release. DreamMachine.ai Launches on November 29 (CNW Group/Wondr Gaming Corp.) DREAM MACHINE is described as “a computer that dreams in chill beats and algorithmic beings” resulting in an always streaming, never repeating audio visual universe. The chill beat station of the future uses thousands of inputs and randomly generated variables to create characters and arrangements designed to immerse users in relaxation and productivity – chasing your dreams, or making dreams. With Wondr in early 2022, fans will be able to mint their own dreams – NFT instances of beats and visuals that only they own, complete with collectable physical NFC/AR cards of the Tier 1 mints that blur the line between URL and IRL. “As an entertainment company serving the GenZ & Millennial gaming world, we see the metaverse and all its iterations as an emerging environment where our loyal TikTok, Instagram, and Snapchat followers continue to spend a considerable amount of time. Our partnership with DreamMachine.ai is a great opportunity for us to broaden our product offering to this growing universe, which is largely made up of the same viewers we reach on other social platforms.” – Jon Dwyer, Chairman & CEO at Wondr Gaming. DREAM MACHINE’s engine makes instantaneous decisions on everything from key to mode to tempo through to the melodies, rhythms, drums and sounds. Dream Machine is plugged directly into the live visual universe created with cloudian characters that are randomly generated with each unique track coming out of the machine. The platform is out today on dreammachine.ai and launches artist integrations with The Kount and Datsunn in the coming months. Future pop ups and events are soon to be announced. All leading up to our NFT launch on the Wondr platform. DREAM MACHINE is the brainchild of James Peck aka Memorecks, a composer and producer who has worked with artists like Dom McLennon of BROCKHAMPTON and Zeds Dead, currently developing projects in Toronto with Space Agency. “We’re excited to be working with Wondr on our Dream Machine NFTs,” said Dan Berzen, Space Agency’s Partner and Creative Director. “Our aim is to build things millions of people might love, and that aligns well with Wondr and its differentiators. We’re looking forward to lowering the barrier and raising the compatibility of NFTs for our fans and community.” About Space Agency Space Agency is a strategic and creative consultancy in Toronto focused on ideas with gravitational strength. Lending ideation and production services to some of the world’s most culturally relevant brands. spaceagency.work
 

WONDR GAMING PARTNERS WITH TORONTO MAPLE LEAFS’ CAPTAIN, JOHN TAVARES, TO MINT SERIES OF NFTS AND SUPPORT JOHN TAVARES FOUNDATION

2021-11-23 WONDR GAMING PARTNERS WITH TORONTO MAPLE LEAFS’ CAPTAIN, JOHN TAVARES, TO MINT SERIES OF NFTS AND SUPPORT JOHN TAVARES FOUNDATION TORONTO, Nov. 23, 2021 – Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (the “Company” or “Wondr Gaming“) is pleased to announce it has entered into a strategic partnership with Toronto Maple Leafs’ Captain, John Tavares and the John Tavares Foundation. Mr. Tavares is a 6-time All-Star, 2014 Olympic Gold Medalist, 2016 World Cup Gold Medalist, and a role model in the NHL and broader hockey community. The John Tavares Foundation is an exemplary organization committed to helping children understand the importance of nutrition and healthy lifestyles. In partnership with a leading Canadian crypto custodian, Wondr mints NFTs on its owned and operated white labelled NFT platform. Through its marketplace, Wondr will mint and sell NFTs from John Tavares’ historic career and a share of all proceeds from the sale of John’s NFTs on Wondr‘s platform will go back to the John Tavares Foundation to support its initiatives in the community. “Utilizing NFTs to benefit charities like the John Tavares Foundation is a significant part of our company‘s core values. Helping athletes, musicians, and gamers advocate for causes that are important to them by allowing their fans to own digitized moments from their career is a huge opportunity for everyone involved, especially the charities themselves and the communities they support. The opportunity to work with John and other entertainers across the planet to support their charities through the sale of NFTs is going to be a focal point of the go-to-market strategy for Wondr.” – Mike Cotton, Co-Founder, President & COO, Wondr Gaming. “My family and I are very passionate about helping children understand the importance nutrition and leading a healthy lifestyle. The John Tavares Foundation will benefit greatly from Wondr‘s sponsorship, and the revenue generated from the sale of my NFTs. Being able to partner with Wondr to mint and sell NFTs from moments in my career to generate much needed funds for our foundation is a great way to help more kids in our community.” – John Tavares, Toronto Maple Leafs.   About John Tavares Foundation The John Tavares Foundation, a registered charity, is committed to inspiring the next generation to build a better world for themselves and the generations that follow. JTF believes every child should have an equal opportunity to realize their full potential and shape their own future. Its mission is to help kids everywhere understand the importance of proper nutrition and embrace healthy lifestyle options that fuel both their passions and potential. By equipping them with essential resources we can support their physical, cognitive and emotional well-being. For more information on John Tavares Foundation: JohnTavaresFoundation.org
 

WONDR GAMING ENTERS INTO US$75,000 PAID MEDIA AGREEMENT WITH A LEADING CRYPTO MINER, TO EDUCATE GENZ & MILLENNIAL GAMERS ON THE GROWING WORLD OF CRYPTO MINING

2021-11-16 WONDR GAMING ENTERS INTO US$75,000 PAID MEDIA AGREEMENT WITH A LEADING CRYPTO MINER, TO EDUCATE GENZ & MILLENNIAL GAMERS ON THE GROWING WORLD OF CRYPTO MINING Crypto mining company engages Wondr Gaming to educate GenZ & Millenial gaming audience on the future of crypto mining, via US$75,000 paid media campaign, across Wondr media network, beginning November 2021 through February 2022 November 16, 2021, Toronto, Canada: Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (the “Company” or “Wondr Gaming“) an entertainment company uniting brands and the global gaming community through its loyalty, NFT (sports.WondrNFT.com), and growing media network, announces that it has entered into a US$75,000 paid media engagement with a leading crypto mining company. “Our media network, in partnership with GameLancer, reaches nearly 1 billion monthly views via 20+ owned and operated channels, with users predominantly located in North America, Australia and the UK. With over 22 million followers on Instagram, Tiktok, and Snapchat, we sell across one of the largest GenZ and Millennial social media networks in gaming. This contract demonstrates the versatility of our business to present and deliver media solutions for clients in a variety of sectors, looking to access the GenZ and Millennial gaming community. Wondr continues to sell multiple campaigns across our partner media network, with many more exciting announcements to come. – Jon Dwyer, Chairman & CEO, Wondr Gaming
 

WONDR GAMING LAUNCHES SPORTS.WONDRNFT.COM, BECOMING ONE OF THE FIRST PUBLICLY TRADED COMPANIES IN NORTH AMERICA TO MINT AND SELL NFTS ON ITS WHOLLY OWNED MARKETPLACE

2021-11-15 WONDR GAMING LAUNCHES SPORTS.WONDRNFT.COM, BECOMING ONE OF THE FIRST PUBLICLY TRADED COMPANIES IN NORTH AMERICA TO MINT AND SELL NFTS ON ITS WHOLLY OWNED MARKETPLACE Wondr launches its first NFT auction today at 9am EST, featuring Canadian Olympic gold medalist, and closing ceremony flag bearer, Damian Warner, supporting charity KidSport Canada. November 15, 2021, Toronto, Canada: Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (the “Company” or “Wondr Gaming“) an entertainment company uniting brands and the global gaming community through its loyalty, NFT, and growing media network, is excited to announce the launch of its first NFT auction today at 9am EST on sports.WondrNFT.com, showcasing Olympic decathlon gold medalist, and closing ceremonies flag bearer, Damian Warner. The NFT captures the process and final pencil sketch that shows Damian Warner’s Olympic Gold medal performance, captured by renowned pencil artist from London, Ontario, artist Dan Pietens. Damian Warner and Dan Pietens were classmates at Montcalm Highschool. “It is an unbelievable coincidence that the “Greatest Athlete” and arguably one of the greatest pencil sketch artists in the world, attended the same high school, at the same time, in London, Ontario.” – Jeff Fischer, Fischer & Associates “This drawing of me, which has combined my image from the podium and the end of the race, looks like a photograph. You need to see the time lapse to believe he actually drew it.” – Olympic gold medalist, Damian Warner The drawing took Pietens over 35 hours to complete. “The medal alone was an 8-hour session, but I wanted to get it right.” said Mr Pietens. In the foreground, Pietens has captured what has been dubbed the “last man standing”, at the end of the final event of the decathlon. “Although my focus has primarily been NHL players,” Pietens continued, “it is fitting that the launch of the limited edition, signed series is with my friend, classmate, and teammate from high school…who just happens to be the Greatest Athlete!” A portion of the sale will go to support the next generation of Damian Warners through KidSport Canada. Wondr has partnered with a leading Canadian crypto custodian in order to mint NFTs on its own white-labelled NFT platform, as well as payment API solutions provider Wyre to exchange crypto to fiat to ensure Wondr does not hold crypto on its balance sheet. Wondr has built a seamless process that allows music, sports and gaming fans to purchase NFTs of their favourite musicians, athletes, and gamers. “The success of an NFT drop relies heavily on the story behind the NFT itself, and the go-to-market strategy and network behind the drop. Through our affiliated media network, Wondr reaches almost 1 billion views per month, across 20+ owned and operated channels. We harness this network to showcase our NFT drops, and to expose them to a massive market primarily located in North America. The incredible story of Pietens and Warner growing up together, and the narrative behind how this NFT came to be, is a major catalyst for market demand and subsequent NFT trading of the asset. This is the first of many unique, story-enriched NFTs that Wondr will curate, mint, and sell.” – Jon Dwyer, Chairman & CEO, Wondr Gaming
 

WONDR GAMING LAUNCHES FIRST NFT AUCTION NOVEMBER 15TH

2021-11-12 WONDR GAMING LAUNCHES FIRST NFT AUCTION NOVEMBER 15TH, FEATURING OLYMPIC DECATHLON GOLD MEDALIST, AND CLOSING CEREMONIES FLAG BEARER, DAMIAN WARNER Wondr launches first NFT auction November 15th, featuring Canadian Olympic gold medalist, and closing ceremony flag bearer, Damian Warner supporting charity KidSport Canada. November 12, 2021, Toronto, Canada: Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (the “Company” or “Wondr Gaming“) an entertainment company uniting brands and the global gaming community through its loyalty, NFT, and growing media network, is excited to announce the launch of its first NFT auction on November 15th, showcasing Olympic decathlon gold medalist, and closing ceremonies flag bearer, Damian Warner. Wondr has partnered with a leading Canadian crypto custodian in order to mint NFTs on its own white-labelled NFT platform, payment API solutions provider Wyre to exchange crypto to fiat in order to ensure Wondr does not hold crypto on its balance sheet, and Shopify Plus as its marketplace to sell NFTs via credit card. Wondr has built a seamless process that allows music, sports and gaming fans to purchase NFTs of their favourite musicians, athletes, and gamers.
 

WONDR GAMING PARTNERS WITH NEIL DANKOFF

2021-11-09 WONDR GAMING PARTNERS WITH NEIL DANKOFF, RENOWNED FINE ART PHOTOGRAPHER WITH GALLERIES IN MEMPHIS, MONTREAL & TORONTO, TO MINT AND SELL NFTS Wondr partners with artist Neil Dankoff to mint and sell NFTs of his most prominent pieces featuring a 60/40 revenue share in favour of Mr Dankoff   November 9, 2021, Toronto, Canada: Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (the “Company” or “Wondr Gaming“) an entertainment company uniting brands and the global gaming community through its loyalty, NFT, and growing media network, is excited to announce it has partnered with artist Neil Dankoff, owner of his own galleries with locations in Memphis, Montreal and Toronto (2), to mint and sell NFTs from Mr Dankoff’s most prominent pieces. In partnership with a leading Canadian crypto custodian, Wondr mints NFTs on its owned and operated white-labelled NFT platform, then uses payment API fintech application Wyre to exchange crypto to fiat in order to ensure Wondr does not hold crypto on its balance sheet, and Shopify Plus as its marketplace to sell NFTs via credit card. Through this seamless process, Wondr will mint and sell Mr Dankoff’s art in the form of NFTs. “The world of NFT art is quickly emerging as a multi-billion dollar industry, with prominent art auction houses such as Christie’s and Sotherby’s hosting their own NFT auctions, which have served as a new catalyst for contemporary art sales. Wondr owns and operates a white-labelled NFT minting technology and marketplace, such that we can work with artists like Neil Dankoff to mint and sell their art as NFTs. All NFTs minted and sold by Wondr are fully transferrable, and can be traded and resold on any other platform after initial sale. The GenZ and Millennial audience Wondr serves has adopted digital goods and the world of NFTs at an accelerated rate, positioning us to be very successful in marketing artists such as Mr Dankoff to the growing market of NFT buyers.” – Jon Dwyer, Chairman & CEO of Wondr Gaming. “NFT’s seem to be a natural fit for my work, and I’m excited to partner with Wondr in giving people the opportunity to digitally encapsulate some of my most notable pieces.” – Neil Dankoff   About Neil Dankoff Neil started displaying his limited edition photographs with the prestigious Lonsdale Gallery in 2009. The gallery promoted large, solo shows of Neil’s work for the next 5 years. In 2015, Neil opened his first gallery in Montreal. The following year Dankoff was chosen for a project that would result in the largest fine art photography commission in Canadian history. Dankoff traveled the globe for three years to complete the commission of 800 original photos for Hotel X Toronto. Dankoff proceeded to open two galleries in Toronto, Memphis, and a pop-up gallery in Soho, New York. Neil quickly became Canada’s top selling photographer, and ships his limited edition photographs worldwide.
 

WONDR GAMING TO HOST ITS FIRST NFT AUCTION NOVEMBER 15TH, UTILIZING SHOPIFY PLUS

2021-11-04 WONDR GAMING TO HOST ITS FIRST NFT AUCTION NOVEMBER 15TH, UTILIZING SHOPIFY PLUS Wondr to mint NFTs in-house, utilizing its white-labelled NFT platform to auction assets beginning November 15th November 4, 2021, Toronto, Canada: Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (the “Company” or “Wondr Gaming“) an entertainment company uniting brands and the global gaming community through its loyalty, NFT, and growing media network, is excited to announce the launch of its first NFT auction on November 15th utilizing Shopify Plus. Wondr has partnered with a leading Canadian crypto custodian in order to mint NFTs on its own white-labelled NFT platform, payment API solutions provider Wyre to exchange crypto to fiat in order to ensure Wondr does not hold crypto on its balance sheet, and Shopify Plus as its marketplace to sell NFTs via credit card. Wondr has built a seamless process that allows music, sports and gaming fans to purchase NFTs of their favourite musicians, athletes, and gamers. “When Wondr acquired Enterprise Gaming Inc. and its white-labelled NFT platform, we gained not only the ability to mint and sell our own NFTs, but to also offer our media clients NFTs as an add-on to our creative content campaigns. We are in the business of helping the largest brands in North America understand and interact with GenZ and Millenial gamers. Live online streams that feature athletes, musicians and influencers playing their favourite video games for millions to watch, provide a powerful marketplace for brands to showcase their products. Our NFT offering focuses on those same communities, providing a new tool for gamers to interact with their favourite brands.” – Jon Dwyer, Chairman & CEO of Wondr Gaming.
 

WONDR GAMING TO PRESENT AT THE CONSUMER GOODS & DIGITAL SERVICES CONFERENCE

2021-11-03 WONDR GAMING TO PRESENT AT THE CONSUMER GOODS & DIGITAL SERVICES CONFERENCE CEO Jon Dwyer will discuss the significant growth of Wondr’s NFT, loyalty & rewards, and media ecosystem   November 3, 2021, Toronto, Canada: Wondr Gaming Corp. (CSE: WDR | OTC: WDRGF | FRA: 64Q), an entertainment company uniting brands and the global gaming community through its loyalty & rewards, NFT, and media platforms, is pleased to announce its participation in the OTC Markets’ Consumer Goods & Digital Services Conference, taking place virtually on November 4, 2021. Jon Dwyer, CEO and Chairman of Wondr Gaming, will present the Company’s vision for building an authentic and rewarding environment where brands and partners in the gaming, sports, and music industries can connect and engage with consumers. The Company launched the first comprehensive loyalty & rewards platform in the gaming / NFT space, WondrRewards.com on October 12, 2021 and has significantly expanded its customer reach since then, announcing the following: Acquisition of media network and marketing agency, JoyBox Media Inc. Strategic partnership with video game developer and publisher, Mega Cat Studios. Strategic partnership with Gamelancer, a gaming network with 20+ channels, 22M+ followers, and 1B+ monthly views.The conference will be a live, interactive online event where investors are invited to ask the Company questions in real-time. An archived webcast will be made available for attendees who cannot join the event live on the day of the conference. Event: Consumer Goods & Digital Services Virtual Investor Conference Presentation Date & Time: Thursday, November 4 at 12:00 PM ET Webcast Registration Link: https://bit.ly/3vbzc3X
 

WONDR GAMING PARTNERS WITH MEDIAKITS TO DRIVE STREAMING AND BRAND PARTNERSHIP REVENUE

2021-11-01 WONDR GAMING PARTNERS WITH MEDIAKITS TO DRIVE STREAMING AND BRAND PARTNERSHIP REVENUE Wondr and MediaKits partner to provide Wondr influencers, streamers, and musicians enriched real-time data and analytics, bolstering Wondr‘s media and NFT revenue TORONTO, November 1, 2021 – Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (the “Company” or “Wondr Gaming“) an entertainment company uniting brands and the global gaming community through its loyalty, NFT, and media platforms, is pleased to announce it has partnered with MediaKits, a platform built for creators to develop a custom media kit online with real-time data and analytics. “Wondr builds creative content campaigns for some of the largest brands in North America, helping them understand and interact with GenZ and Millenial gamers. Live online streams that feature athletes, musicians and influencers playing their favourite video games for millions to watch, provide a powerful marketplace for brands to showcase their products. Our creative content campaigns and NFT offering rely on enriched data sets to better understand our growing audience, which now reaches nearly 1 billion views per month. Our partnership with MediaKits will help us better understand our audience and increase margins.” – Jon Dwyer, Chairman & CEO of Wondr Gaming. “Our team at MediaKits is beyond excited to partner with Wondr Gaming. We believe that all gamers need innovative tools such as MediaKits to display their real time data and analytics when working with brands. This is only the beginning of an impactful relationship between MediaKits and Wondr Gaming to empower gamers to represent themselves in the best way possible.” – Casey Adams, Co-Founder & Co-CEO, MediaKits   About MediaKits MediaKits (MediaKits.com) is a platform built for creators to develop a custom media kit online with real-time data and analytics.
 

WONDR GAMING ENTERS INTO BINDING AGREEMENT TO ACQUIRE JOYBOX MEDIA

2021-10-22 WONDR GAMING ENTERS INTO BINDING AGREEMENT TO ACQUIRE JOYBOX MEDIA TORONTO, October 22, 2021 – Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (the “Company” or “Wondr Gaming“) is pleased to announce it has entered into a binding agreement dated October 22, 2021 (the “Definitive Agreement“) to acquire JoyBox Media Inc. (“JoyBox“), a media network and marketing agency focused on helping brands scale their digital presence and foster online communities. Pursuant to the Definitive Agreement, the Company has agreed to acquire all of the issued and outstanding common shares of JoyBox in exchange for: (i) $1,200,000 worth of common shares of the Company at a deemed price per share of $0.24 (the “Consideration Shares“); and (ii) cash payments of $300,000 (the “Cash Payments“) in the aggregate. The Consideration Shares and Cash Payments will be paid as per the following terms: $500,000 worth of Consideration Shares and approximately $144,000 Cash Payment on the closing date of the transaction (the “Closing Date“);$350,000 worth of Consideration Shares and approximately $67,000 Cash Payment, both issuable and payable within ten days of the JoyBox generating$500,000 in gross revenues; and $350,000 worth of Consideration Shares and approximately $67,000 Cash Payment, both issuable and payable within ten days of the JoyBox generating $1,000,000 in gross revenues.All Consideration Shares issued in connection with the acquisition of JoyBox are subject to a 27-month voluntary escrow agreement between the selling shareholders of JoyBox and the Company, with the first release of 25% of the escrowed shares to be released 18 months from the Closing Date. The parties expect the acquisition to close on or around November 5, 2021. “The acquisition of JoyBox Media is an important addition to the Wondr ecosystem, as their best-in-class viral content and campaign platform will dramatically enhance the customer reach of our NFT and rewards platforms. JoyBox has proven incredibly successful in enabling brands to understand and monetize the latest trends, platforms and strategies that are important to Gen-Z and the gaming community. Working with some of the most influential talents on Instagram and TikTok, JoyBox has aided banks, tech companies, some of the most popular musicians in North America, and beyond in growing and monetizing their brands.” – Jon Dwyer, Chairman & CEO of Wondr Gaming. “We are beyond excited about the endless opportunities for JoyBox to grow as part of the Wondr ecosystem. The natural synergies between Wondr and JoyBox are going to prove very successful as we expand our music, entertainment, and sports campaigns/content, integrated with Wondr‘s NFT and loyalty programs. The innovation of blockchain technology is here, and we are thrilled to be building within the intersection of culture and technology alongside Wondr Gaming” – Sam Park & Kamar Burke, Co-Founders of JoyBox Media.   About JoyBox Media Inc. JoyBox Media is a media network and marketing agency that focuses on the intersection of culture and technology. JoyBox provides best-in-class services working with celebrities, brands, and creators to create meaningful communities across digital through paid media, influencer campaigns, and viral content.
 

WONDR GAMING PARTNERS WITH ELITE ATHLETE BRAND MANAGER, FISCHER & ASSOCIATES TO MINT AND SELL NFTS

2021-10-18 WONDR GAMING PARTNERS WITH ELITE ATHLETE BRAND MANAGER, FISCHER & ASSOCIATES TO MINT AND SELL NFTS Wondr Gaming to mint NFTs of NHL stars and Olympic athletes such as gold medalist and closing ceremony flag bearer, Damian Warner TORONTO, October 18, 2021 – Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (“Wondr Gaming” or the “Company“), an entertainment company uniting brands and the global gaming community through its loyalty & rewards, NFTs, and media platforms, is pleased to announce that it has partnered with Fischer & Associates to mint and sell NFTs from their expansive roster of elite athletes. Using its white-label, NFT minting technology and media network, Wondr will mint NFTs from Fischer’s wholly owned avatars, images and videos, and promote and sell the minted assets on WondrNFT owned and operated platforms. “The opportunity to work with elite athletes from multiple sports is a core growth strategy for Wondr to expand our WondrNFT sports offering. Jeff and the team at Fischer are respected members of the professional and amateur sports communities, having built a reputation as a brand advisor and mentor to some of the most popular athletes in North America. This is a great opportunity to drive new revenue streams for both Wondr and Fischer’s diverse roster of athletes.” – Jon Dwyer, Chairman & CEO, Wondr Gaming “We have created a unique professional brand and business management company for elite athletes and artists, such as Olympic medalists Damian Warner, Maggie MacNeil, and NHL star Logan Couture. The world of NFTs is new and very intriguing to our athletes and artists, and we wanted to create a trusted source for both groups to explore this new and exciting area of opportunity for their brands. It is fitting that our first project will be with our clients, Olympic gold medal decathlete Damian Warner and world-renowned sketch artist, Dan Pietens.” – Jeffrey Fischer, President – Fischer & Associates. “We created Digichrome Legacy Partners (DLP) under Fischer & Associates to assist athletes and artists looking to monetize their legacy for their community charitable endeavours, their family needs and strategic brand positioning. The Fischer & Associates group aligns the values of athletes and artists with diverse brand strengthening opportunities, and this partnership for DLP to work with Wondr Gaming is a game changing opportunity.” David Simpson – Partner DLP. Entrepreneur, Author, Former Professional Hockey Player, and faculty at Ivey Business School.   About Fischer & Associates Fischer & Associates is a professional brand and business management company, focused on elite and professional athletes, sports artists, and sport-related businesses. We manage sponsorship, social media strategy, charitable events, and general business management, including post-career business strategy and planning. We partner with existing NHL agents to help expand and improve the brand of the players they represent. Some of our clients include pencil sketch sports artist Dan Pietens www.pietensart.ca, NHL star Logan Couture and his annual All-in for Brain Research Charity Casinos, Olympic gold medal decathlete Damian Warner, multi-Olympic medal swimmer Maggie MacNeil, Olympic gold medal high jumper Derek Drouin, and Olympic gold medal bobsledder Alex Kopacz and the launch of his company, www.stepsciences.com. We co-founded and remain as advisors to www.privit.com and www.topspin360.com, winner of the NFL’s 1st & Future Award for improving athlete health and safety.
 

WONDR GAMING ANNOUNCES LISTING ON THE FRANKFURT STOCK EXCHANGE

2021-10-15 WONDR GAMING ANNOUNCES LISTING ON THE FRANKFURT STOCK EXCHANGE Wondr Gaming commences trading on Frankfurt Stock Exchange, under the Symbol “64Q” TORONTO, October 15, 2021 – Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (“Wondr Gaming” or the “Company“), a technology company uniting brands and the global gaming community through its loyalty & rewards, NFTs, and media platforms, is pleased to announce that its common shares are now listed on the Frankfurt Stock Exchange (“FSE”) under the trading symbol 64Q. The FSE, operated by Deutsche Börse AG, is one of the world’s largest trading centers for securities and the largest of the eight stock exchanges in Germany. Wondr Gaming‘s Frankfurt listing is expected to facilitate the process of trading in its shares by investors in Europe and internationally. Jon Dwyer, Wondr Gaming‘s CEO, commented, “Our Frankfurt listing enables European investors to participate in our success and complements our existing Canadian listing on the Canadian Securities Exchange. Trading on the FSE will increase the Company‘s visibility for European investors while improving liquidity for our shareholders.” Wondr Gaming continues to maintain its primary listing and trade on the Canadian Securities Exchange (“CSE”) under its existing symbol “WDR”. The Company has been assigned a German Securities Identification Number (WKN: A3CPFV).
 

WONDR GAMING ANNOUNCES STRATEGIC PARTNERSHIP WITH MEGACAT STUDIOS

2021-10-14 WONDR GAMING ANNOUNCES STRATEGIC PARTNERSHIP WITH MEGACAT STUDIOS Wondr and leading game developer and publisher MegaCat to build next generation NFT based video games for the sports, music and gaming industries TORONTO, October 14, 2021 – Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (“Wondr Gaming” or the “Company“), an entertainment company uniting brands and the global gaming community through its loyalty, NFT, and media platforms, is pleased to announce it has entered into a strategic partnership with US video game developer and publisher, MegaCat Studios to develop NFT based games for the sports, music and the gaming markets. MegaCat Studios has developed numerous games for Sony PlayStation, Xbox, Nintendo, Nintendo Switch, Sega and Microsoft Windows, establishing MegaCat as a North American leader in the space. MegaCat & Wondr will create new and unique games that allow fans to interact with their favourite athletes and teams, musicians and bands, streamers, gamers and beyond. Wondr Gaming‘s white-labelled NFT technology hosted on the ethereum blockchain provides endless opportunities for MegaCat and Wondr to build a dominant position in the growing NFT gaming space. “James and the team at MegaCat have built a strong legacy in the video game development community that is recognized for its authentic roots in retro games that are timeless, and loved by gamers all over the world. We could not have asked for a better partner as we grow our gaming NFT footprint, and bring new and exciting revenue silos to our sports, music and gaming partners. The team at Wondr believes sustainable monetization in the NFT space lies in curated content and NFT based games that let fans engage with their favourite athletes, musicians and gamers in a way like never before.” – Jon Dwyer, Chairman & CEO – Wondr Gaming “On the behalf of the team at MegaCat, I would like to extend our excitement and appreciation for the culture of innovation Wondr has cultivated and invited us into. The natural synergies between Wondr Gaming‘s growth, signal amplification, and media reach is exciting to be aligned with. This is just the beginning of blockchain gaming. Our industry has continued to blossom, and we cannot wait to bring our flavor to the Wondr ecosystem.” – James Deighan, MegaCat Studios About MegaCat Studios Based in Pittsburgh, PA, Mega Cat Studios is a creative first video game developer with a retro ethos and a culture of innovation. Their library of past titles includes modern platform releases as well as retro, cartridge-only experiences. From Fortune 100s and celebrities to authentic retro gaming, Mega Cat Studios has had the honor of bringing 100+ games to life that span blockchain to physical arcades with major brands and Fortune 100s.
 

WONDR GAMING ENTERS INTO STRATEGIC PARTNERSHIP WITH GAMELANCER TO SELL MEDIA ACROSS ITS 20+ OWNED AND OPERATED CHANNELS

2021-10-12 WONDR GAMING ENTERS INTO STRATEGIC PARTNERSHIP WITH GAMELANCER TO SELL MEDIA ACROSS ITS 20+ OWNED AND OPERATED CHANNELS, BOASTING OVER 800,000,000 MONTHLY VIEWS AND 19,500,000+ FOLLOWERS TORONTO, October 12, 2021 – Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (the “Company” or “Wondr“) is pleased to announce it has entered into a strategic partnership with gaming industry leader Gamelancer to sell media across its vast network – which includes 20+ channels, 19,500,000+ followers, and over 800,000,000 monthly views. With the Gamelancer network, growing at an average of 60,000-100,000 followers daily, joining Wondr‘s 163,000,000 follower influencer network, this combined media offering will drive significant revenue for both organizations. Wondr‘s media sales and partnerships team has deep relationships across the global sports and media landscape, having worked with some of the largest studios, agencies, leagues, and brands on the planet. With sales teams in Los Angeles and New York, Wondr will drive revenue selling across the Gamelancer + Wondr network. The combined Gamelancer + Wondr offering will create a unique revenue generating media network in the gaming market – selling media programmatically and direct via curated content campaigns featuring professional gamers, athletes, and some of the most popular musicians in the world. “We could not be more excited to partner with Gamelancer. What their team has built provides access to the global gaming community for our sports, music, and gaming brand clients. We have a growing roster of athletes, musicians, gamers, and influencers that will be featured in brand-partnered content presented across the Gamelancer + Wondr network. Matched with the programmatic media offering, this partnership will provide a significant revenue boost to both Wondr and Gamelancer. It’s a gamechanger for our organization and we are humbled by the opportunity to partner with the bright minds at Gamelancer.” – Jon Dwyer, Chairman & CEO, Wondr Gaming “Our entire team is beyond excited to partner with Wondr Gaming. We feel this is the start of an amazing, long-lasting relationship between Gamelancer and Wondr to drive immense value. Both of our organizations are innovative and aligned with where the gaming industry is headed. We couldn’t think of a better strategic partnership to build long lasting value for our companies and brands looking to access the Gen-Z and gaming network on social, all the while making a huge impact on the gaming space.” – Razvan Romanescu, Co-Founder & CEO, Gamelancer   About Gamelancer Gamelancer is a Gen-Z gaming network, with over 19.5 million fans and upwards of 800 million monthly video views across its owned and operated channels. Gamelancer focuses on bringing innovation into the gaming world, having developed a unique platform that is designed to simplify audio connectivity between gamers and elevate the overall online gaming experience. www.gamelancer.com
 

WONDR GAMING ANNOUNCES PARTICIPATION IN CSE PANEL ON DIGITAL ASSETS

2021-10-06 WONDR GAMING ANNOUNCES PARTICIPATION IN CSE PANEL ON DIGITAL ASSETS TORONTO, October 6, 2021 –Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (“Wondr Gaming” or the “Company”), a technology company uniting brands and the global gaming community through its loyalty & rewards, NFTs, and media platforms, is pleased to announce its participation in the virtual event, Digital Securities in the Capital Markets, hosted by the Canadian Securities Exchange (“CSE”), today from 2PM – 4PM EDT. Wondr Gaming’s CEO and Chairman, Jon Dwyer, will take part in a panel exploring the rapidly-evolving digital asset space and its place in the capital markets. Industry experts will discuss potential opportunities for investors, NFTs in the world of art and entertainment, and their evolution as conduits for brands and partners in the gaming, sports, and music industries to connect and engage with consumers in a meaningful way. Wondr Gaming’s innovative WondrRewards.com, launching on October 12th, will be the first comprehensive loyalty & rewards platform in the gaming and NFT space. To register for the event, please click here. An archived webcast will be made available for attendees who cannot join the event live.
 

WONDR GAMING ANNOUNCES THE APPOINTMENT OF VETERAN MEDIA EXECUTIVE ROB FROHLING AS CHIEF REVENUE OFFICER

2021-09-14 WONDR GAMING ANNOUNCES THE APPOINTMENT OF VETERAN MEDIA EXECUTIVE ROB FROHLING AS CHIEF REVENUE OFFICER TORONTO , Sept. 14, 2021 /PRNewswire/ – Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (the ” Company â€ or ” Wondr Gaming â€œ) is pleased to announce the appointment of veteran media executive, Rob Frohling , as Chief Revenue Officer. Mr. Frohling joins Wondr from Enthusiast Gaming, where he was Vice-President, National Advertising and Strategy. Prior to Enthusiast Gaming, Mr. Frohling was Senior Account Executive – Digital Media Sales & Strategic Partnerships at Sony Pictures Entertainment – having previously worked for NFL Network and CBS Television Studios. Based in Los Angeles , as Chief Revenue Officer, Mr. Frohling will lead Wondr’s sales team. He’ll be working with some of the largest film and gaming studios, multinational beverage, quick serve restaurant, telcos, banking, and insurance companies, to generate revenue for Wondr’s media, NFT, and loyalty & rewards business. “Rob has 20+ years of experience as a media executive, working for and with some of the largest studios and brands in sports and gaming. His strong relationships with multinational brands and studios will be a complete game changer for Wondr Gaming, and we are incredibly excited to welcome him to our executive team.” – Jon Dwyer , Chairman & CEO, Wondr Gaming “I am honored to be joining Wondr Gaming to help accelerate the growth of the Company. We have the unique opportunity to revolutionize the gaming world through mutually beneficial partnerships with blue-chip brands, publishers, and studios, by delivering great content and experiences to millions of millennial and Gen Z gamers. I believe the Company has tremendous opportunities to capitalize on its foundation, innovate for the future, and grow its ecosystem. I couldn’t be more excited to help Wondr further scale the business with it’s amazing team, market-leading technology, and the support of a passionate, fast-growing audience base.” – Rob Frohling , Chief Revenue Officer, Wondr Gaming
 

WONDR GAMING ANNOUNCES THE APPOINTMENT OF GARETH HILL AS SENIOR VICE PRESIDENT & GLOBAL HEAD OF PARTNERSHIPS

2021-09-08 WONDR GAMING ANNOUNCES THE APPOINTMENT OF GARETH HILL AS SENIOR VICE PRESIDENT & GLOBAL HEAD OF PARTNERSHIPS TORONTO , Sept. 8, 2021 /PRNewswire/ – Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (the “Company” or “Wondr Gaming”) is pleased to announce the appointment of Gareth Hill as Senior Vice President & Global Head of Partnerships. Mr. Hill was formerly Head of Sales for the Americas for the International Basketball Federation (FIBA), where his team activated multimillion dollar partnerships with some of the largest brands in sports and media. Prior to his tenure at FIBA, Mr. Hill was a Senior Account Executive with IMG College, and before that, a founding member of the partnerships team at New York City FC. Mr. Hill will lead Wondr Gaming’s partnerships team in New York , Los Angeles and Toronto , driving sales for Wondr’s sports, esports, music & meme NFT platforms, and loyalty and rewards program.   “Gareth brings a wealth of experience in sports and entertainment, having developed the first global ticketing partnership and strategy in FIBA’s history, revolutionizing the ticketing of FIBA’s events globally, including the flagship event, the FIBA Basketball World Cup. Gareth has a proven track record of generating revenue, and has been instrumental in developing FIBA’s relationships with corporate partners in the United States , Europe , and Southeast Asia . These partnerships will be invaluable to Wondr Gaming as he continues to expand its loyalty and rewards, and NFT marketplaces.” – Mike Cotton , Co-founder, President & COO, Wondr Gaming “I am tremendously excited to be joining the Wondr team at this significant moment in the company’s history. I look forward to helping Wondr continue to grow and become a global force in the gaming and entertainment industries” – Gareth Hill , SVP & Global Head of Partnerships, Wondr Gaming
 

WONDR GAMING ANNOUNCES THE APPOINTMENT OF DR. ROBERT PALMER AS HEAD OF LOYALTY & REWARDS

2021-08-25 WONDR GAMING ANNOUNCES THE APPOINTMENT OF DR. ROBERT PALMER AS HEAD OF LOYALTY & REWARDS TORONTO , Aug. 25, 2021 /CNW/ – Wondr Gaming Corp. (CSE: WDR) (CSE: WDR.WT) (the ” Company â€ or ” Wondr Gaming â€œ) is pleased to announce the appointment of Robert Palmer Ph.D as Head of Loyalty & Rewards. Dr. Palmer, who has built loyalty and rewards programs for some of the largest multinational corporations globally, holds a Ph.D in marketing from Michigan State University . His Ph.D  examined loyalty programs and their profitability by market segment and his dissertation was recognized as being at the forefront of relational marketing. Dr Palmer is a tenured professor at Bishop’s University . As Head of Loyalty & Rewards, Dr. Palmer will run Wondr Gaming’s comprehensive gaming and sports loyalty and rewards program, which launches in Q4 2021. “Dr Robert Palmer is a global leader both in the market place and academia, developing loyalty and rewards programs that have driven billions in sales for companies here in North America and abroad. We are incredibly fortunate to have Robert joining our senior leadership team to run our loyalty and rewards program, which will be the first comprehensive loyalty platform focusing on gaming and sports.” – Jon Dwyer , Chairman & CEO, Wondr Gaming “I am excited to join the Wondr team to lead the development of our cutting edge loyalty and marketing platform.” Dr. Palmer continues “Wondr understands the needs of their market and partners, and have built a platform and team that any global brand will want to partner with.” – Dr Robert Palmer , Head of Loyalty & Rewards, Wondr Gaming
 

WONDR GAMING ANNOUNCES THE APPOINTMENT OF MAX DESMARAIS AS A CHIEF STRATEGY OFFICER

2021-08-10 WONDR GAMING ANNOUNCES THE APPOINTMENT OF MAX DESMARAIS AS A CHIEF STRATEGY OFFICER TORONTO , Aug. 10, 2021 /PRNewswire/ – Wondr Gaming Corp. (CNSX:WDR.CN) (CNSX:WDR-WT.CN) (the ” Company â€ or ” Wondr Gaming â€œ) is pleased to announce the appointment of Max Desmarais as Chief Strategy Officer. Mr. Desmarais’ successful career as a technology and media entrepreneur and investor brings invaluable experience to the Wondr executive team. With a focus on growing Wondr’s Loyalty & Rewards, Media and NFT business, Max’s addition to the team opens doors to multinational brands and media partners that will grow Wondr’s global presence. “Jon and I are thrilled to work alongside Max to build Wondr Gaming into an international entertainment powerhouse. Max’s strategic oversight and global network will be crucial to growing our revenues, as we continue to build partnerships for our Loyalty & Rewards and NFT platforms. Max’s relationships with corporate partners, brands, athletes, and musicians will help populate these marketplaces with exciting, unique, and exclusive products for our fans.” – Mike Cotton , President & COO, Wondr Gaming “I am humbled and excited to be joining the Wondr team. I look forward to contributing to the company’s international growth initiatives and producing results that solidify Wondr’s role in the Gaming and Entertainment industry.” – Max Desmarais, Chief Strategy Officer, Wondr Gaming. “We are very excited to welcome Max to our executive team. His experience and insights will be instrumental in driving revenue for our Loyalty & Rewards and NFT business, by bringing global brands and agencies to partner with the growing array of Wondr Gaming product offerings.” – Jon Dwyer , Chairman & CEO Wondr Gaming
 

WONDR GAMING AND MAGEN GROUP TO MINT HISTORIC WRESTLING MEDIA NFTS

2021-07-15 WONDR GAMING AND MAGEN GROUP TO MINT HISTORIC WRESTLING MEDIA NFTS Professional wrestling images & videos will be sold on Wondr’s NFT platform, Memestation.com TORONTO , July 15, 2021 /CNW/ – Wondr Gaming Corp. (CNSX:WDR.CN) (CNSX:WDR-WT.CN) (the ” Company â€ or ” Wondr Gaming â€œ) is pleased to announce that it has signed a term sheet with the Magen Group to mint historic professional wrestling images and videos into NFTs. Wondr Gaming’s fully built-out, white-labelled NFT technology and fully established blockchain, allows Wondr to work with professional sports leagues, teams, players, amateur athletes and Olympians, as well as gamers and musicians. Wondr empowers individual athletes, professional sports leagues and teams,  gamers, esports organizations, and influencers, as well as musicians and music labels, to monetize their likenesses and harness the true value of their individual and collective media catalogues, by minting NFTs from iconic moments in their careers, which are then sold on the Wondr NFT marketplace,  MemeStation.com . “The vast media catalogue spanning the incredible history of professional wrestling offers a robust revenue stream for Wondr Gaming,” stated the Company’s Chairman and CEO, Jon Dwyer . “We are proud to work with some of the wrestling world’s most historic figures, and use our unique technology to help them mint and sell their most important moments as NFTs through our MemeStation.com marketplace.” Magen Group President, Jian Magen added, “The Magen Group of companies is thrilled to be a part of the Wondr Gaming family. Bringing to life these special NFTs with this first in class technology will only further our mission to preserve the legacy of the legendary talents we work with. The potential to do something exceptional is unlimited here. We are looking forward to raising the bar and amplifying the Wondr powerhouse platform and team.” About Magen Group The Magen Group is a leader in entertainment, production, events and talent. For over 20 years the company has been at the forefront of working alongside household names in the world of pro wrestling and MMA. The ever-enthusiastic organization have also expanded into digital activations, film production, video game development and esports, channeling a young-at-heart mindset into a vast media dynasty.
 

WONDR GAMING TEAMS UP WITH REDDIT CANADA TO LAUNCH WONDR NFT PLATFORM

2021-06-24 WONDR GAMING TEAMS UP WITH REDDIT CANADA TO LAUNCH WONDR NFT PLATFORM, MEMESTATION.COM, LEVERAGING REDDIT’S PASSIONATE ONLINE COMMUNITIES TO DRIVE USERSHIP AND REVENUE TO WONDRS’ NFT MARKETPLACE TORONTO , June 24, 2021 /PRNewswire/ – Wondr Gaming Corp. (CNSX:WDR.CN) (CNSX:WDR-WT.CN) (the ” Company â€ or ” Wondr Gaming â€œ) is pleased to announce that it is leveraging Reddit in Canada to launch its NFT platform, MemeStation.com  â€“ featuring a series of campaigns with Wondr Gamings media division, Wondr Media, hosted by Wondr Gaming athletes and gamers working with global brands.   “Teaming up with Reddit is an opportunity for us to authentically grow our NFT platform, MemeStation.com. Our fully built out, white-labelled, blockchain supported NFT platform allows us to work with esports and conventional sports athletes and teams, musicians, and the global Gaming and Sports community to create unique NFTs from historic moments both past and present. Harnessing the Reddit community to drive users and buyers to our platform is a huge opportunity for our company, and will establish us as a leader in the space. This is the first of many campaigns with Reddit aimed at driving revenue for Wondr” – Wondr Gaming Chairman & CEO, Jon Dwyer . About Reddit Reddit is a network of more than 100,000 communities where people can dive into anything through experiences built around their interests, hobbies and passions. Reddit users submit, vote and comment on content, stories and discussions about the topics they care about the most. From pets to parenting, there’s a community for everybody on Reddit and with more than 52 million daily active users, it is home to the most open and authentic conversations on the internet.
 

NBA CHAMPION, TORONTO RAPTORS POINT GUARD FRED VANVLEET JOINS WONDR GAMING EXECUTIVE TEAM

2021-06-08 NBA CHAMPION, TORONTO RAPTORS POINT GUARD FRED VANVLEET JOINS WONDR GAMING EXECUTIVE TEAM AS DIRECTOR OF STRATEGIC ATHLETE ENGAGEMENT TORONTO , June 8, 2021 /PRNewswire/ – Wondr Gaming Corp. (CNSX:WDR.CN) (CNSX:WDR-WT.CN) (the ” Company â€ or ” Wondr Gaming â€œ) is pleased to announce that NBA Champion Toronto Raptors point guard Fred VanVleet has joined the Wondr Gaming executive team as Director of Strategic Athlete Engagement.   Joining the Wondr team, Mr VanVleet will aide in the following: Provide strategic guidance on athlete engagement and partnerships. Support influencer partnerships, including strategic input and participation on Wondr Gaming and Gaming Rewards influencer campaigns. Help Wondr Gaming enhance its presence in marginalized communities and grow its digital footprint in Canada and the United States . Promote Wondr Gaming on social channels and take part in creative content campaigns ” Fred Vanvleet is an inspiration. He is leader on and off the court, and to have him join the Wondr team to play a strategic role in our future growth is a huge opportunity for the business and an absolute honour. This engagement is another example that the future of businesses interacting with athletes is not on an ad hoc basis, athletes like Fred VanVleet are more than ambassadors for companies, their experiences, knowledge and wisdom can play a central role in a company’s growth. Fred will impact how we understand the gaming and professional sports industries, and we’re excited to work together.” – Chairman & CEO, Jon Dwyer “I’ve been fortunate to surround myself with great people who have a winning mentality. As a key player on the Toronto Raptors championship team in 2019, we demonstrated the importance of perseverance and working together as a unit. The leadership team at Wondr Gaming represents what it means to prioritize people and to develop a winning culture. I’m thrilled to join their executive team and to support Wondr as it continues to grow into an entertainment industry powerhouse.” – Toronto Raptor & NBA Champion, Fred VanVleet About Fred VanVleet Mr. Van Fleet won the NBA Championship in 2019 as a point guard for the Toronto Raptors, won the 2017 NBA D League Championship, and prior to that was a central figure in the resurgence of the Wichita State Shockers NCAA basketball program. He was an NCAA D1 Basketball All-American in 2014. In November 2020 VanVleet signed a four-year deal worth $85 million , making him the first-ever undrafted player in league history to earn over $20 million annually. He is widely known and respected for his mantra “Bet on Yourself”.
 

WONDR GAMING ANNOUNCES CLOSING OF HOT DOT MEDIA INC. ACQUISITION

2021-06-07 WONDR GAMING ANNOUNCES CLOSING OF HOT DOT MEDIA INC. ACQUISITION Toronto, Ontario–(Newsfile Corp. – June 7, 2021) – Wondr Gaming Corp. (CNSX:WDR.CN) (CNSX:WDR-WT.CN) (the ” Company â€ or ” Wondr Gaming â€œ) is pleased to announce that, further to its press release of May 25, 2021, it has completed the previously announced acquisition (the ” Transaction â€œ) of all of the issued and outstanding common shares of Hot Dot Media Inc. (” HDM â€œ). As consideration for the Transaction, the Company issued an aggregate of 8,000,000 common shares of the Company (each a ” Common Share â€œ) at a deemed price of $0.25 per Common Share, to the shareholders of HDM on a pro rata basis. All Common Shares issued in connection with the acquisition of HDM are subject to a four-month and one day resale restriction and an 18-month voluntary escrow agreement between the selling shareholders of HDM and the Company. “The acquisition of Hot Dot Media is a pivotal move for Wondr to establish our media division. The addition of Adam and his team provides our organization with some of the brightest minds in the industry, and will bolster our ability to drive traffic to our NFT platform, MemeStation.com, and our soon-to-launch esports loyalty & rewards platform, GamingRewards.com”, commented Jon Dwyer – Chairman and CEO of Wondr Gaming. About Wondr Gaming Wondr Gaming Corp, a publicly traded company on the Canadian Securities Exchange that builds partnerships and fosters community within the gaming and esports industries by creating and acquiring new assets. Its business model unites brands and the global gaming community through loyalty & rewards, augmented reality, influencer advocacy, and tournament platform silos. About Hot Dot Media Inc. HDM offers an end-to-end solution for influencer marketing by sourcing talent, handling logistics, and running paid advertisements. HDM has developed a cutting-edge internal process for matching brands with creators. The process has enabled HDM to conduct campaigns for leading firms in apparel, esports, DTC, consumables, oral care, and SaaS.
 

WONDR GAMING ANNOUNCES CLOSING OF ENTERPRISE GAMING ACQUISITION

2021-06-01 WONDR GAMING ANNOUNCES CLOSING OF ENTERPRISE GAMING ACQUISITION Toronto, Ontario–(Newsfile Corp. – June 1, 2021) – Wondr Gaming Corp. (CNSX:WDR.CN) (CNSX:WDR-WT.CN) (the ” Company â€ or ” Wondr Gaming â€œ) is pleased to announce that, further to its press release of May 17, 2021, it has completed the previously announced acquisition (the ” Transaction â€œ) of all of the issued and outstanding common shares of Enterprise Gaming Canada Inc. (” EGI â€œ). As consideration for the Transaction, the Company issued an aggregate of 4,000,000 common shares of the Company (each a ” Common Share â€œ) at a deemed price of $0.25 per Common Share, to the shareholders of EGI on a pro rata basis. All Common Shares issued in connection with the acquisition of EGI are subject to a four-month and one day resale restriction and an 18-month voluntary escrow agreement between the selling shareholders of EGI and the Company. “We are very excited to formally acquire EGI. The launch of our NFT platform MemeStation.com will allow us to create unique NFT moments from all of our future creative content campaigns, as well as with athletes, professional sports teams, and professional sports organizations moving forward. We now have a global reach to partner with some of the largest brands and sports organizations on the planet to create accretive alternative assets that drive revenue for everyone involved. MemeStation.com will also feature NFT indices tracking global sales and providing unique insights to all those who visit our platform,” commented Jon Dwyer, Chairman & CEO of Wondr Gaming. About Wondr Gaming Wondr Gaming Corp, a publicly traded company on the Canadian Securities Exchange that builds partnerships and fosters community within the gaming and esports industries by creating and acquiring new assets. Its business model unites brands and the global gaming community through loyalty & rewards, augmented reality, influencer advocacy, and tournament platform silos. About Enterprise Gaming Canada Inc. Founded by a serial blockchain entrepreneur, EGI is a privately held company that has built a proprietary NFT marketplace called ‘Memestation’ which facilitates the purchase, sale, and trading of meme digital art. Memestation has been designed to be easily cloned and reskinned to be applied to other media verticals.
 

WONDR GAMING ANNOUNCES APPOINTMENT OF HOCKEY HALL OF FAME MEMBER PAUL COFFEY TO ITS BOARD OF DIRECTORS

2021-05-27 WONDR GAMING ANNOUNCES APPOINTMENT OF HOCKEY HALL OF FAME MEMBER PAUL COFFEY TO ITS BOARD OF DIRECTORS TORONTO , May 27, 2021 /CNW/ – Wondr Gaming Corp. (CNSX:WDR.CN) (CNSX:WDR-WT.CN) (the ” Company â€ or ” Wondr Gaming â€œ) a company providing partnerships in media through loyalty and rewards, would like to announce the appointment of Paul Coffey to its board of directors.   “Wondr Gaming is honoured to welcome Mr. Paul Coffey to our Board of Directors. Paul is a member of the Hockey Hall of Fame, the winner of 4 Stanley Cups, 3 Norris Trophies, and in 2017 was named one of the top 100 Greatest NHL players of all time.  Mr Coffey has established himself as a successful entrepreneur, businessman and investor and we are honoured to have him join our Wondr leadership”, commented Jon Dwyer , Chairman & CEO of Wondr Gaming. In connection with the appointment of Mr. Coffey, Mr. Roland Gossage has agreed to step down as a director of the Company effective May 27 , 2021.  Mr. Gossage has resigned, but will continue on with the Company as an advisor, and the Company thanks him for his valuable service to the Company as a director.
 

WONDR GAMING ENTERS INTO BINDING AGREEMENT TO ACQUIRE HOT DOT MEDIA INC

2021-05-25 WONDR GAMING ENTERS INTO BINDING AGREEMENT TO ACQUIRE HOT DOT MEDIA INC. A TIK TOK, INSTAGRAM, FACEBOOK, AND YOUTUBE INFLUENCER NETWORK WITH REACH TO 100,000,000+ FOLLOWERS TORONTO , May 25, 2021 /PRNewswire/ – Wondr Gaming Corp. (CNSX:WDR.CN) (CNSX:WDR-WT.CN) (the ” Company â€ or ” Wondr Gaming â€œ) a company providing partnerships in media through loyalty and rewards, is pleased to announce it has entered into a binding agreement dated May 25, 2021 (the ” Definitive Agreement â€œ) to acquire Hot Dot Media Inc. (” HDM â€œ), a social media agency focused exclusively on emerging platforms with media reach through a diverse network of creators totaling 100,000,000+ followers across TikTok, Instagram, Facebook, and YouTube. Pursuant to the Definitive Agreement, the Company has agreed to acquire all of the issued and outstanding common shares of HDM in exchange for 8,000,000 common shares of the Company to be issued to the shareholders of HDM at a deemed price of $0.25 per share. The parties expect the acquisition to close on or around June 1, 2021 . All common shares issued in connection with the acquisition of HDM are subject to a four-month and one day resale restriction and an 18-month voluntary escrow agreement between the selling shareholders of HDM and the Company. Transaction Highlights and Benefits Vertically integrates Wondr Gaming with influencer reach and an entrepreneur team to work with targeted audiences within the Wondr Gaming ecosystem to drive its customer acquisition flywheel. The integration of HDM will allow the Wondr Gaming group to drive contextual creative content and the opportunity to monetize those eyeballs through its gaming rewards platform as well as its soon to be wholly-owned non-fungible token (” NFT â€œ) platform (announced May 17, 2021 ). Allows Wondr Gaming to build a brand as the go-to NFT platform and marketing agency for all things short-form content and paid advertising. “Wondr Gaming is relentlessly focused on growing our media business, and the acquisition of Hot Dot Media uniquely positions us to bridge the gap between global brands and the esports and conventional sports communities. Having media reach through 100,000,000+ followers allows for endless opportunities in both the gaming and rewards ecosystem, as well as our NFT Platform. We believe that contextual content is the future, and gaining access to HDM’s expertise and network is the first step in helping us monetize this growing vertical.”, commented Jon Dwyer , Chairman & CEO of Wondr Gaming. Founded in 2019, HDM offers an end-to-end solution for influencer marketing by sourcing talent, handling logistics, and running paid advertisements. HDM has developed a cutting-edge internal process for matching brands with creators. The process has enabled HDM to conduct campaigns for leading firms in apparel, esports, DTC, consumables, oral care, and SaaS. HDM has reach through influencers with 100,000,000+ total followers across TikTok, Instagram, Facebook and YouTube. It enables creators to work with targeted brands to create contextual content, further driving efficiencies for both the creators and the brands. HDM has driven over 3M organic influencer impressions in Q1 of 2021. Before joining HDM as CEO, Adam Silverman worked with industry leaders in blockchain, financial services, and education technology to market their brands on alternative platforms such as Quora , Telegram , Reddit , and TikTok .
 

WONDR GAMING ENTERS THE NFT SPACE THROUGH A BINDING AGREEMENT TO ACQUIRE ENTERPRISE GAMING

2021-05-17 WONDR GAMING ENTERS THE NFT SPACE THROUGH A BINDING AGREEMENT TO ACQUIRE ENTERPRISE GAMING Toronto, Ontario–(Newsfile Corp. – May 17, 2021) –  Wondr Gaming Corp. (CNSX:WDR.CN) (CNSX:WDR-WT.CN) (the ” Company â€ or ” Wondr Gaming â€œ) a company providing partnerships in media through loyalty and rewards, is pleased to announce it has entered into a binding agreement dated May 17, 2021 (the ” Definitive Agreement â€œ) to acquire Enterprise Gaming Canada Inc. (” EGI â€œ), owner of a proprietary non-fungible token (” NFT â€œ) platform leveraging Ethereum. Pursuant to the Definitive Agreement, the Company has agreed to acquire all of the issued and outstanding common shares of EGI in exchange for 4,000,000 common shares of the Company to be issued to the shareholders of EGI at a deemed price of $0.25 per share. The parties expect the acquisition to close on or around May 25, 2021. All common shares issued in connection with the acquisition of EGI are subject to a four-month and one day resale restriction and an 18-month voluntary escrow agreement between the selling shareholders of EGI and the Company. Transaction Highlights and Benefits The Company will become a Canadian public markets’ first to integrate a wholly owned proprietary NFT-focused company within a gaming rewards ecosystem The Company will add Pascal Leblanc to its team, a proven entrepreneur who has built and sold two blockchain platforms and was blockchain strategist for E&Y Provides an existing platform that can be leveraged through partnership with other potential celebrities, athletes, and family offices within the Wondr Gaming network “The examples in industry of partnerships in the digital space leveraging exciting technology provided by NFTs are extensive. From Acker, the world’s largest fine and rare wine auction house releasing its first-ever NFTs from Burgundy, Beeple selling digital NFT art for $69M, eBay recently announcing NFT inventory on its platform, to a host of sports, celebrity, and music icons embracing this new digital way to monetize. Our ethos from the beginning has been to expand the media vertical by leveraging our vast network through partnership and acquiring a proven technology team and NFT platform allows us to expand on this vision.”, commented Jon Dwyer, CEO of Wondr. Founded in 2019 by Pascal Leblanc, who has been Blockchain strategist to E&Y and has built and sold two businesses in the blockchain ecosystem, EGI has developed a proprietary NFT marketplace called ‘Memestation’ which facilitates the purchase, sale, and trading of meme digital art. In addition, EGI has consolidated a wholly owned rare meme database to offer for trade and sale through its marketplace. Memestation has been designed to be easily cloned and reskinned to be applied to other media verticals. About NFTs NFTs are in essence a record created using blockchain that attributes ownership of a given piece of digital ‘art’ to an individual on the blockchain ledger. NFTs are emerging as a popular new way for creators and artists globally to monetize their intellectual property. NFT sales topped $2B in Q1 2021, over 20 times the volume ($93M) of the previous quarter. (1) Acker, the world’s largest fine and rare wine auction house, released its first-ever NFTs from Burgundy, which fetched US$61,752 overall, a 332% above the low estimate. (2) Vancouver-based Dapper Labs, a leader in NFT integration with the NBA, closed a $305M funding at a $2.6B valuation. (3) The first pure-play publicly traded investment vehicle for NFTs, NFT Investments plc, went public on the AQUIS exchange in London in April 2021 and raised £35m with an initial market capitalization of £50m. ( 4 ) (1) Source: CNBC, April 13, 2021 (2) Source: Acker Auction Newsflash, May 13, 2021 (3) Source: USA Today, March 30, 2021 ( 4 ) Source: NFT Investments PLC, April 13, 2021 Further, the Company is pleased to announced that it has entered into a consulting agreement dated May 17, 2021 with Blue Deer Capital Partners Inc. (” Blue Deer â€œ) whereby Blue Deer has agreed to provide business, operational and strategic advice to the Company in exchange for 4,000,000 performance warrants exercisable by Blue Deer at a price of $0.29, expiring three years from the date of issuance and subject to a certain vesting schedule agreed to by the Company and Blue Deer. Blue Deer is a capital markets advisory firm headquartered in Toronto, Canada, focused on mission driven entrepreneurs. Blue Deer helps its clients reach their full potential by leveraging its network of family offices and executives to help find accretive capital and business partnerships.
 

WONDR GAMING INTRODUCES FORMER OTTAWA SENATORS CFO

2021-05-12 WONDR GAMING INTRODUCES, FORMER OTTAWA SENATORS CFO & TORONTO BLUE JAYS SVP MR. STEPHEN BROOKS, AS CHIEF FINANCIAL OFFICER & CORPORATE SECRETARY Toronto, Ontario–(Newsfile Corp. – May 12, 2021) – Wondr Gaming Corp. (CNSX:WDR.CN) (the ” Company â€ or ” Wondr Gaming â€œ) is pleased to introduce in connection with the recently announced listing on the Canadian Securities Exchange, Stephen R. Brooks as Chief Financial Officer and Corporate Secretary of the Company. Mr. Brooks is a seasoned finance professional with over 25 years experience across a range of industries including the telecommunications, sports, entertainment, media and retail fields. Mr. Brooks was formerly Chief Financial Officer of the Ottawa Senators Hockey Club of the NHL, and Senior Vice President Business Operations of the Toronto Blue Jays (MLB) and Rogers Centre. Prior to this Mr. Brooks spent several years in senior finance roles with Rogers Communications Inc. and Rogers Media Inc. including responsibility for the US and Canadian public reporting requirements of Rogers Communications Inc. Prior to joining Rogers, Mr. Brooks spent ten years in public practice with Deloitte & Touche LLP in Vancouver, the UK and New York where his clients included a range of both public and private enterprises. Mr. Brooks is a Chartered Accountant and Chartered Professional Accountant in both Ontario and B.C. and is an alumnus of the University of British Columbia and Harvard Business School. “We are very fortune as an organization to have Stephen join our executive team. His experience is unparalleled and his knowledge of the operation of professional sports organizations and the media industry will provide significant value moving forward” – Jon Dwyer, Chairman & CEO
 

WONDR GAMING ANNOUNCES LISTING ON CSE

2021-05-06 WONDR GAMING ANNOUNCES LISTING ON CSE AND TEAMS UP WITH CALL OF DUTY(R) AND THE TORONTO RAPTORS’ CHRIS BOUCHER TO CELEBRATE SEASON THREE OF CALL OF DUTY(R): WARZONE(TM) IN CANADA Toronto, Ontario–(Newsfile Corp. – May 6, 2021) – Wondr Gaming Corp. (the ” Company â€ or ” Wondr Gaming â€œ) is pleased to announce that the Company’s common shares and warrants have been approved for listing on the Canadian Securities Exchange (the ” CSE â€œ) and will begin trading on the CSE under the trading symbol “WDR” and “WDR.WT as of market open on May 7, 2021. Further, the Company is pleased to announce that they have agreed to team up with the Toronto Raptors’ forward-centre, Chris Boucher to celebrate season three of Call of Duty®: Warzone â„¢ in Canada and Chris Boucher will be live streaming the new Season 3 on May 15 th at 6pm PT / 9pm ET. Mr. Boucher, a big fan of Call of Duty Â®, will stream on the Wondr Gaming Twitch channel for fans to watch! “This is a very exciting opportunity for us to work with the Call of Duty team to celebrate Season 3 of one of my favourite games, Call of Duty: Warzone! Wondr Gaming is dedicated to working with esports teams, influencers, and professional athletes like Chris Boucher, who love gaming as much as we do. We believe that bridging the gap between esports and conventional sports is the future of gaming and campaigns such as this prove that”., said Jon Dwyer, Chairman & CEO of Wondr Gaming. About Activision Headquartered in Santa Monica, California, Activision is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard, an S&P 500 company. More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE and WARZONE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.