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Our Roundup of the Pokemon Presents Presentation
This past Wednesday the Pokemon Company scooped out another fresh helping of updates. We were treated to a brand new trailer for the incoming Pokemon Scarlet and Violet for the Nintendo Switch. A bunch of updates for Pokemon Go, Pokemon Cafe Mix, and Pokemon Unite. All of this solidified that you won’t have to go far to find some new Pokecontent for the forseeable future.
Gordian Quest Review: A Deck Builder With Bottomless Depth
Gordian Quest is a densely-packed deck-building action RPG that never seems to run out of robust detail in its multitudes of gameplay features. And while the intricate - some might say convoluted - game mechanics might not be for everyone, those who enjoy card-based battling with a heavy dose of Dungeons and Dragon sim will find themselves, not overwhelmed, but rather engaged by the seemingly bottomless depth of the gameplay. There’s a lot about Gordian Quest that may have caused me to pass it by. To be quite honest, I’ve never been a huge fan of deck-building RPGs. I like CCGs/TCGs like Magic the Gathering and Ascension, and I like RPGs. Let’s not mix them up, ok? Or at least that’s been my attitude. A deck-building system in an RPG just always seemed like a lazy way to copy/paste in a cookie cutter card game and just hang a few character animations on top of it rather than building a REAL battle system. There’s also not much by way of story and character in the game - which I’ll discuss more in-depth later - and that’s usually a deal-breaker for me in a 30+ hour RPG. I need that story to sustain me for that long. I’m glad to say, though, that I was wrong about deck-building battle systems, and a LOT of hard work and dedication went into making Gordian Quest a lot of fun for players who love customizing, getting hyper-nerdy with their party-building, and long for a Dungeons and Dragons-style experience on your PC (or console in the future). And, because of this, not only will you not need an in-depth story, it would have actually gotten in the way.
Sifu Review: One of the Most Thrilling Fighting Games In Ages
Fighting games are typically hit or miss for me since, personally, I can’t ever find one that isn't either way too easy or way too complex. The “Arkham” style of 3rd person-action gameplay where you press x or square a bunch and then press a parry button as soon as you see the enemy telegraph their attacks always stood out to me as disguising itself as something badass, but actually is just really simple and it doesn't engage my brain. I preface this review with my own personal gripes with the fighting game genre to help the reader fully understand why I love Sifu so much. The rouge-lite elements that the entire combat loop is based around are so fine-tuned, making every single mechanic feed into the overall experience of learning how to overpower your opposition. Sifu is the game that I have been coming back to the most this year. Not Elden Ring, Fortnite, or Halo, but instead this AA-developed fighting game with only 5 levels. It's easily the most addictive out of the three, and I dont plan on stopping after this review either.
MultiVersus First Look: Better Than Smash Bros?
The open beta for MultiVersus is available today, and it’s a damn fine platform fighter with a damn weird roster of characters. Whether you’re a fan of Smash Bros., Game of Thrones, Batman Multi-V-ing Superman, or… Shaggy memes? you’re sure to find something in Warner Brothers’ pile of owned IPs to love. And for the tantalizing price of free*, why not give it a go?
Stray Review: The Perfect Mix Of Cyberpunk and Fluff
When Stray was first revealed along with the PS5 in 2020, it caught my eye for a few reasons. First, it was getting published by AnnaPurna Interactive (one of the most consistent indie publishers to date), the world looked very detailed and could truly show the power of the PS5’s lighting and raytracing abilities, and you get to play as a cat. I was already sold and willing to wait however long it took the devs to make it. I am really happy to say that the time paid off - even though the 4-6 hour runtime does leave a bit to be desired. Stray is such a relaxing and lowkey experience carried by its polish, detailed environments, and world-building. It also packs a small variety of gameplay types - none of which ‘break the mold’ of these formulas but stay on them long enough to fulfill their purpose. When thinking of what the player should be able to do as a cat in a video game, the developer Blue Twelve studio thought of possibly every single attribute and trope that we think of when we think of cats. Knocking stuff over, rubbing up against your leg, how they wind their legs up before they jump onto anything, how they scratch to ruin furniture, and the agility that allows them to get into spaces that we humans can’t. They all help Stray feel like the definitive video game for people who want to role-play as a cat.
We Compare Remakes to Their Original Games
The lines that separate remakes and remasters can get blurry every now and then. Sometimes we can be delightfully surprised when a remake exceeds expectations and becomes the definitive way to experience that game. Sometimes remasters are so bad that you'd be more willing to bust out that old GameCube or PS2 than play the supposedly new and improved version. Sometimes people say that we have too many remakes right now, and it's either a symptom or the cause of a lack of originality. I think remakes and remasters are important and essential for game preservation. The more people who get to experience what gaming has to offer the better. There are plenty of options in today's world for consumers to choose how they want to game and companies want to entice consumers by advertising what's new. New tech, improved textures, and higher frame rates will always be buzzwords for marketing. However, there is still a large demographic of gamers who play Smash Melee on GameCube on CRTs. Updating the gameplay should be the number one focus when you choose to remake a game. A key component is building an old game from the ground up, near-identical to the original but with modern improvements that go beyond just making the resolution better. Maybe you'd create an entirely new engine for the game. How do the controls feel? What are some quality-of-life improvements that could make the experience more comfortable? These are the things I look out for and value in a remake. A remaster is a standard update for a game that's been out somewhere in that sweet spot of 5-10 years. It can be a quick way for a publisher to keep consumer interest in their game for longer and expand its lifetime sales. It's also a great way to port a game to the next console generation. So, with all that said, what are some good recent remakes and remasters? And what are some really bad ones?
Agent 64 Announcement and Demo Review
Agent 64: Spies Never Die is a retro throwback to the GoldenEye era of First-person shooters on the N64. It currently has a demo available on steam, so I thought why not try it out and review the experience so far. Anyone familiar with the N64 classic, GoldenEye, will immediately notice the homage being paid. And we're not just talking about the low-resolution textures plastered on low poly 3D models. Almost all objects explode if you shoot them enough, the gameplay consists of finding key cards to unlock doors, and the shooting is de-emphasized. This means you only need to shoot in your enemy’s general direction, and the gun will do the rest for you.
Teenage Mutant Ninja Turtles: Shredder's Revenge Review
When the Teenage Mutant Ninja Turtles first hit our TV screens I was 1 years old and the series was a far cry from its comic origins. Kevin Eastman and Peter Laird's original 1984 vision was a far darker, grittier piece that was only ever intended as a one-off limited print run. It wasn’t until December 1987 when Laird and Eastman licensed the Turtles to Playmates Toys. With the animated series starting the same year, that TMNT took the world by storm, hurtling rapidly toward the pop culture phenomenon that it became.
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The Most Controversial Streamer Moments of All Time
Millions of people watch streamers on Twitch, Mixer, and YouTube to learn about new games, be part of a community and mostly just be entertained. One would think creating content for streaming platforms would be a fairly straight-forward process, but streamers seem to find sticking to the rules all but impossible. Whether they be streaming from a literal toilet, letting racist remarks fly or abusing their animals on camera, every week brings another controversy. Here are a few of the most talked about (and one of the most unfair) moments on streaming services.
Massive Streamer, IShowSpeed, Banned From Valorant For Unearthed Tirade
Recently, eSports commentator Jake Lucky resurfaced a clip of popular game streamer IShowSpeed going on an expletive-laced rant while playing popular Riot Games FPS Valorant that many are deeming sexist. As a result, he's been permanently banned from playing any Riot game online, and YouTube is currently assessing whether or not to ban him from their streaming platform. In the clip, which you can see here, IShowSpeed - real name Darren Watkins Jr. - gets flustered during a tense game and starts yelling at his teammates. This isn't anything out of the ordinary. In fact, Watkins has grown his entire brand around massive shows of comedically-aggressive trash talk. It's his thing, and people love it.
VTuber Ironmouse Becomes Third Biggest Twitch Streamer
The VTuber Ironmouse has overtaken hundreds of content creators on Twitch, the popular live gaming platform, to become the third biggest streamer on the site behind Ludwig and Ninja. She accomplished this with a 31 day "subathon" event that just ended yesterday. In addition to being the third largest on Twitch, she has also become the #1 most subscribed female on the platform and the first-ever English-speaking VTuber to reach one million followers. If you don't already know what a VTuber is, this article might not be for you. But, as a refresher, a VTuber is a content creator that speaks through an animated avatar that moves its mouth and body in real-time based on the creator's voice instead of recording themselves on camera. Here's what Ironmouse had to say about the accomplishment on Twitter: Today is the end! We finished on day 31 and I am overjoyed. Thank you all for one of the greatest months of my life. I am eternally grateful for all your love and support and I am just shocked at all the milestones we hit. Thank you all I love you! See you tomorrow! Congrats, Ironmouse!
These Bizarre Xbox Live DMs End Hilariously
Xbox Live messages are infamous for players sending insults and threats to other players through chat. Sometimes, these interactions can lead to some truly hilarious moments. These Xbox Live messages are filled with harsh insults and amazing comebacks.